I don’t really obsess about framerates myself and I’ve never had the kind of budget to have the latest and greatest parts but from what I’ve seen, somewhere around 30fps is fine.
And even though you didn’t ask, the last setting that I ever sacrifice is draw distance. I’ll turn down textures and shadows and reflections and everything else before I sacrifice draw distance. I don’t need realistic graphics to be able to immerse myself and have a good time. But things popping in and out of existence in front of your eyes are the ultimate immersion breaker for me.
25 and above with drops is fine for me. I grew up with an ati card on low end machine so if the stupid game runs im happy. Don’t understand the stupid " 4k 250hz perfect black oled or its shit for stupid people" attitude. As long as my 1080p doesn’t ghost its fine. T. Made art for many games some of you have played.
My target is 60, but depending on the game I find framerates down to 20 technically playable (if it’s stable), but I need a bit of time to get used to it.
For framerates above 60, however, I can’t really feel any difference so I usually set a cap at 60 to reduce heat and because the on board sound card is poorly isolated and picks up noise from the gpu.
Just be patient. Those new GPUs are so new, expensive and rare that no game has them as target hardware. Stay on your current setup and wait until games are catching up and prices go down.
Honestly, you’re right. I’ve been patient for a long time and I can pull another year or two. I’ve been eying the RX7800xt. It’s on Amazon for $550ish. Maybe it’ll get cheaper when the new GPUs launch and I can then snag me one of them. Or maybe even the 7900xt? Will see
I played BG3 at less than 15fps for a while, but upgraded my PC when the video card crashed on about half of the cutscenes and whenever fireworks were used at close range
Around maybe 40 or so I start to notice it. 50 and higher I’m content. My monitor only supports 60 Hz. Around 20 or less I’m annoyed. It’s tolerable for turn based games though. Not enjoyable, just tolerable.
For shooters, especially competitive ones, as high as possible up to my monitor’s refresh rate (165Hz). Everything else 60 FPS is fine. Even 30 FPS can be fine, especially if I’m playing something on Switch.
I too grew up on machines that were mid-low range and was constantly asking more of them than they could handle, so I learned to stomach pretty miserable FPS. In the end though it’s highly context sensitive - the less movement (and in particular camera movement) the game has the lower the frame rate you can get away with.
As a general rule I would say 25 FPS is the absolute lower limit, but around 40 is probably more in line with your “this is fine and I’m going to have a great time” definition. However, for something like a fast paced shooter it’s more like 60 FPS minimum.
Anything realtime needs to be at least 60 fps, the closer to my monitor 144Hz the better. Something like a city builder or turn based strategy or non-time-critical relaxed co-op stuff is fine to be 30+.
I’d never want to play any shooter at lower than 60, no RTS, no racing game and so on.
I started playing on a PC in the 90s so as long as it’s above 40 with consistent frame pacing it’s fine. Those VRR displays and games targeting 40 are a game changer for me and why I play on Xbox with a modern LG OLED.
30 is acceptable for most games but stuff where the gameplay is mainly the movement itself (platformer, racing, first person shooter) needs to hit 60. I could go lower than 30 for the visuals on a lot of games but that’s the threshold where the interface starts feeling unresponsive and that really gets to me.
3080ti is actually a badass GPU. Upgrading from it would be only a luxury and for someone who’s perusing those extra frames. I’d be so grateful if I had a 3080ti
Highly depends on the type of game. For First person shooters, 120+ fps is a must. I skipped the more recent CoDs because I couldn’t get them to run at that target consistently enough on my PC without turning them into blurry DLSS smear.
Racing games, where motion is typically always going in one direction with only smooth direction changes, a lower framerate is fine (like 60 to 80), although the added smoothness from high framerate is obviously still nice.
Slower paced or turn based games I’m fine with going as low as 40 FPS, as long as it’s consistent without drops and frame pacing issues.
bin.pol.social
Najstarsze