If you can get past its extremely questionable social issues, I’ve never played a co-op combat game as well designed and implemented as resident evil 5. It forces you to work together in a variety of challenges and unexpected ways. It keeps you both focused on mutual goals. And if you don’t work together with situational awareness and effective communication, you will not succeed. I really wish it sold better because I’ve never seen a company since put as much effort into co-op design except maybe the “it takes two” and “a way out” guy. But those aren’t shooters.
Your mileage may vary, but there’s a bug on the PC version that causes a boss to regenerate health tied to the frame rate. It happened to a friend and me, and we watched it happen to two other friends. Higher frame rates cause it to regen faster. There’s a way you can cheese the fight to get around this, but maybe the method would be a spoiler.
(Also, I thought this game was bad and not in an interesting way like its successor is, but once again, your mileage may vary.)
I can certainly understand not liking it. Besides it’s offensive social takes, it’s definitely not what a typical Resident Evil game is supposed to be. But a buddy and I spent years trying to find good coop game experiences and as far as games that actually sculpt and tend to the coop part as opposed to just throwing a coop mode in at the last moment, very few come anywhere close to the effort to put into this one. On harder difficulties it’s actually a really interesting challenge that’s not just about bullet sponges or grinding for better gear but about strategy and effective teamwork.
Just finished Metroid Fusion earlier, started Metroid Zero Mission. Replaying both. Probably going to get to the GBA Castlevania games soon as well.
Although I’m starting to get an itch for a Phantasy Star run again so by this time next week I’ll probably be busy with that. Thinking of going straight to Phantasy Star 3 this time. I’ve played PS1 the most by far and PS2 multiple times as well but I’ve only fully completed PS3 once so far.
Just go catch a Pikachu. Won’t take 4 hours. A pickachu from viridian leveled against Mt Moon zubats for 10-30 minutes would wipe the floor with the whole gym.
That’s not a bad plan, but it will require a new save. Once you enter Cerulean City, all the ways back to Viridian are blocked until after you beat Misty.
If you want to beat Misty without starting a new save, your best bet is probably to go north of Nugget Bridge and catch a Bellsprout. That should be about as effective as a Pikachu against Misty. If anything it might even be slightly better. Grass and Electric attacks are both 2x against Water types, but Water attacks are ½x against Grass types and 1x against Electric types.
I forgot Bellsprout had vine whip early and you couldn’t go back. Oddish on red with absorb by comparison is a monumental pain in the ass. Absorb sucks. At least Pikachu is fast with thunderwave and can help you catch an Abra for your I win button.
Plus all the Halos before, yeah. Unfortunately online co-op on the master chief collection just would not function properly for me and a friend which was devastating
This was less than a year ago, constant disconnects. We soldiered through but the second mission in Halo 2 would consistently DC when starting the warthog phase
I seem to remember liking Resistance: Fall of Man, but it isn’t something you’ll play over and over. But the couch co-op story mode was fun to play with my partner back in 2007 or so.
A Way Out was fun recently for couch co-op story as well, but I’m not sure if that is the type of shooter you are looking for. I had never played a game like it before, was pretty cool.
I’m not into these, even though I try them from time to time. But one was actually a looooot of fun - Shadow Warrior 2. The gunplay, the chaos, it was extremely entertaining!
Depends if you were thinking of hand to hand combat with the world’s greatest martial artist, or the one where they put him in a tank, because they couldn’t think of anything other than tanks by that point.
Remnant: From the Ashes gets my vote. It’s a superb co-op shooter despite getting somewhat repetitive near the end. There’s also a sequel that seems to be well liked but I never got around to playing it.
Can you elaborate? Specifically because almost all of the negative Steam reviews, of which there are many, say more or less the opposite - that it tries to do that, but fails to capture what made Remnant so good.
(Not to criticize your opinion, to be clear; it’s on sale and I was strongly considering it as someone who likes Remnant. Sell it for me?)
Are you sure it's all negative? Because on my steam the base game is "Mostly positive". The DLCs are "Mixed" and outside of the The awakened king I can't say much about the DLCs.
As for my short review. I'm not sure what those people think Remnant 1 was about but for me it was unique worlds, unique builds and unique enemies. Those things together give you an unique gameplay experience and Remnant 2 expands on all of those things.
The aesthetic was excellent in Remnant and Remnant 2 continues that by making those worlds even more detailed. There were multiple times where I just looked in awe at what the artists had concocted together. The only time where I felt the artistic vision wearing thin was literally the end of the game. I have vivid memories of all the worlds that are available in adventure mode, the final area ended up being unremarkable compared to everything that had come before it.
The builds in Remnant were pretty unique but I personally felt like the game didn't give you enough tools early game to mid game to really build something out. You had guns, armor, trinkets, traits and mods but it all felt kinda constrained. Remnant 2 expands that by additionally giving you class archetypes, weapon mutators and you can modify the relic (the heart thingy that heals you in Remnant 1) and add relic fragments. All all those things individually are also expanded. Compared to the first game you're going to get more guns, more armors, more rings, more amulets, just more of everything necessary to make a build.
The enemies in Remnant were great, an excellent mix of small enemies, minibosses and big bosses. Remnant 2 expands all of them with an even greater mix of small enemies, minibosses and big bosses. I'm not going to spoil any bosses but I definitely found them fun and memorable. The final boss is the only exception that comes to mind as I remember that being a frustrating fight.
The only objectively negative thing I can say about Remnant 2 was the performance. I don't know if they've released some patches for it, but when I played around the launch of the awakened king it was borderline unplayable without upscaling.
I didn’t say that the overall review is ‘mostly negative’, to be clear; I said that almost all of the (many) negative reviews that exist seem to be talking about the failure to live up to remnant 1.
Thanks for the detailed review; it’s helpful to have a nice comparison between the two. I did enjoy Remnant 1 quite a bit. Would you say the DLC you played is worth buying even considering the generally mixed reviews?
It's pretty much just an expansion to the first world and expanded the lore of that world. I thought the first world was also the most interesting so I definitely enjoyed it. I didn't try out the new archetype but it looked interesting. I think it's definitely worth picking up on sale.
Just to chime in, I’m in agreement with goodeye8. I liked R1 but R2 is fleshed out a lot more. Its a lot more fun and engaging.
I found that in R2 I played and replayed every area to get the variations and fight different bosses or defeat them in diffdrent manners I didnt do everything 100% but I did most of everything. In R1 I think I only went back to defeat one boss in an alternate manner. I know that’s not really a measurable way to give feedback, but it’s my anecdotal way of saying its a better game.
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