Commandos to me is the start of a different lineage of real-time tactical stealth games, which goes on to include Desperados, Shadow Tactics, and Shadow Gambit (yes, most of those were made by the same team).
Outside of the OGRE-alikes (FO Tactics, FF Tactics, Disgea, and so on) some other options for tactical games that are a little different:
Nexus: The Jupiter Incident - sort of a 4X game mixed with tactics, or like Homeworld with a lot fewer units
Myth: The Fallen Lords (and sequels) - classic pre-Halo Bungie titles that mix RPG and strategy. Somewhat defining for the RTS genre too.
UFO: Aftershock and sequels - a series that tried to revive XCom before Firaxis rebooted it. Not as good, but pretty interesting and fun, a little easier than old school xcom but not as polished as the newer ones.
Cannon Fodder - a UK classic, very arcadey but very fun and lighter than all these other “serious” games
To me it was the 2014 Thief. I never had any proper experience with the previous games of the series, only tried Thief 3 back when my PC could barely run it, so the low fps made me give up. My short time with new Thief wasn’t bad, though I didn’t finish the game as it was on my xbox1 and I never really sat down to play anything to completion on it. Online it’s all “Thief is shit, it’s a shit game” etc. Maybe I didn’t get to the shit part, I completed maybe 4 missions?, but while it wasn’t amazing, it felt like a decent stealth game and had me more interested in continuing than Styx Master of Shadows
From the 360 Era — Too Human
The control scheme is bizarre at first (right stick is melee) but it works once you’re used to it. It’s Sci-Fi Norse mythology, I recall it having a pretty solid art style. I picked it up used from either Blockbuster or EB because I wanted to see just how bad it was, ended up enjoying it far more than I expected, I’ll give it a “Yeah, it’s ok”, disc images are readily available if you want to emulate it, can find a physical copy cheap online too if that’s your thing.
Primarily Titan Fall 2. Been wanting to try it for a bit now and it really exceeds my expectations. Love the movement, shooting, and feel of everything. Only thing I really don't enjoy is the titan sections but outside of that it kind of rules.
The Titan sections in TF|2 confused me, half of them were basic arenas and the other half were basic arenas with bosses. I played a lot of Titanfall 1 and when I would play aggressively I’d go entire matches without losing my titan, it felt more like Gundam Doom. I think it’s because they actually balanced the sequel
Anyway the campaign is fantastic, so creative and always keeps it interesting. The mech sections aren’t even bad, some of their levels are beautiful and there are some good arenas, they just weren’t what I expected
Started my first playthrough of Sekiro and it’s really hard. I’m slowly embracing the playstyle, but I have so many habits to break from the other Souls games. I like it, but I don’t think I’ll be up for NG+ if I ever finish the NG run.
Also started playing Sable and I really like it so far. It kind of feels like an open world Zelda type of game without combat. It’s quite relaxing, and the art style is absolutely beautiful.
Sekiro is one of my favorites. I like that it’s not really about leveling, and it pretty much gets right into it. I could pick it up today and blast through a new game.
Do you know how to do the lightning reversal? There are a handful of bosses that it really counters.
I think so in theory. I acquired it, but haven’t found anyone using lightning yet. LB to parry/absorb, RB to unleash it?
Have not made it past Genichiro phase 1 yet so I went elsewhere looking for powerups. I beat Juzou first try, but the long arm centipede man took hours, a lot like every other boss and mini boss lol.
I think Juzou and Genichiro is where I stopped. Game's offense is so boring I realized I'll have much more fun if I replay Ninja Gaiden 2 again, so I went and did that instead.
You have to jump when you’re doing it, too. if you touch the ground before it finishes, it won’t work and you’ll just get shocked.
If you clear some post-game optional challenges, there’s a special move you can unlock that does it easier, but that’s only useful if you want to do NG+
Hours on the centipede man, you say? Once you get into the deflect rhythm, they’re very satisfying. Fill their posture right up and then finish them. But without the timing, you’re going to take a lot of chip damage or get posture broken yourself :(
Ultima IX. I somehow never played the earlier installments despite being of the right age to have, and enjoyed the hell out of IX. In retrospect, the massive amounts of criticism were earned, I just came into it fresh and was enthralled by the world.
I suppose Resident Evil 8? The scares weren’t very scary, the exploration was all very fake, and the bosses all showed up for attendance. It definitely functioned, but it didn’t impress in the way previous entries did. It wasn’t frustratingly bad like 5, nor was it interestingly bad like 6. It just felt like a lesser version of what they’ve given me before, somewhere between 4 and 7.
My hill to die on is that RE7 and 8 should have been a new IP. I think both the Winters’ story and the overall Resident Evil plot would have stood stronger on their own and forcing them together in such a contrived way dilutes both of them.
The first Call of Duty game I played was Ghosts, and it may have coloured my perception of what the series is about. Bombastic popcorn munching action that goes in one ear and straight out of the other. I was like “eeeeh it’s okay”. After playing some older ones I was like “well I’m sure it was groundbreaking at the time”. (Hm. Did I ever finish MW2? And I think I put Black Ops 2 on hold after the first mission. Loved Advanced Warfare tho!)
bin.pol.social
Ważne