I have had a lot over time : Motherload Idk the name anymore, but something like fighter Z, a space invaders like game were enemies scroll in as you blast things away with a super jet. A space discovery game, was in Norwegian. A mystical signal arrives and you need to research it and eventually send out a space ship.
I was reminded of another i missed, Sinjid: Shadow of the Warrior. A ninja fighter flash game.
Last one I guess I might be missing was a 2d like game where the word was blocks like Minecraft but square board levels, angled like a diamond, I think it’s called isometric. sorta like the q*bert games I think. Don’t remember much of the goal, but walk around and collect gems I think. I believe most levels were mostly green grass and water/rivers separating areas. Main character might have been a girl.
Dinopark Tycoon (I went back to play it and I somehow did worse than my elementary school self, loool)
The other game I never found but it was on the same computer. It was a point and click puzzler where you played a character that looks very similar to the character in the modern game Braid. You start, stranded on a beach and worked your way inland. It had a creepy vibe due to the aesthetics.
I’ve found LLMs quite good for identifying things like this sometimes … I also know how frustrating it is to remember and not be able to find the games!
I know there's very few, be it rare, games where developers seemingly hate those who play it.
But you're not understanding that maybe that there are some games that aren't for you. It sometimes is a sucky feeling, when games seemingly look like you'd have a blast playing them, until you try them and feel the opposite. I wouldn't really say any of the struggles I've had in games I played in this example, that I felt like the developers were intentionally punishing me. More like my expectations, standards and idea of fun collides with what that game already established in its own values.
Like I hate games where anything kills you in one hit, that is bullshit, give me a health bar or multiple chances of being hit. I prefer more games that have at least healthbars.
I am not talking about the game design. I am talking about situations when developers purposefully check if the player cheats or makes something strange and then developers intentionally make things worse.
You just said developers check if the player cheats or makes something "strange" then react to it. By game design, they don't want you cheating in their game.
If you want a dark game with puzzle style combat and bosses, I can’t recommend a plague tale enough. Innocence is the first one, Requiem is the second one.
I believe I have tried it. Until the first boss, where I was forced to run around him and try to dismantle his armour piece by piece with a sling and stones. Of course he caught me while having the last piece of armour on. Uninstalled and never even considered giving it a second chance.
I hated black myth wukong and elden ring boss fights, so punishing games really aren’t for me. I finished both plague tale games, though. I usually lower the difficulty quite a bit just to enjoy the story, so maybe the defaults are harder than what I experienced.
I remember a top down game from the late '80s or very early '90s where you drive a car along a highway and try to defend yourself against other cars using different weapons and tire-slashing spikes mounted to your wheels.
You’d start inside a semi-truck, drive out of it backwards, and at the end of the level, the truck would re-appear and you have to drive into it again.
Yeah this one was easy. I even forgot about the trucks (probably because they weren’t there in ‘Super Spy Hunter’, which started as a clone before having been released as a sequel).
Ok maybe Lemmy can help me. Does anyone remember a cartoon that used a key. A magic key. To draw a door and open to a new dimension? I have been looking for this show for decades and I can’t remember it. It had like care bare characters and children.
I once played a 2D RPG which I got stuck in at a point, because I filled all save slots right before getting to a blocking battle, for which I ended up not having enough weapons^[I had recently bought a weapon I then got another one of, just before the battle (as a gift for the battle), but was useless, because only 1 of the player characters could equip that] and then just falling 1 or 2 hits short of managing to pass it.
I have been meaning to retry it from the start (it was a freeware, I think) but I can’t recall the rather peculiar name of it. I has been ~ 20 years.
Mine was a GameCube game that was my first RPG outside of Pokemon. All I could remember was the coverart being a kid with a big machine arm on his back. Took me till probably 2011 to figure out what it was.
It was Evolution Worlds. I immediately bought it so I wouldn’t forget it again. Played it and had fun till I got locked in an area where you have to beat a boss, but I was ill-equipped and I couldn’t leave from where I saved to grind or get more items.
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