Try not to have an overly rosy retrospection about this. There were plenty of crappy, cash-grabby games in decades past. We just don’t remember them because they were crappy, cash-grabby, and not worth remembering. They hadn’t invented microtransactions yet, but that’s just one more flavor of crappiness.
Titanfall 2 was so good, I miss it. A lot of it’s slick movement mechanics show up in some of those modern “movement shooters” like Ultrakill for example.
Look I’m drunk I don’t understand what you’re talking about. I live in Japan, but pokemon has always been a mystery to me. There’s the Pikachu, there’s pokemon Go. It’s just a game. I also don’t understand this Lemmy business, I’m trying
Ravenlok is dope. It’s easy, and button-mashy, but my god the visuals and music make up for all of it. It swept me away. I think it would be especially fantastic for kids, but definitely enjoyable for adults to.
Valheim is great in single-player, to my surprise.
I like Redfall. ducks But seriously, I do. I like the big open world, the over-the-top vampire thing, the feeling of finding the best way to sneak up on the enemy and take them down. The guns feel satisfying to me. I get excited every time I find a better one. I’m curious where the story is going. Some of the set pieces and environmental storytelling moments are really cool.
I haven’t encountered many bugs at all. One time some enemies appeared out of nowhere, but honestly that just fit in with the vibe of the game anyway.
The AI is dumb, but… I’m finding I don’t care. They’re numerous and still manage to kill me sometimes. I’m ignoring it entirely the same way I ignore it in the original Deus Ex.
It’s not a Dishonored or a Prey, but it’s not trying to be, either. It’s great if you just want to explore an interesting map and do some sneaking and shooting and looting.
I’m obviously the minority in this opinion, but also, it’s on gamepass, so it doesn’t cost anything to try if you haven’t. I almost didn’t because of the reviews and I’m very glad I gave it a chance anyway.
“szeregowy” aktywista będzie uzywał alternatyw jeżeli “jego” organizacje będa ich używać. Dlatego trzeba “atakować” w tej sprawie ludzi, którzy odpowiadają za komunikację w organizacjach. Żeby stworzyli i utrzymywali przynajmniej jeden kanał społecznościowy niezależny od korporacji. I nie traktowali tego kanału per noga , jako drugiego sortu, w stylu, że wrzucają na nim linki do FB/TT/IG , tylko żeby faktycznie to był kanał dzięki któremu mozna być na bieżąco z działaniami organizacji bez odwiedzania korpomediów. A kolejny krok (w zasadzie to można i należy go wykonać od razu) to swego rodzaju wyznaczenie priorytetów czyli poinformowanie publiki, że owszem mamy różne kanały komunikacji ale polecamy używać tych a nie tamtych bo… i tu lista powodów. Świetnie ma to zrobione na stronie np. framasoft.org/en/ https://szmer.info/pictrs/image/v4yKcpvmg7.png
I got to chapter 12 of Final Fantasy VII Rebirth and can’t be bothered to finish it. I really don’t like how so much of the game feels like padding. There are parts that flow naturally, but they get interrupted by long wastes of time that usually force you to play really bad minigames. At some point the dungeons too started to feel samey. The open world is also Ubisoft-level bad, so I’ve been ignoring it.
The story also feels like a downgrade from the original version in some ways. I though some sequences had less impact (specifically Dyne’s story and Red’s trial. Shinra Mansion too I thought was ruined).
I’m not really a fan of remakes in general. I think they are usually unnecessary and a wasted opportunity to do something new, and it bothers me how they often try to “erase” the original’s gameplay. This one in particular feels like an excuse to sell a single game split in three parts. I doubt I’ll be playing the third one.
I’ve been trying The Last Remnant. Its gameplay is kinda weird and unique, although a bit too opaque. Not sure if it’s good, but it’s at least interesting.
I did finish the game, but it was a complete slog at the end. It was mainly because I still really like the characters and had invested too much time into the two games at that point, so I have to see this trilogy through to the end.
Like you said, there’s just soooo much padding, and I’d even say the world is much worse than Ubisoft stuff. It’s just empty, except for the same five copy & paste “events” in every zone.
Something must be wrong with me though, since I’ve actually been thinking about replaying the game lately. Dunno why, but the thought just keeps creeping into my brain every now and then.
-Jagged Alliance 2, another tactical combat game, modern time, funny, realistic and really difficult.
Eh, realized that only the first one is free to play. But the other ones are old (or very old), so you can snatch them on sale on steam, GOG or Epic for less than a chocolate bar and get dozens of hours of enjoyment from them.
I have had a lot over time : Motherload Idk the name anymore, but something like fighter Z, a space invaders like game were enemies scroll in as you blast things away with a super jet. A space discovery game, was in Norwegian. A mystical signal arrives and you need to research it and eventually send out a space ship.
I was reminded of another i missed, Sinjid: Shadow of the Warrior. A ninja fighter flash game.
Last one I guess I might be missing was a 2d like game where the word was blocks like Minecraft but square board levels, angled like a diamond, I think it’s called isometric. sorta like the q*bert games I think. Don’t remember much of the goal, but walk around and collect gems I think. I believe most levels were mostly green grass and water/rivers separating areas. Main character might have been a girl.
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