I was born in the same year, 1976, and I really don’t feel the same way. Pretty much every era has bangers and also really bad games.
I have really good memories from the '80s (games like Pitfall II or the MSX Konami games), the '90s (playing MUDs with my college pals, the classic SNES JRPGs like Chrono Trigger or the classic PC CRPGs like Baldur’s Gate and its ilk), the '00s (games like Silent Hill 2, Morrowind or GTA: San Andreas), the '10s (pretty much every FromSoft game from that decade, NieR:Automata or the Rocksteady Batman games) and the '20s (games like Elden Ring, Hades, etc.). And many more games I didn’t mention.
Some decades have been better than others, but there are incredible games in all of them.
trying not to have too much of a spoiler___ The game has a new game + type mechanic that allows you to grow stronger in a specific way that I won’t ruin. Unfortunately that means focusing on an outpost or series of outposts becomes somewhat pointless. Depending on whether you care about the extra strength or not, you could either play through a few times to build up that strength, or just stick to your single game and build your outposts there.
Aside from what I wrote in the spoiler (which I hope really didn’t spoil anything) if you’re on PC I really suggest giving the Star Wars Genesis mod a try when you’re done! It’s a complete overhaul and it’s pretty damn cool!
I’ll have to give it a try if I end up enjoying it. I’m not much of a Star Wars fan outside of the prequels but it would be cool to see it with the engine
Its funny because I have no issue killing or robbing NPCs no matter how good or friendly they are. But the second any multiple choice response pops up, pictured below is me any time I hover over the rude answer.
The 80s had some great games. Donkey Kong. Pac-Man. Galaga and Galaxian. Super Mario Bros 1,2,3. Zelda 1 & 2. Contra, Castlevania, Megaman
But the 90s had Mario World and Mario Kart. Super Metroid. Link to the Past. Donkey Kong Country. Mario 64 and Ocarina of Time. Crash and Spyro. Sonic. Medal of Honor. Goldeneye. Half - Life.
I’d probably take the 90s slightly over the 80s. Heck even the 00s have Half-Life 2, the GTA series, the good Call of Duty’s and Halos. And the 2010s had RDR2 and GTAV.
2020s haven’t had any super great games yet though.
If you’re not having fun with Mario Kart you should play Drinking Mario Kart. Everyone gets a beverage of their choice. By the end of the race it has to be empty. But because we are all responsible adults we don’t drink and drive. In order to take a sip (or down the whole thing) you have to drive off the track (or to the side, whatever is possible) and come to a complete halt.
Loser drinks one more because they are a loser. And the winner drinks one more to celebrate.
You know, it’s funny, I’m about halfway through DMC4, and I’m loving it even more than 3 thus far, but even through cultural osmosis, I know a turn is coming. Other than that, I was surprised to find how much I agree with you, having not played 5 yet, but maybe I’m not as fond of the first game as you are; nothing seems to flow in that game compared to later entries, and I’d argue it often has more in common with Dark Souls. I went down this road playing this series because Hi-Fi Rush knocked my socks off, and I’m still expecting that game to have the most in common with DMC5. So far, I’d still say Hi-Fi Rush beats them all, but it got to learn from them, after all.
Ohhh well because it’s casual fun I suppose. Why is Mario party fun? Sure it’s RNG bullshit but the fun part is playing with friends.
Mario Kart World is not a 9/10 game. It’s a 7 at best compared to Mario Kart 8 Deluxe
I’m waiting for Sonic CrossWorlds to see what a Game it brings. The creative director was passively trash talking Mario Kart so let’s see if it can back up the talk
I do not understand how world is as highly rated as it is. The levels are awful, too big and lacking anything to make them stand out, moving between tracks is dull and just leads to extra win-moring, auto attaching to rails fucks up more often than not causing you to over compensate or just jump off of it by accident, it feels like they game just overrides your input sometimes even without auto steering, 24 players adds nothing but chaos if you aren’t leading the pack and is likely the reason levels are way too wide and featureless, and I miss custom horns per character.
World is a 7 at best and 8 is like a 9.
Edit; oh yeah free roam is worthless. The list of events in DS was better without contributing to fucking up the level design to fit the gimmick
I have definitely bonded with people over video games. Playing them together, or playing them apart but doing so physically side by side, talking about them… most social groups I’ve been, even when they were not formed around gaming at all, went and made a Minecraft server for us to play together. I think it is telling that the fastest way to get me to open a game and start playing is if my other friends are playing. I am younger than your generation, though, so I’m definitely not helping your argument for retro games specifically.
Online play has helped a lot for when I am physically separated from friends. Just hop in a game and voice chat, and play together anyways.
Agree. 5 was a fun spectacle but the character switching really was ass, and playing as V it felt like the winning strategy was just buttonmashing. Still was very happy it got made after DMC.
Kind of tangential but I’ve always found the start of fallout 3 (the iconic scene where you exit the vault) to be a lesson in game design. Here’s a completely open world but I can guarantee in ten minutes you’ll be at the entrance of megaton. No direct prompting, just subtle framing and environmental clues.
I’m a little younger, I grew up playing the NES. I had so much fun and some of my best memories are from playing those games with friends and stuff. But I find it really hard to revisit most of those games based on their own merit.
There is definitely a thing about playing games together with another person that can be magical. And that isn’t gone. You can still do that today with modern games. So in that regard, I don’t think there is anything particularly special about 80s games. Heck, it wasn’t until the N64 that it was common for more than 2 people to be able to play together. A bunch of guys hanging out and all playing a game together was great.
I think losing that is just a factor of growing up. You move on from your friends, maybe you don’t make any new ones, you start mainly playing against faceless strangers online… It’s not a problem with the games, it’s a problem with the players.
Don’t chase weapon upgrades and crafting research too hard. The minor stat upgrades don’t really effect much for the stupid amount of grinding required to get the exact right materials needed.
I found that the novelty of the game wore off pretty quick after I started finding what initially felt like handcrafted points of interest repeating for the third time. Apparently there’s a mod that tweaks the RNG to significantly reduce how often things repeat, because it’s really rough out of the box.
I might look into that mod. I heard the repetition of the dungeons is particularly rough, but I was planning to leave it because I honestly don’t really care for Bethesda Dungeons anyways. After the second dungeon my brain just defaults too “okay. When will this be over”. But It sounds like RNG extends outside of the dungeons too, so I might look into the mod
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