There was someone in reddit awhile back that started a community review site because there were so many bad games to sort through. I’ve found some good ones through there
I was ok with the Angry Birds franchise right up until the shitty kart racing game they pumped out. I don’t think I’ve ever seen a more wretched collection of bare-faced advertising and micro transactions as that fucking piece of shit.
The game was crammed full of new pop songs, and when one would play the game would display a link to buy it from iTunes. I couldn’t let my kid play it, it was just too egregious.
Haven’t touched any of those games since. Which is a shame, because I really enjoyed the original.
That kart game was genius programming, give you a few initial levels where it let you think that you’re driving the kart, that you’re winning because of your skills, then start the real routine of “autopilot simulator programmed to lose until you activate the paid power ups”
Edit: and I can’t believe that more than ten years passed from the release of that “game”, I remember I was playing it on my BlackBerry Z10, i can see why many itt are saying “always has been shitty” - just a year before they weren’t shitty. Gameloft released games like “9mm” and “batman the dark knight” that for just one dollar were console like experiences. And beach buggy racing, and riptide.
The VCS is an old console, not a POS. When it was new it was state-of-the-art. About the Lynx, the catalog is not long. You can get all the games (76 in total and the max size is 2 MB) and try some. I’d say California Games, Klax, Batman Returns, Toki, just to name a few.
I think the switch did pretty well actually and I get why they made the decisions they made. As much as I love my steam deck, the thing takes up like twice as much space as my switch, for example. There is definitely room for improvement though.
I think it’s because most people play mobile games as a way to pass time, rather than to do something actually engaging. So, people don’t typically want to buy mobile games upfront, meaning devs gotta monetize in some other way, like p2w microtransactions.
I don’t know man, I had my fair share of fun with a pair of Nyan Cat games, the original Plants Vs Zombies, Nimble Quest (I just got this again on Android and cracked the heck out of it with Lucky patcher, and still suck lol), Tiny Wings, Angry Birds and I could be missing some others.
I mean the high quality paid games are still around, and I’m reasonably sure new ones are still being made. They’re not a lost art, just not as popular as free games
They’re making the same argument people make about music. There’s plenty of good music out there of all genres. Radio just doesn’t play it and you have to go out of your way to find what you like.
That’s just the wages of living in a huge postmodernist society that produces a vast amount of media. We no longer have centralized institutions (or rather they’re losing relative importance) so you have to go looking through the depths of either recommendation algorithms or topical forums
I find that to be a good thing. The less centralized institutions that can control what we do the better. I say that while social media is the biggest it’s ever been.
Yup! You can make custom camos, custom decals, place crew members (in beta version), and fight in custom battles or missions. Some communities even have fun competitions.
Interesting, I adore my switch. I love my deck for its capabilities (e.g., modding) but I’ll usually buy a game on the switch if I have the option. For me, it’s much more comfortable to use for extended time whereas the deck is heavy enough that it’ll give me wrist pain for long sessions. The battery difference is underrated here too. It’s nice traveling or hell even on the couch to not have to worry much about battery on the switch.
I don’t know if this will help you, but I think that’s pretty normal. I felt similarly at your age in some ways and in other ways I felt like a baby, depending on how I looked at things. I still feel that way and I’m twice your age! It’s weird. Growing up is weird. I feel for you. 💖
The Sims 3 had interactive loading screens prior to 2015 when one of the first DLCs introduced them. They’re just “find the object” puzzles that earn you in-game points for the family you’re loading. They’re the only non-Namco game interactive loading screens I can think of that were around before the patent expired.
The first one I saw was by the patent holder, Namco, where you could play Galaga while Ridge Racer loaded. I always wanted to see it used more and was stoked when I read the news about the patent expiring.
Pretty much this. I’m fairly certain that I read years ago that Gabe just wasn’t interested as well. Which fair enough valve don’t need to develop games now because they have to but because they want to.
This is the correct answer I think. They’re also not interested in releasing sub-par games, and again like you say they don’t need to release games at all to make money anymore. So if they’re not that interested and haven’t come up with anything conceptually/mechanically that reaches the high bar they’ve set for themselves, it makes more sense to scrap/postpone.
Their reputation is much more important, and they’re just not going to half-ass Half Life 3. It will come out when they feel they have something truly extraordinary, or it won’t come out at all.
They seem to release these games as some sort of tech demo show showcasing what they see is the future of games. One has the set peice structure of game design, two was the physics engine, and Alex was VR. So other then the continuation of the time line, half life Alex pretty much was half life three. Also they know the hype/meme train has been building for so long that nothing will be good enough. Like Duke nukem.
bin.pol.social
Aktywne