Dug out my PSVita and found out you can still use it on the Playstation store! Down loading Metal Gear Solid VR Missions right now and I’m gonna get my Stealth on.
I loved the environments in RDR2, but holy hell, the missions’ persistent denial of player agency drove me up a tree. Railroading is annoying in the best of cases. I could tolerate it in The Last of Us, which limited the places I could go but offered a wonderfully engaging story in those places and never dropped a 10-ton FAIL anvil on my head for trying something creative. In an open world game (a genre that I like because I’m encouraged to find creative solutions) I find it unforgivable.
Kingdom Come: Deliverance drove me away for similar reasons. I like games where the challenge comes from learning how to work with available tools and moves, developing my skill with them, and figuring out how to use them most effectively. Making progress that way is satisfying. KC:D chose the polar opposite of that, interfering with my ability to control my character until I slogged through seemingly endless time sinks thinly disguised as “training” sessions. This mechanic had nothing to do with developing my skill as a player, but instead just arbitrarily denied me agency. I hated it, and since the reports I’ve read suggest that the sequel does the same, I won’t be buying it or anything else from those game designers.
I guess my point is just to let you know that you’re not alone. :)
I dropped KCD 1 after ~30 hours for the same reason as you, but at least KCD has some justification - the whole point of the game is to be an ultra-realistic simulation of medieval life, a roleplaying game in the truest sense of the word.
Your character starts out not even knowing how to read, even though you, the player, obviously do to interact with the GUI. He’s the son of a blacksmith who never would have learned anything else, so he, the character, has to spend time learning basically everything, even if you, the player, already have it figured out.
You and I think that design is unfun. Clearly, though, there’s an audience for it, as KCD 2 sold something like a million copies on launch day and instantly recouped their development costs.
Yes, I’m aware of that justification. I like the idea in principle, but it doesn’t hold water in this game, because the mechanics they used to simulate ultra-realism are not realistic at all. Picking up a weapon in real life doesn’t impose a state of bodily malfunction where you have about as much control of yourself as a blind drunk standing on one stilt. I’ve used swords and bows, and trained in a fair number of other physical skills. Even my very first time, there was never a point where I suddenly found my arms or legs failing to work. The most forgiving way I can describe this implementation would be to call it a ham-fisted attempt.
Clearly, though, there’s an audience for it
It seems so. If some people enjoy slogging through those mechanics, then I’m happy for them. I have better things to do with my time.
I’m at the end of Final Fantasy VII Rebirth. This game is all quantity over quality in my opinion. I also think, the devs never thought if the gazillion minigames or one-off quest mechanics are fun. Just add more and more, so you can brag about how much there is to do in your game. If players enjoy themselves, it’s a nice coincidence, but never a goal. I just want this game to be over at this point. The last couple of hours just completely destroyed any remaining interest I had
Far cry 5 gives the opposite experience. You get railroaded into missions, but can do whatever you want to during them.
While getting pushed into missions is a bit irritating, the open gameplay and drop in co op made it one of the most fun games out there. Finding ways to break missions with my friends turned into the real objective of the game.
One portion, you have to scale a mountain while dodging sniper fire to kill a cult leader at the top, and I spent 15 minutes slowly making my way up to him. As I finally get to the top, before I could make the kill, a friend dropped in and crashed a fighter jet into him, completing the mission.
Czy to wygoda? Nie. Po prostu jeśli szukam rozwiązania problemu z aplikacją, to najłatwiej szukać po angielsku. A kiedy interfejs jest w tym języku, to też nie muszę się zastanawiać co jak przetłumaczyć i gdzie czego szukać.
No i przeważnie interfejsy po angielsku są najbardziej dopracowane.
This is well treaded ground and I agree with pretty much everything. I tried to get through RDR2 twice last year but whenever I was doing main story missions I would get frustrated. Partly because of your points, but also for another reason: how the hell can you maintain immersion in the story when the protagonist effectively commits genocide? Seriously the kill count in the missions is so ludicrously high I want to quit every time I do a couple of main story missions. Like I get it, you want to sprinkle some action sequences in there to keep up the tempo, but I can’t take killing a hundred lawmen in some town in a main mission and then have the world go on as if nothing happened.
40 is fine, I can go lower depending on how nadlyO want the experience. I grew up relatively poor, I am not going to completely pass up on an experience I am looking forward to over a lower framerate.
25FPS and 480 pixels vertically is enough for me to get sucked in and forget the world around me.
Which is nice cause that way I can play open world RPGs like Kingdom Come on an old laptop.
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