I play, almost exclusively, non-AAA games. Some gems, known and hidden:
Autonauts and Autonauts Vs Piratebots - Cute automation games
Spelunky - Elegantly simple and well executed platformer
BPM: Bullets Per Minute - Rhythm FPS. Others have tried. None I have found have been as good.
Immortal Redneck - FPS roguelite
Ziggurat - FPS Roguelite
Receiver II - Unique FPS roguelike. Every part of everything that moves is simulated. The hammer on your gun hits a firing pin which hits the primer on the cartridge. You can get stovepipes, misfires, double feeds, etc. You don’t reload by hitting ‘reload’ but go through the full manual of arms in a shooter where the tolerances for failure are fairly slim.
Valley - running game. The feeling of letting a hill propel your running to otherwise impossible speeds, bottled. Nice little story too.
Dredge - Lovecraftian fishing game.
Tunnet - lovecraftian network technician simulator. Build a network to allow communication between computers in an underground society with unspeakable horrors occasionally destroying your mind/body.
Opus Magnum - Programming puzzles
Vagante - roguelike with tight tolerances
Ruiner - Cyberpunk slash n dash with a soundtrack half by Sidewalks and Skeletons. Very fun.
Tails Noir - Detective story. Normally find the anthro thing a bit tiresome but this was pretty good. Well written.
Elderborn - First person brawler
Webbed - be a peacock spider. Rescue your lady spider. Help insects. Fight a bird. Dance.
A Story About My Uncle - Movement game. Jump, dash, grapnel. Simple and elegant.
Tormentor X Punisher - Top down twin stick shooter. Everything dies in one hit. All the enemies, and you.
Tin Can - Survival game in which you try to keep up an escape pod long enough to be rescued, which is hard when it seems to have been made by the lowest bidder’s lowest bidding subcontractor and maintained with all the loving care of a convenience store bathroom.
I liked that it wasn’t a parody of itself. Most of the writing could have been unchanged if it hadn’t been anthro themed. And the writing was nice, nothing ham-fisted, and had some respect for the reader. I keep running into games where you’ve just talked to an NPC about how they need you to hit the blue button, and you’ve gone through a hallway of posters saying your goal is to hit the blue button, had a quest marker guiding you there that says ‘this way to the blue button you need to press,’ and your character still feels the need to speak to the air about the need to hit the blue button when you walk into the blue button room.
Mine does, yes, and it has a great inter-library loan system, too. As long as it hasn’t come out recently, I have access to a big chunk of the Switch library.
Unfortunately, it looks like going forward that it’s not software costs that are going to be the biggest problem, it’s hardware. Adjusting for inflation, hardware has never been this expensive this late in a generation in my country. Not even the PS3.
Ok, I know what you’re saying, “But Valve makes Dota2” which, yes, this is true. But the OG game came about from gamers just loving games and making a custom game. I think it’s peak “indie” in it’s origin. Which went off to spawn several clones (League of Legends, Heroes Of Newerth, Heroes Of The Storm, Smite, Pokemon Unite, Paladins, etc.). Dota2 by far has the most hours played of any game.
Is yours part of a larger network? I am lucky to live in a denser area where multiple library branches are within biking distance; and they generally share a database. They also have some options to have items delivered to a branch by request (though, with the demand video games get, this is probably more common for particular books)
I asked why, and they said in the worst case some people would steal them. Maybe they just kept them or “lost” them, or they returned the cases without the game. With something like the Nintendo chips the theft would be obvious, but a couple of disk style ones had labels forged too. A stupid crime, given the last borrower would simply be fined.
On average though, there were a lot of difficulties keeping them in working order. Apparently they were reported non-functional more than DVDs, and despite a contract with a cleaning and restoration company still had a high failure rate requiring frequent replacement. Which is really kinda funny given how 90% of the time the disk is just a DRM token for an online download, shouldn’t be that susceptible to failure from minor damage…
Anyway between these costs and an analysis that physical game media was on the way out the door(probably mostly the costs), the program was discontinued and you can’t borrow games around here anymore.
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