They actually collaborated with ID Software to port Doom 2016’s per object motion blur.
Reddit (and Lemmy) absolutely hate motion blur, but it’s actually extremely important to create fluidity and it works super well.
The difference in that normally games just blur the entire frame, which can be distracting and look ugly. If you do it per object and actually handle the camera and parallax correctly, 30 FPS with motion blur can feel significantly smoother.
The game is also reasonably good at balancing CPU and GPU loads, so although you’re running at low frame rates, you’re probably getting a stabilized frame pacing.
I think that 404 Media is a great example of a recent independent media organization that has a great user experience and a monetization strategy that doesn’t make me feel gross. A lot of their pull is the excellent journalism and writing, and the fact that the journalists that started it are respected and have a decent following. I don’t know how feasible this type of setup would be without that head start.
Some people might argue it’s a different thing but for me individual YouTubers have replaced the role gaming magazines / websites took in the past. I follow a few who tend to enjoy the same games as I do. They usually do not release their videos right when the embargo is lifted but take a bit more time - which I enjoy.
That said, I could see how a fediverse focused gaming outlet might fill a niche. I don’t think anything like this exists yet and existing outlets barely have a presence here (or I didn’t notice, I haven’t exactly been looking for this).
Would you be interested in supporting an outlet financially? Would you even if all content was available freely, eg. public media as opposed to “premium access.”
if you think you’ll be doing this for a long time, i think “should this be paid or free” is more a question for yourself to determine and not the hypothetical audience you think you’re writing for. at least for now, there is room in the medium for both paid gaming journalism and unpaid gaming journalism.
For me personally i find that i play pirated games more lften than the ones i bought, i hate having to use the launchers it is a complete pain in the ass, they all require updates everytime i open them, they’re very sluggish and often try to shove ads and offers down your throat (with exception of steam). I own the dishonored series legitimately but i still play the pirated version.
One of my favorite games is Titanfall 2 and i don’t play it anymore so that i don’t have to put up with the cancer of the EA app
Your list of ideas meshes pretty well with what I’d like to see: something that’s independent and not just shilling whatever their sponsors are selling; something that presents various perspectives to give an overall view of a game, rather than one influencer’s opinion; and coverage of a wide variety of games beyond the AAA titles. Loving the idea of covering mods and older titles, and don’t forget the indie games.
I’d definitely be more inclined to follow such an outlet if it was in a written format on the fediverse. Maybe I’m just really old, but following influencers and streamers on Twitch and YouTube has never clicked with me. Too much self-aggrandisement, not enough on-topic discussion. For that matter, the other thing I really miss is written guides to games. That’s probably beyond the scope of what you have in mind, but it’s another area of games coverage where too much is on YouTube and Twitch.
Just… more games, less capitalism please?
(Personal finances permitting, I’ll happily support an outlet with good quality content, especially if it’s freely available and not put behind a paywall. I’m so much more amenable to “donate if you like my content” over “you can’t see this until you cough up some cash”.)
It’s a brand new game that has pretty high end system requirements. It’s pretty normal to have to mess with the graphics settings to get new games to run smoothly.
At least half my library on both Steam and GOG are games that I pirated, played the hell off and then just bought. Most I don’t even touch after buying them, I just do it to support the developer and actually own something I enjoyed.
There’s a decent write up on how Android ‘dropper’ malware functions here. TLDR - while the APK may be clean, it tries to trick you into installing a malware infected APK later in the install process or during a fake update.
Thanks. That dropper function looks dangerous. However, the first dropper campaign spotted by Threat Fabric at the beginning of October 2022, and this file was uploaded at 2020, so even if it’s indeed malicious, it’s probably a different bad guy I guess.
Do I believe the “journalism” whatever outlet you make produces, that it’s what it pretends to be: an unbiased, honest, authentic, and objective opinion piece on a game? Or is it going to be (now or in the future when you sell out) marketing garbage whose purpose is to try and get me to spend money, no matter what lies it needs to tell to do so?
So classic User Value versus Profit motive conundrum.
It’s not a conflict that’s easily resolvable, and I’m far more stingy these days of allowing myself to be profited off of without concrete (to me) value in return, and tbh I don’t see how any type of game review service could avoid the temptations of profit enough for me to trust a damned thing they say.
You can have an unbiased and objective opinion, pretty easily, in fact
You simply don’t pretend your own opinions are facts everyone should take wholesale, and say as much
An opinion is always subjective, the opposite of objective. Reviews are also always subjective. There is no such thing as an objective review. This also means it can’t be unbiased, because a reviewers’ opinion will of course always be influenced by their experiences and stuff going on in their lives or the world.
Nah mate. I took a minute to search “objective opinion” and I’d suggest you do the same. It may look sort of oxymoronic but it’s definitely a time-honored expression. Opinions may be based on facts and analysis. An expert’s judgement is one valid definition for “opinion”.
Like the other commenter discussed, I think objective when it comes to reviews is a very tricky idea. My ideal solution to it is having multiple perspectives on a game from an outlet, not necessarily in a review score, but in other formats. That’s part of what I loved about Giant Bomb, I’d typically like what Jeff did, but might not be as into a Brad or Dan game all the time.
I don’t think the idea of objectivity makes a ton of sense at this point, but an authentic perspective can serve that role.
I think a large part of why so many outlets sell out is due to the idea of infinite growth and/or revenue dropping from Youtube/Twitch/etc. taking more of a cut. Ideally this would be solved by remaining small, focused, and less dependent on revenue sources that can change on a whim.
it really is as simple as being able to distinguish opinions from facts, and clarifying each in the revew.
Facts: This game has X combat, Y selectable characters, the crafting looks like Z, etc.
Opinons: This game is amazing! 10/10! Best story of all time! GOTY!, etc
You absolutely can have an objective game review, it's just that no writer wants to do that. They'd rather make it more about their opinions of the game than of the game.
I used a TV for years. Didn't bother me at all and I gamed on it. Also tvs have built in speakers where as as far as I'm aware computer monitors don't. I suppose not all tvs are the same though so ymmv.
Most monitors do in fact have speakers! But they’re either comically small (which sound bad) or placed at weird angles and nobody I know genuinely uses them lol
Have been gaming in front of a 44-inch 4k TV for years (sorry eyes) with no issues. The biggest thing is making sure the TV has some sort of low latency or “gaming” mode that will turn off the TVs post-processing. WITHOUT THAT, the other commenters are right that the input lag may be unplayable.
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