Strongly recommended! It’s one of those rare games where you don’t want a “sequel” because there’s no way it would be in the spirit of the first game. Especially today.
I really don’t want “2” to be a thing. The “trailer” felt like an insult for using the Beyond Good and Evil name for marking. There was nothing about it that had the spirit of the first game.
If there ever is a remaster, then I hope it keeps the original artistic style. Lots of remasters get this wrong.
Just in case you weren’t aware, The Oregon Trail is on Steam as a remake now, but I haven’t read much about it. I like the colorful style they chose for it though. There’s also the still unreleased Journey Express which looks very similar. Anyway, here’s some other stuff:
Organ Trail is the closest to Oregon Trail I think you can get on Steam. Players control a group in the zombie apocalypse instead of journeying to the western frontier.
Death Road to Canada captures the same sort of travel with small events interspersed that Oregon Trail had, but plays quite a bit differently…
To be honest I only just stumbled across it when writing up my original response. Made a quick check on steampeek.hu to see if there was any game I didn’t know about or was forgetting and it popped up.
I’d be happy to show you Death Road to Canada at no cost to you through Steam Remote Play with my copy! The only catch is that you’d need a gamepad since it doesn’t take multiple players on one keyboard.
I made a choose your own adventure that’s been called Oregon trail like bigbossbattle.com/the-away-team-review/ I don’t know if it truly embodies Oregon trail though.
In LOZ: Breath of the Wild, I didn’t think to check if you could use the Sheikah Slate on Eventide Isle (where they take away all your items and clothes). I’m proud to say I beat that challenge with ZERO tools!
In totk I wanted to explore as early as possible so I didn’t know the glider was still in the game until I got to a tower without it. I just figured with all the new travel options they figured it wasn’t needed anymore
Played far too much of Prey before realizing you can boost in zero G. I was wondering why people praised those sections so much when they were agonizingly slow.
I think it’s great that you’ve fostered a discussion where no one’s really angry, but there’s definitely confusion. I have a rough idea as to what you’re referring to, but without concrete examples of games, this seems more like a well-intended but uninformed rant that needed more time in the oven.
I beat the original dark souls without realizing there were different weight thresholds for rolling. I fat rolled the entire game. Also didn’t realize boosting vigor was important for hp. I did 99% strength/stamina and only as much dex as required to weild my weapons.
For some reason sequels are extra eager to walk into this trap, thinking the energy field and the virus are what made the original so compelling, so this time let’s have the story revolve around 3 energy fields and 8 viruses.
Side note, but this perfectly describes why I liked the first John Wick, where the world of the assassins is an interesting background element, and hated the sequels which are exclusively about the assassins and their weird rules and traditions
Saving this post because it’s right up my alley so now I have many new games to check out. Project Zomboid is still going strong for us, but here are some others that our group has enjoyed:
Heave Ho: super crude 2D graphics, but absolutely hilarious gameplay
The Ascent: beautiful cyberpunk-themed isometric shooter
Broforce: very entertaining pixel-art 2D platformer/shooter - we played this through to the end, which is rare for us
Overcooked: very entertaining 3D game, not sure what I would even call the genre - a “work” game?
Unrailed: similar to uncooked, but a different kind of “work”
Vampire: the Masquerade - Bloodlines. Dated, needs mods to run, but the fact that there’s still a community patch being made for it after all this time says a lot. Haven’t really heard much about it since the sequel crashed and burned, which is sad because no game has really given me the same atmospheric vibes. It was (is?) really special
Nothing really captures the atmosphere of a good WoD game quite like bloodlines. The combat is, let’s face it, pretty dogshit, but the writing, worldbuilding, and especially the voice talent and direction are some of the best out there to this day. The game just oozes charisma and flavor, and the pacing of the main quest juxtaposed with the black comedy of so many of the side characters’ goings-on makes it the kind of experience that just pulls you in.
I know Bloodlines 2 will eventually release, likely sometime in the next 2-3 years because paradox just began to spin up their socials again, but even if it weren’t stuck deep in Devhell I get the feeling it just won’t have the same punch B1 did. Granted, B1 was just as rocky on its own day 1 and it didn’t pick up the cult following until well after release, and with the help of a dedicated, loving community that tore it down and rebuilt it from the ground up. We can only hope that community love is still here and willing to make B2 the best game it can be. Time will tell.
I didn’t realize metal gear rising had a block/parry mechanic. The tutorial talks about countering enemy blows with your own barrage of attacks so I figured I just had to stagger them and steal health regularly. Monsoon is the first fight with no minions to heal off of, so I got stuck and finally checked online.
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