yeah, the ai enemies are crazy, though having pve threat more dangerous than players is good thing imo, it limits the pvp a bit since people have to be wary. But if its unfairly dangerous then its just annoying since you cant survive at all.
I liked the movement, though it could be better too.
I only really start to regret it towards the end lol. The fun house i enjoy though. I think my favorite would have to be the final level though. That boss fight was fun for me to figure out my first playthrough.
Most people here are recommending controllers with the Xbox layout. They are correct in most cases.
However, if you’re a weirdo like me that mostly plays 2D games, I highly recommend getting a Sony DS5 instead as the Dpad is in a far more ergonomic position for that.
I’ve used xbox 360 controllers forever, works great and doesn’t rely on batteries. And the cable is very long, will definitely solve your monitor issue.
Nine Sols. Played it right after finishing Silksong to keep the metroidvania kick going.
The parrying was some of the worst feeling parrying I’ve ever felt in any game, the world felt tiny and extremely linear, the narrative was predictable and felt extremely flat, and the final boss is the only time I’ve ever switched to a story mode difficulty in any game just to get it over with, I love difficult games but that difficulty spike is absurd and the game never remotely prepares you for that.
They advertise this game as a Sekiro-like metroidvania, while it feels like they completely miss what made Sekiro work or what a metroidvania is.
I felt that way for the first couple of hours and then the parrying “clicked” with me. Also you get some items/skills that make parrying easier/stronger.
Still grinding that World of Warcraft: Legion Remix. New phase started this week, along with the next raid. I’ve been playing so much the last couple of weeks, that it’s definitely getting stale, but I’ve been saying the same thing for a few weeks already, and I’m still playing, albeit a bit less.
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