They were supposed to have a whole series IIRC, but the contract got cancelled because the initial offering didn’t sell very well. It didn’t help that the marketing didn’t really know how they wanted to talk about the game.
Fuga: Melodies of Steel. A pretty interesting JRPG+resource management game about animal kids in a giant tank from a lost civilization, fighting in a war to save their families.
CyberConnect2 has been making games for this setting since the PS1, though the previous games were more of 3D puzzle actiion games. But these games never sell as much as they deserve, Their commitment is amazing to keep trying anyway.
Figment. I’m not sure how much attention this one got, but I hadn’t heard about it until I was searching the Nintendo store for deals. It’s a short puzzle/action game with a good story that felt compelling.
if like, you aren’t too attached to the look of them, you could save a bunch by using an air cooler instead of an AIO water cooler, they don’t actually perform better than decent air coolers.
Don’t know how many AAA games you plan on playing, and I genuinely no expert, but 90% of the games I play are 3-5+ years old and my Nvidia GeForce RTX 2060 (or is it 2050? I always forget. Lol) works just fine as a GPU.
I loved Resident Evil but it was the third one that really got me, with the havoc in the streets and the scare where you realize Nemesis can literally chase you from room-to-room and/or show up literally anywhere at any time.
Mad Max was decent, but it chose setting over gameplay with how insanely empty it is, and while car combat is fun, driving without the combat really isn't and there's a huge amount of it to make the big empty desert feel like a big empty desert.
Just finished Firewatch, and I’m a few hours in Outer Wilds. I enjoy having no way to really fail, and discovering the story bit by bit.
Started Torchlight 2 in coop with a friend living abroad, it’s fun to see a non-blizzard Diablo with a Warcraft 3 aesthetic. Still trying to figure out which mods we want in the long run.
And almost at the end of It Takes Two in couch coop with a friend, we’ve laughed a lot so far !
I’ve had more unused time this and last week than usual due to a persistent case of Covid, so I’ve played Return to Monkey Island again. It’s so much lovelier than I remembered - it took a few “just average good” games inbetween to notice just what a piece of art this game is. There’s a billion of details you hardly notice: the pattern of the frame around the main menu changes every time, there’s so much going on even in the most obscure and distant corners of the background that adds nothing to the story but a lot to the atmosphere, and characters constantly hint at non-canon things that happened earlier in the game based on the player’s choices.
It’s also a bittersweet game for two reasons:
It keeps confronting Guybrush (the protagonist) with the consequences of his actions on his quest to find The Secret - he destroys an ancient tree and makes the woodland critters cry, a museum is shut down because of him, a friend is abducted and his shop is destroyed, a kingdom falls into chaos etc., all just because he wants to find The Secret for the principle of the thing.
It does a very good job of likening the changes in the game - new pirate leaders doing things differently than the old ones, practitioners of that new-fangled Dark Magic putting the Voodoo Lady out of business etc. - to changes in the real world, where the glory days of the Monkey Island series in particular and point-and-click adventures in general are all but over.
Still, for old farts like me who grew up with anything Lucasfilm from Maniac Mansion to Full Throttle, the game feels a bit like coming home - and as far as point-and-click adventures go, they don’t come much more brilliant than this one.
bin.pol.social
Ważne