I don’t really have time for extensive puzzle games anymore, so I watch a YouTuber named Aliensrock. He’s still playing it, and I’m so invested! It’s insane that a puzzle rougelite can work so well and be so engaging with the story and mysteries. There are multiple ways to figure out each puzzle (except one so far), which is fascinating.
Oh my goodness, someone else who played ghost master! What a quirky awesome game! I wasn’t aware it was PC exclusive, because who the hell consideres PC to be “exclusivity”
A Dance of Fire and Ice is the best one. You get how the game works within the main menu itself, songs can have their own tutorials for specific patterns later on the song but are fully skippable.
Rhythm Doctor also has really good tutorials, a fully skippable tutorial that tells you anything newly introduced in the upcoming track
Thats why you virtualize. I have a program that I must use from time to time because of legacy issues, and much content in their propietary format. The solution was either pay out the wazoo for accesing my own content a few times a month, or arrr it. A download, and a VM does the trick. And bonus, I can use it in Linux, too.
I got to room 46 then looked stuff up for the later more arcane puzzles. I still have some stuff to unlock but waiting until someone finds the last envelope
Blue Prince is an awesome game, but it confirmed for me that I can’t stand roguelikes. Any game that’s based on repetitive loop where you do the same thing over and over for small progress is just not my jam. That includes multiplayer grindathons, MMOs and roguelikes/lites.
I guess as I got older, time became more and more of a previous commodity and feeling like I’m not moving forward in an experience kills it for me.
I love rougelites/likes, but for me the issue was the RNG. When you have the knowledge to solve a puzzle, but can’t get the resources or rooms to line up right it just feels stupid.
The game wouldnt be half the length if I could just define the layout myself each day.
I thought I was the same, but I quite enjoyed hades. Though it’s not a traditional roguelike.
It has a good mix of mindless fun that doesn’t punish you when you lose and don’t make progress. The story does heavy duty in making sure each run, no matter how successful it is, is fun/interesting.
I guess I still don’t like rogue likes that much but I do like hades.
I keep wanting to love Hades but keep bouncing off it. It has all characteristics of what is want - great art, good story, solid voice acting… I think I am not into the combat mechanics though. Diablo, at least I would enjoy until I finished all the story and quests…
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