Some people play games to get away from the challenges and struggles of their day-to-day. Others play to find new way to challenge themselves.
I like games with clear indicators of “good”, “better”, “best”, even inside wins. Having a grade, or at least some metric by which to measure just how good my success was, is fun to me. I still load Hi-Fi Rush because, even though I’ve beaten it twice over, there’s opportunities to get a higher rank in each stage or in the post-game challenge modes. I raid in FFXIV because I like trying to parse better and better every week. “Haha number go up” is a fun goal in any game where I find the gameplay engaging.
Does this mean I play games “right” or “wrong” while you do the opposite? Not at all. I’d assume we’re just there for different reasons, and that’s totally fine. The good news is there’s games for both types, and we don’t have to play them all.
I’m glad you have fun. If I were younger, I may still enjoy this. Now, I don’t even care about achievements. It’s funny that the latest game that I have the problem with is Hi-Fi Rush.
I love characters and would like to continue with the story, but thinking of grading pushed me off, while grading in Hitman doesn’t push me off somehow.
I guess it’s because I’m bad with tempo and feel that I keep getting B or lower.
The trick is to not give a shit I guess: Just play the game, and if you can’t enjoy it, why bother playing it?
There might be some mods out there to change it if you play on PC though, might also be worth looking into, but at the end of the day: If you aren’t having fun, what’s the point?
I thought I’m the only when. Every game I played / watched a review and saw those C/D/A/S whatever I immediately say nope and uninstall. I have enough performance reviews in real life.
Yes, and I have no problem with it at all. I guess, because instead of presenting grades in ABC, it uses ranking that’s less judgemental instead, which is also different based on play style also.
Games that I keep retrying to achieve a better grade or even add an extra challenge myself are Splinter Cells and Metal gear solid.
Thanks! Yeah I figured I would ask in each of the communities in looking for content in vs mass asking in a larger forum. Thanks for the recs, I added several! Krebs, techspot, anandtech seem great!
I think this really is just a personal preference deal. I WANT games with scores and grades. Come on, game, tell me that I’m horrible and that I need to do better! Maybe I’m into the punishment, I don’t know. Played too much Bop It! as a kid and got used to the guy screaming when I messed up.
This is why I play so many arcade style games, and so many rhythm games. This is why communities for speedrunning, rhythm games, and high scores still exist - otherwise I would think I’m completely alone in this 😂
I like factory or management games, even ones where it is expected you will fail, like Dwarf Fortress, because it’s not about winning or getting a high score. It’s about going in with an idea and setting it through to fruition. I like seeing things I spent a bunch of time on as a large concrete thing I can go back and look at again, and actually have it provide meaningful value in a direct way instead of just incrementing some number in the engine somewhere.
I still play some roguelites that are like that, but there is something nice about sandbox games where progress isn’t directly quantifiable.
DMC grades you on the “rule of cool.” It’s not about being good. It’s about looking good, and is based on how many times you can hit something without missing or being hit; often you’ll take out an enemy pretty fast without getting even a B rating, and I feel like getting through the game faster is better than keeping a weak ass enemy in the air for 1000 hits. So found it much easier to ignore than Hitman and other stealth game rating systems, as those really do kinda judge how well you did since they focus on being stealthy. Sure you can go in guns blazing and kill everything to win, but it’s a stealth game. You’re supposed to be sneaky. The scoring reflects that.
But in Hitman, it gave the agent do many tools to take the target out. I could’ve spent an entire day setting up traps and still score SA rank. It felt more relaxed that way.
If you like Soulslikes The Surge is a really good sci-fi take on the genre. It succeeds in the vagueness, the atmosphere, and the combat. It has a bit of a gimmick with how you obtain parts by targeting and dismembering limbs which is really fun. However the story kinda goes off the rails near the end and the last few areas of the game are arguably the worst designed levels of the game. Plus the boss fights can be a PITA despite being super cool design wise.
I don’t see it brought up as often as things like Nier or Mortal Shell though, and IMO it’s better than both of those.
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