Rather advanced gameplay, extremely fast-paced and chaotic, quite heavy to run, even with most of it running on servers.
But damn when it was first released a year ago, I instantly got hooked from the vibes and then stayed for the breath of fresh air in the FPS genre. The description above also happens to match really well with my ADHD tendencies.
There’s a reason why it took 47% of my entire play time this year.
I played every beta of the Finals that I could get accepted into. It felt like what I wanted a new Battlefield game to be. The destructible floors and bridges made it so much fun to set up traps in ways no other game made it possible.
Weirdly enough I have yet to install it since its full release. Still looks like the same amount of fun!
Powershift (tug-of-war meets convoy on a moving platform) Terminal Attack (Search & Destroy, but it’s hacking terminals instead)
Sys$Horizon, new map, “unfinished/leaked” 80s style
Hacking-themed gadgets such as the dematerializer and the gateway
Weapons ofc (I don’t remember which ones tho)
Season 3: Japan theme:
We don’t talk about ranked changes
New game-mode: World Tour (similar to unranked tournament, but 8 teams total, win points progression and end-of-season multibuck rewards)
Bow for light, dual blades for medium, winch claw for heavy
Map: Kyoto 1568
Season 4: Sponsorships
Reverted previous season’s ranked changes
New careers: sponsorships (choose which in-game sponsor to sign with, get prizes with their themes and compete on world tour to determine which sponsor wins the season) (yes, you can bet people started dissing each other for fun)
Dual eagles for heavy, dmr for medium, shotgun for light
Fortune Stadium: the best parts of previous maps, mashed into one and themed with the season sponsors’ colors
Season 5: Time for la fiesta, it’s the anniversary
New map: Bernal, Mexico
New gadgets: Black hole for lights, chain trap for heavy
Shak-50 for heavy, some incendiary shotgun for medium
Jukebox to relive all the OST from current and previous seasons
2 new sponsors, one returning
That’s only what I remember from the top of my head, they added so much. Not to mention the copious amount of high quality cosmetics and the very forgiving monetization
I despised it in World of Warcraft, but I actually loved it in The Witcher 3. How I feel about it seems to be at least somewhat related to whether it’s a singleplayer game or multiplayer. But it’s more complicated than that - in TW3 without scaling enabled the whole game becomes piss easy even on Death March so it’s kinda required for me to even enjoy the gameplay at all. There are still many ways to gain relative character power that exceeds the level scaling that eventually you just WILL overpower everything regardless.
Unless it’s basically broken I will play games on the highest difficulty possible, because that’s just more fun to me. It makes each game an epic saga and something that can grip my (limited) free time for many many months. Which is good, because I have issues picking up and putting down fictional universes, I get a bit too attached. I don’t get super emotional about it, I just really don’t have the mental energy to deeply engage with something new unless I’m truly done with the last big thing. (I am also neuro-non-standard, I have heard of a term for this, “inertia”)
CRPG doesn’t usually refer to MMOs or action rpgs. They’re referring to games that emulate a tabletop RPG but on a computer, which is where the C comes in. Generally they’re modeled after Dungeons and Dragons or similar systems, like Pathfinder.
That’s really nice of you to do. I already own some of these games and the others I probably wouldn’t play anyway tho (except for The Outer Worlds but someone else was already faster haha).
Something that’s being heavily overlooked in this thread is the difference between a CRPG and an RPG/ARPG. I’m not sure which one OP is referring to, but if you want an easy guide, Fallout 1-2 are CRPGs, Fallouts 3-4 are not. Skyrim, the Witcher, latter Assassin’s Creed games, Elden Ring, etc are not CRPGS. Games like Divinity Original Sin 1-2, Baldurs Gate 3, Pillars of Eternity, Pathfinder, etc are CRPGS
A CRPG is the video game sister-genre of the table top role playing game.
“Computer Role Playing Game” doesn’t mean “A Role Playing Game that’s on the Computer”, the word computer is used here specifically to distinguish it from tabletop, meaning it’s intrinsically tied to tabletop RPGs.
So if a game plays with very similar mechanics to a tabletop rpg (Turn based, tile or distance based movement, top down or isometric views, unique player-created characters, plus the other hallmarks of the greater RPG genre), then you can call it a CRPG. Games like XCom are closer to being CRPGs than the likes of Skyrim, though it wouldn’t itself qualify because it’s not an RPG.
Games like Skyrim are well established in the “Action RPG” genre which is intentionally distinct from the CRPG genre so the burden of supportive evidence and reasoning would really be on you to try and make the claim that Skyrim is a CRPG.
Thanks for presenting your rational, its well reasoned within the definitions you give.
However the definitions might not be as universality accepted as we might like, for example this presents CRPG as synonymous with “role-playing video game” with ARPGs, TRPGs, MMORPGs, etc as subgenres.
The distinction is very much universally accepted. The reason CRPG is used synonymously with RPG in that article title is because CRPGs were at the time of their inception what an RPG was. You can tell by reading the introductory description and the characteristics section that what is being described and named are tabletop-like CRPGs specifically.
You’ll notice that in the section that defines ARPGs that they’re referred to as a hybrid genre. They are related to CRPGs which is why they’re on the page, as they borrow elements from CRPGs but they are their own genre that by that hybridization are distinct from the traditional CRPG.
This is reinforced by the Wiki link I sent you which is a more cut and dried succinct list of game genres, where it lists ARPGs and CRPGs as two distinct genres.
Nie mam pewności, musiałbyś chyba wiedzieć w jakim sądzie odbywała się sprawa, znaleźć ją po uczestnikach albo namierzyć sygnaturę, i wtedy w ogólnodostępnym katalogu powinien być zanotowany wyrok. Ale to w teorii, nigdy tego nie robiłam.
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