I just finished replaying DMC V. After replaying DMC 1 - 4 + DmC in the past 6 months, made me realize that I don’t like playing as Nemo. He feels underpowered at times, and his skillset are kinda boring compared to Dante.
In DMC V, I enjoyed my time playing as Dante and V.
V is a change of pace, being slower and ranged, while Dante has really satisfying moves and weapons. I like Nemo’s robotic arm, but the idea that it’s a consumable and sometimes you might ended up picking up an arm that you are not familiar with, does disrupt the flow. Even his basic swordplay feels kinda lacking.
I played DMC3 years ago and never really understood the genre. It was fun, but every other game like it felt exactly the same to me. Then Hi-Fi Rush came out this year, and it clicked, so before this year's releases started really kicking off in summer, I played through DMC1-3 and half of 4. I'll get back to it soon enough, but I really liked what I played of 4; it was the best one so far, honestly. Were your problems with Nero limited to how he plays in 5, or did that criticism also apply to 4?
That’s why I could never get into these games, even at the start as a WC3 map. So little time to actually assess what your choices are. You either need a dozen sessions to actually read everything or just someone to tell you what the good characters and items are.
If you want to try a simpler MOBA, try Heroes of the Storm. The game does not get any love from Blizzard anymore, but out of all the MOBA’s I know, it has the least minimal knowledge required to play.
My wife and I really enjoyed playing The Quarry together. It’s one of those games where it is more of a movie with decisions so I would do all of the controls and she would do the decisions.
May be hit or miss but Moving Out (1 or 2) is a lot of fun. You spend most of your time failing to do anything and just laughing about how goofy it is.
Might be not as recent, but the Trine series might be worth a look. I would also recommend Magicka, but that can be chaotic at times so I am not sure if that would be a good fit or not.
Since they mentioned action games as an option, Vermintide 2 can be a super fun co-op game and is very enjoyable across the easiest and hardest difficulties. It’s Warhammer Fantasy so the aesthetic is gonna be more grimdark and gory than cute, but holy fucknuggets is the gameplay good. It’s basically horde shooter like Left 4 Dead and Payday, but with a huge focus on melee combat rather than shooting. It’s also an “easy to pick up, hard to master” game and very much enjoyable, so the lower difficulties might be less chaotic than the higher difficulties. The community is also generally pretty chill and nice, so if y’all ever play pubs you’ll usually get people who aren’t sweaty and tryharding in the game outside of very specifically the second-hardest difficulty called Legend. Killing rats on anything below the Champion difficulty can be a chill time, and on Champion or above, the game starts to really engage you with mechanics like dodging, pushblocking, cleave, stagger, boss kiting, and light/heavy attack weaving.
Trine 2 got recommended by someone else specifically among the Trine games, and I have that and Magicka in my steam library, unplayed. So I think those might get a shot at some point.
Vermintide 2 is great! I’ve played quite a bit of it, but I don’t think we’re quite ready for that yet.
Out of Space: it’s very similar to Overcooked, but a lot less chaotic, me and my wife love it and play it all of the time because Overcooked, while great, can be too much action. It is available for PC (and should work even on the crappy one possibly), and switch. Let me know how that goes, I love this game and it is not widely known so I love showing it up to people.
As one of the consoles most famous titles, there’s a number of ways to play it.
It’ll help develop some of her hand-eye, but in a slower, calmer way she will probably be more than equal to. There’s also a lot of character development and plot, it is a jrpg-influenced game after all.
2 player co-op kicks in about an hour-ish into the game, if memory serves, once the second character enters the story.
I really like Secret of Mana. I think because I’ve already played through it would make it less of a good coop game for them, but if I can get them a little interested in playing on their own I think it would have potential as an early game for them.
I decided I was done watching the game awards since it doesn’t seem to really align with what I want an awards show to be. I am curious if Dave the diver won though. With the backlash I would be a bit surprised if it did. The game awards always seems a bit reactionary. But then again that’s mostly to keep advertising happy, not the game developers.
Sea of Stars took that one. I'm pretty sure the winners are voted on by the same panel that submitted the nominees, but I could be wrong. I guess they could have also changed their minds after the nominees were announced and the backlash happened.
Yeah. Basically the people who pick the nominees vote, and the public is also allowed to vote and their results count as 1 vote. Its mainly game news outlets that do the nominees and voting
I used to play Skyrim with a mod that turned off the HUD. Can’t remember the name. I switched off extra options, and it became quite fun sneak-archering with neither crosshairs nor stealth indicator nor enemy radar dots.
I know you can disable all HUD elements in Doom eternal, but you need to be pretty good at it already to be effective. So not a good candidate for a beginner, but it sure does look good if you can pull it off.
I used to play Overwatch with no HUD. The game is definitely not designed around that, but I found I did decently well, and many characters have displays on their guns that relate the same info.
I know Jurassic Park Trespasser infamously used a tatoo on your characters chest instead of a healthbar to avoid using a HUD.
I did the same as you in GTA, very different and fun way to experience the game.
I always thought it’d be cool to make a no UI fighting game, with health being related by the characters appearance (ie more and more beaten up) rather than the usual top of the screen health bars.
Yessss I feel like developers really have room to get creative with visual elements like that for fighting games. For first person games even just the redness on the edges of the screen is good enough in most cases!
My only issue with VAC and Valve’s policy on dealing with cheaters isn’t that their anti-cheat isn’t good; it’s that even when a player is flagged for using cheats, it doesn’t instantly remove them. It waits, sometimes months after flagging them before it actually doles out punishment.
Their reasoning is that it slows down new cheats being made; but what the hell does that matter if the existing cheats it flags are still allowed to be used for months at a time?
That said, it’s rare I encounter cheaters in CS. Plenty of other games I play where there are constant, obvious cheaters that aren’t even being detected by the anti-cheats in use, since they ban instantly on detection.
This is for paid cheats. If you ban in waves the companies selling cheats lose a larger sum of money all at once. This also hits right at the time when they need to put in the most work.
The problem is that for detection of identical programs, vac relies on program signatures. You could make slight changes to to program to change the signature and recompile it, or use something that changes the signature every time you compile it. That means even though those running the cheats are using essentially the same program sold to them by the same person, if one gets banned then VAC sees the other program and goes, “I’ve never seen this program in my life”
Other anti cheats will try to identify programs by their functionality (e.g modifying or reading memory of other programs) and using heuristics but that is both more invasive and requires higher level of privilege which many people aren’t willing to give.
The other alternative valve is experimenting with is AI to detect aimbot, which could work in some instances, but is prone to false positives, and isn’t able to as easily identify behavior such as walling
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