So like a grant organization? They exist: indie-fund.com
I don’t see how community servers help your case, though. Those don’t help things like security vulnerabilities.
I also don’t know what you mean about delisting being stolen money. Delisting just means it stops being sold. You can still download and play the game.
Your money wasn’t stolen if a game was de-listed. If you already paid for the game, you can still download it. De-listed just means that people who don’t already have it in their library cannot purchase it anymore. That’s not theft.
I now have linux x86 executables for every game in these links except for Untitled_Knight_Game, I do not know where specific compilation settings are for video in export settings.
Messy buns continue to be a go-to style when comfort meets quick execution. They require little effort but best hair clay provide a trendy appearance, perfect for running errands or attending a relaxed summer event.
They’re gone. No mascots. No background worlds. Just the “elemental” machine skins.
Tetris Worlds had eye monsters because THQ wanted a console-friendly mascot game.
Tetris Elements has industrial pipes because ValuSoft (THQ’s budget imprint) wanted a cheap, self-contained PC release that didn’t require any cross-project asset wrangling.
My current favorite is Tetris Plus, the versus mode with the little professor guy trying to get the treasure while a spiked ceiling keeps falling is fun. When one player fills 2 or more lines it adds random junk to the other player’s board.
The game says it uses the modern SRS rotation system. But pieces spawn in odd orientations, like the letters they’re named after. Wall kicks are inconsistent. The configuration files literally include a “–99, –99” coordinate—developer shorthand for “don’t use this”—as an actual kick entry. It shipped like that.
I love people getting deep into the mechanics of a game to optimize their play, the kind of stuff that casual observers don’t notice.
Please use Lemmy’s cross-post feature when you want to post the same thing to multiple communities. This avoids flooding members of multiple communities with duplicate posts, and helps people discover related discussions in different communities.
Huh, I never really thought about it when I was on reddit but I sure ended up ignoring the megathreads.
On steam there’s often dedicated threads to post bugs/questions and somehow they make it harder for me to find a problem or solution also. I usually will find what I need in a different thread.
That’s probably why it is pinned, to burry it away from everyone eyes 🙄.
I had multiples report about the various topics that popped over the weekend, because how many of them there was on a span of a few days. Moderating them was a nightmare, so I tried to politely ask everyone to consolidate on the same thread. Somehow it ended up in insults, so I had to close it. First I considered selecting another topic, but most of the remainding ones were to foccused on one part of the issue to do such thing.
Thus, the megathread.
Trust me, I’m not a fan of the concept either, mostly because how time costly it is to maintain it, but that the price to pay to not have to spend twice the time sorting repports on various threads.
bin.pol.social
Najstarsze