Most anti-cheat software can’t do much on the client side. Really all it can do is look around at it’s environment where it’s allowed to look and see what’s going on.
Most Cheat Software will run on a higher privilege level than the game; whether that’s as an “Administrative” user or as “root” or “SYSTEM” in a context where it’s running as an important driver.
In any case, the only thing the Anti-Cheat can reliably do on the client side is watch.If it’s cleverly designed enough, it will simply log snippets of events and ship them off for later analysis on a server side system. This will probably be a different server than the one you’re playing on, and it won’t be sending that data until after the match has ended properly.
Sometimes it might not even send data unless the AC server asks it to do so; which it might frequently do as a part of it’s authorization granting routine. Even when it has the data there may not be immediate processing.
Others have also mentioned that visible action may be delayed for random time periods as well; in order to prevent players from catching on to what behaviors they need to avoid to get caught, or to prevent cheats from getting more sophisticated before deeper analysis could reveal a way to patch the flaw or check to ensure cheating isn’t happening.
Since cheat software can often be privileged, it also has the luxury of lying to the server. So clever ways to ensure that a lying client will be caught will probably be implemented and responses checked to ensure they fit within some reasonable bounds of sanity.
There is no problem involving valve games that can’t be solved by not playing valve games. Seriously, I quit a long time ago and my mental health has soared from not being around those borderline neo-nazi gamers all the time. Fuck valve for harboring fascists within their platform.
The only thing I can remember from inquisition is trudging through some high level desert looking for high level rocks (which very blatantly cut their drop rate from earlier zones) so that I could make an armor and weapon that still sucked and looked like pajamas.
I’ll skip the skins, because I assume you’ll want to pick your own that fit your tastes, but you can find all of these at NexusMods. Some of my favorites are:
Speed Launch
60 fps in cutscenes
No fall damage
Infinite Respec Amulet
Party At The Winter Palace
Shorter War Table Missions (75%)
Party Banter Time (5-10min)
All Bard songs for CC Music
Stay still in CC - Natural Edition
Face Ash Begone
Bugs Be Gone
Skills Enhanced by NinjaReborn
Inventory Capacity
You’ll also need Frosty Mod Manager to set all those up (they seem to work for me in the order I listed) and Frosty Fix.
Set up the mods and load order in FrostyMM, and close.
Launch Frosty Fix.
Choose the profile/pack you want.
Mash go.
FrostyMM should open back up.
Open the pack you created.
The game should launch automatically with the mods correctly enabled.
All these mods feel “vanilla-ish” and shouldn’t spoil the original experience to any significant degree.
Earth 2150 includes the base-building, as well as a very cool “persistent homebase” mechanic for the singleplayer campaigns, where you build bases in the mission sites but also have a home base that you can transport units to/from, for use in future missions.
I would add the 1999 game Warzone 2100 to this list. Much like Earth 2150 you can design your own units and it also has the persistent homebase + mission outposts system. It was open-sourced in 2004 and has received quite a bit of love since then.
Kind of in between games at the moment. Been digging through my backlog, looking for something to play, but nothing has really clicked yet. In the meantime I've been doing this little gaming advent calendar thing with Mission in Snowdriftland. It's a platformer that used to be a flash game that was used to promote Nintendo products back in the 2000s. It's set up like an advent calendar, with 24 levels. You could probably beat it in a few hours, but I've been enjoying taking it one level a day,
Since getting a PS5, a good chunk of my time has been spent with my PS4 library I fell off of when loading was too obnoxious. I had a Last of Us Left Behind save on grounded difficulty that I had never beat because, while I enjoy the brutal difficulty of the last encounter, waiting to load every time I died was miserable. The much faster (but slower than PS5 games lol) load time got me over the hump.
Chyba żadna korpo nie przestrzega praw pracowniczych ani nie szanuje ochrony danych, ale przy Xiaomi dochodzi kwestia powiązań z chińskim reżimem i ryzyko, że dodali jakiś szpiegowski dodatek nieujęty w specyfikacji…
Stranded Deep is on Game Pass, so figured I’d give it a shot. Good so far. Kind of a mix of Raft and The Forest. It is a little rough to start since you pretty quickly need to travel to other islands to get materials and the starter raft is not fun to use. Once I built my own it really picked up though
Bought Hogwarts Legacy a week or so on a deep discount and I’m enjoying the hell of it. During december I traditionally watch the Harry Potter movies so now I expanded to the game. So far it might be my game of the year since I didn’t try Baldur’s gate 3 yet, I’ll pick that one up on a sale later on. I’m taking my time and explore every nook and cranny in the game. I was hyped for Diablo 4 as a long time devotee but in it’s current form it’s simply not fun and needs quire a rework for me to pick it up sadly. The atmosphere, visuals, music, even combat is spot on but it lost way too much on other fronts. Starfield is another game which I put on hold as I simply didn’t continue the game at some point, will probably resume it after a few more patches.
Still playing the field since finishing my second BG3 playthrough a few weeks ago:
Sniper Elite 5: I wish I’d known about this series 10 years ago. SE5 is a surprisingly fun stealth action game, with enormous sandbox levels that encourage varied approaches, styles, and paths. Lots of unlockables and customizations (and unlike the new Hitman games, those unlockables can be used across all levels once you get them). Unfortunately I’m just not super into this kind of experience anymore, but I still had a lot of fun for the time I did spend on it before getting worn out. I’m keeping it on my system because I’m sure it will scratch another itch soon.
Bus Simulator 21: I wanted something I could zone out with, just kind of dive into mundanity and focus on little details. The game does meet that criteria conceptually, but the gameplay just doesn’t feel super well-tuned, and you get these little penalties for everything that goes wrong. I didn’t play it long enough to deal with the business management aspect, which I think is a significant part of the appeal, but it really just didn’t click like I wanted it to.
Firewatch: Skipped this when it released and was a huge deal. I didn’t know anything going into it and really liked the format of the game, exploring the woods, pulling up the map and compass to navigate and all that. Characters and performances were exceptional. But ultimately I was kind of disappointed because …
spoilerit makes you think it’s building to some fascinating conspiracy but ultimately reveals it was just one nutjob playing games. I guess I was more invested in the superficial potential of the high-concept narrative than the actual story the game was probably knocking me over the head trying to tell.
Concrete Genie: Really stellar artistic achievement. The quasi-stop-motion style of the in-engine game, the animations of the genies, and the sketchbook style cutscenes all looked phenomenal in their individual styles. The story was touching and I loved the idea of a hero whose value is his artistic drive, but I was a little bothered by what I felt was a fairly reductive approach to bullying. But the biggest problem was that the game feels really incomplete. Exploration is competent, but the drawing mechanics are not nearly robust enough to tap into the creativity it’s trying to celebrate, and the final act of the game introduces a whole new set of mechanics that, again, are really shallow. By the halfway point, the game felt more like a really, really sophisticated proof of concept than a completed game.
Two Point Hospital: This game is doing a much better job with what I was hoping to get out of Bus Simulator 21. Love the art style and UI. No complaints, just something easy to dip into from time to time.
Paradise Killer: I just started this and it is fucking nuts in a very sincere way. Opening lines: “The Syndicate created the first Paradise Island to worship their dead alien gods. Guided by Leader Monserrat, the Syndicate attempt to resurrect the gods by forcing Citizens into psychic worship rituals. However, the worship invites demonic corruption from beyond the stars. The islands always fail. The islands die and a new Paradise Island is born. The cycle repeats.” Really unique art style and game world. Time will tell if the investigative core lives up to the rest.
bin.pol.social
Aktywne