I can’t bring myself to spend 200$ on it, no matter how many praises I read. It doesn’t matter that they’re including 20 games, they’re all pretty short and switch lite costs 200$. I believe I’d buy one around 100$, if I ever see a 2nd hand for that price
It’s an enthusiast device. As a gamedev myself, it’s super fun to make little games for, and then you can easily show your friends/family. The limitations and unique input (the crank) lead to some awesome and interesting games.
I don’t really view it as a serious gaming device. It’s great for 5-20 minute sessions but it is basically a toy. I think if you’re interested in experimental indie games, it’s a great little device that’s absolutely worth it. It shouldn’t be directly compared to a “normal” game console because, frankly, it isn’t.
Still playing Horizon Forbidden West. I'm close to exploring everything of the base game map. Once I'm done with that, I'll focus on the rest of the side quests and finally the main story.
Seems a big chunk of the negative scores are for how bad the Switch port is. I’m guessing the load times will probably never get fixed, but it’s wild to me there isn’t a toggle for the depth of field (I had to turn it off, it’s definitely aggressive).
Zapewne kazdy bank umozliwia eksport historii transkcji w CSV juz teraz.
Przy pliku CSV i wrzuceniu tego do gnucash, robisz takie kroki:
Zaloguj sie do banku
Przejdz do sekcji historia
Wyeksportuj csv
Zaimportuj csv do gnu cash (nie wiem czy gnu cash wspiera kazdy mozliwy format csv pod sloncem)
Jezeli natomiast byloby w banku wystawione api wspierane przez program aqbanking (np api FinTS) uzywany przez gnu cash to klikasz tylko “pobierz dane z banku” i zakladam ze gnu cash sam by wrzucil pobrane dane i tyle, w dwoch klilnieciach
FinTS to specyfikacjs API, nie format eksportu danych. Zakladam ze aqbanking wspiera tylko FinTS bo API bankow (takze polskie polishapi) wymaga zarejestrowania sie jako konsument API, co jest pewnie kosztowne i wymaga biurokracji, patrz koment nizej.
Przepraszam adminie jeżeli wyda się że nie wstrzeliłem się w tematykę społeczności, jednak protokoły i cross-compatibility wydaje mi się powiązane z wolnością internetu.
I finished Final Fantasy VII Rebirth a couple days ago after about 110 hours, what a journey!
I’m currently playing a few shmups since I just purchased a (very cheap but perfectly adequate) arcade stick, easy modes for now and “moving up the chain”:
DoDonPachi Resurrection
ESP Ra De
Espgaluda II
Radiant Silvergun
After that, I’ll probably pick Cyberpunk 2077 back up (only 10 hours in from the free trial a few weeks ago).
Te powiedzenie w całości brzmi: Co kraj to obyczaj, co rodzina to zwyczaj. Oznacza ono, że każdy zakątek świata może poszczycić się własną, wyjątkową kulturą, a co za tym idzie – tradycjami i zwyczajami, które odróżniają go od innych miejsc na Ziemi.
W tym samym powiecie w jednej miejscowości większość osób będzie dawało kopertę podpisaną, a w innej nie podpisaną.
Jeśli interesuje Cie zwyczaj w Twojej miejscowości, to pytaj bardziej sąsiadów, niż ludzi z całej Polski.
Chociaż ja i tak uważam, że powinno się robić tak, jak się uważa, a nie tak, jak robi większość.
I have no idea if it’s AA or whatever. Maybe if AA stood for Alcoholics Anonymous. Also there was some corporate greed fuckery so the makers do get a cut on steam or anything, so…
The Saturn was bleeding them dry outside of Japan. They would have either died supporting the Saturn or trying to keep the Dreamcast relevant during the run of the PS2.
Sony was a force to be reckoned with and Sega just didn’t have the funds nor the presence to compete with them.
First time I’ve ever set them differently was just recently, playing Sniper Elite 5 on PS4, with a controller. The default settings just felt so wildly high. I lowered them equally, but the vertical still felt too fast. So I lowered the vertical further.
One Youtuber that covers a lot of what you are talking about is JarekTheGamingDragon. Someone else mentioned Trepang2 for example and this was his review.
He covers a lot of stuff other than Half Life and BioShock. I feel like BioShock has been a rabbit hole he’s gone down recently and Half Life (along with F.E.A.R.) is a reference point he uses a lot when comparing games because they’re some of his favorite games.
He’s covered RoboCop, Beyond Sunset, Remnant 2, Roboquest, Diluvion, Rip Out, Retchid, and Sprawl within the past six months. You might just need to scroll down a tad. His titling system is a lot of X game is like but Y but with Z so you might need to look carefully to see what peaks your interest.
If you’re asking why the games’ options are like that, it could be so the console and PC versions can be as similar as possible. As people have mentioned, it makes more sense on a controller, with a thumbstick, to set both axes to different sensitivities. PC / mouse version probably just mirrors these config options.
Also I have to say I can’t think of a game that does this off the top of my head, but when it comes to shooters I’ve mainly played older PC games, before the PS3 era. I think only setting sensitivity as a single value is common in those games.
As I’ve said to a couple of people, I definitely have seen people set different X and Y settings on joysticks/thumbsticks/tilt-controls. I’m specifically talking about the mouse version, which I’ve never actually encountered anybody using, up until the testimony of these people, in this thread.
And yeah, my experience is the same as yours. It’s only been in the last six or seven years that I’ve really started to see games include options to set individual axis controls for the mouse.
In those most current years, though, it has been a very common option. The majority of medium-to-AAA budgeted games include the option. I did figure that meant some people were using it. I just wondered how common it really was. I’d never considered trying it myself, deliberately, until now.
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