I’m not sure why this style isn’t more common! My guess is that the main indie engines (Unreal and Unity) aren’t built for it without some heavy modification, and so if a dev is interested in this style, they settle for voxel graphics that don’t snap to a voxel grid.
I know, I would love to see more games using that style! Then again, I completely understand that it might be easier for some devs to use skeletal animation on voxel models instead of making a static voxel model for every frame of animation.
Been working on Elden Ring Seamless Co-op with some friends - actually two groups, but one plays intermittently so I fork my character to another slot every time. Trying to get my SO to play PlateUp but not much luck there. Also playing Hades Star on mobile but it just makes me want to play EVE hahaha.
Continuing with Solasta: Crown of the Magister. As far as I know, it’s based on 5e and level 1-4 were pretty boring, since you can’t do a lot. I’m currently level 7, and it’s better, although still not a lot to do with only one action and sometimes a bonus action. The story is pretty basic, but the characters aren’t very interesting. You don’t have a lot of freedom, at least where I am right now. You can move between specific points on a map, sometimes get into random encounters, and that’s it. Very light on the RP, with almost no choices during dialog, when you can even speak with an NPC at all (only those relevant to your current quest will talk to you). Some parts are also kinda clunky, but I still have a good enough time with the game.
Then I started leveling a new character in World of Warcraft. Expansion pre-patch will drop in a few days, so I’ll check that out.
Also, more Powerwash Simulator. I’m not really a fan of how the later levels are basically just made as annoying as possible, since you often need to stand in very specific spots to blast away some of the dirt, but the crappy movement and aiming really aren’t made for that.
Been playing The Ascent, a 3/4 looter shooter. Not a particularly deep story, and you are kind of a nameless nobody (so not much of a character arc), but they nail the atmosphere. Each zone has that cyberpunk dystopian feel with lots of NPCs loitering around, so the world feels alive.
The combat is kinda okay. The enemies aren’t particularly unique: the guys with guns try to maintain a distance, and the melee guys zerg rush you. Additionally, there’s a high-low aiming system that doesn’t feel good to work with, but is a necessary part of combat. You upgrade your guns via a finite currency, and as far as I can tell, each gun type acts as your “class.”
Overall, I’m having fun, and I will be playing with friends later on, but it’s not going to be for everyone. Its Mixed and Mostly Positive reviews on Steam are justified.
Tried The Ascent because of just how slick it looked in the previews I saw. And you’re right, the atmosphere is great. But I have a low tolerance for the looter shooter format and I don’t play much online coop, so I got real bored of it real fast.
I’m going forward just to see more of the environment, but I nearly gave up in the beginning for that reason. The gameplay itself is a bit stale, and it reminds me a lot of mobile games with how simple the combat and AI is. There’s also no explicit “Exit Game” option, so when playing on Steam Deck, you have to open the menu and force exit.
If not for the highly detailed environments, I’d think it was a mobile port.
Teamed up with a couple friends this week and finally finished out Diablo 4: Season 4 by taking on Tormented Duriel. I love Diablo, but it is such a relief to be able to focus on something else for a little bit.
Like Diablo 3: Season 32, lol. I am now worried about the progress I'm making. Yes, it's only been a week, but I forgot how... not good I am in working with the Necromancer's Trag'Oul set. I feel clunky and underpowered, but I don't have the full set yet, so maybe once I finished chapter 4 I'll be able to utilize it better.
Had no idea you could watch whole movies in The Darkness. I learned that when I got way too nostalgic and then invested watching To Kill A Mockingbird. Right now I'm pretty close to the end of the game, but I've been taking my sweet time combing over areas for collectibles. Even then, I'm still missing some, and they can be pretty well hidden. I'm having a lot of fun, but I am ready to pick up the sequel, if for nothing else but less stiff controls.
Thanks for putting this together, I got to watch a decent amount on Saturday but missed pretty much all of yesterday. Skullgirls is such an awesome game it’s too bad it doesn’t get more love.
I recently started learning and playing poker, and I mostly play with fake money. Here’s what I’ve used so far:
Pokerstars and GGPoker both have fake money options that you can play without depositing money. I used Pokerstars for a while as it was the only client I could get working on Linux (using bottles). They both have good mobile apps. I prefer GGPoker’s interface so I’ve been using my Windows dual boot to play that when I want to on my computer.
Poker Brawl is a phone app where you can play correspondence heads-up poker with an ELO rating system. It’s correspondence , so you only have to make a move once every three days. It’s heads-up only, though.
I’ve found playing on real poker platforms with fake money to be best in terms of somewhat emulating real poker in terms of player behavior.
Feel free to comment with any questions and I’ll try to help
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