Seeing how many devs ignore suggested regional pricing unless steam autofills it for them, nobody would enable this on their own, and you can’t make this sort of thing opt out.
Jokes aside, imo, Skyrim, Starbound and Final Fantasy XII are great games to sink a long time. Of those, Skyrim I played the least due to life happening, but was enough to sink a few dozen hours already. Starbound easily surpassed the 600 hours for me, even if I barely use mods or played multiplayer. And Final Fantasy XII, on my first save I got to the final boss, I was nearing 300 hours already, and for a game originally on a 4.7 GB disc, it has a lot to do, so much so that, in that save, I was just starting to scratch past the surface.
I’d argue FF12’s content is primarily grinding, though. I liked the game, actually just beat it this summer. But, I was definitely ready to be done with it by the time the credits rolled. I finished with around 70 hours, I think. There are a lot of secrets and whatnot, I just wish their crafting/bazaar system wasn’t so tedious with its requirements.
I’m thinking of a “make offer” option where the customer can choose any price and the dev can manually choose to sell to that customer for that price or not.
Rimworld, way too much Rimworld. A big part of it is that I’ll often have it one a second computer during the workday just on pause to pop in during downtime but I guess that still counts as playtime just being loaded.
For me a lot of it is in trying to maximize efficiencies. Setting up task duties and resources where you have plenty enough but not overloading your storage. Defensive position designs to counter any possible situation. Layouts to the base to allow free movement.
Lot of others try for specific artistic ideas or scenario goals, but I’m something of engineer minded player.
It is a dedicated and organized team of modders that has output a stunning amount of content, all of it cohesive, and what many would consider required “base game” content.
They have literally put out dozens of mods that could be standalone DLC, all for free.
I will. Going to start playing again today. Trying to pull away from Hollow Knight which I committed to finally trying this holiday. That’s a fantastic game.
The culling was nice until they ruined it, hunt was nice until they finally ran me off with their monetization efforts, valves deadlock is climbing my playtime ranks though. It’s now 7th place at 224 hours.
It certainly has a long way to go in some areas and is ahead of what I’d expect in others. It supposedly works on Linux but crashes immediately for me so Windows it is… here’s to hoping for a solid optimization patch.
I got suckered into playing 800+ hours of GTA Online and paying thousands of SEK for shark cards over a year or two before I realized what a terrible game it is.
I was addicted to it, and paid money every month to buy shark cards.
When my work situation improved however, I took a few steps back and realized that I had wasted a lot of money on it and that I was only chasing the dragon that was just out of reach, kept away from me by carefully crafted mental mechanics of the game.
I was disgusted and refused to participate further.
I uninstalled it right away and have never looked back.
I never spent a dime on it, but I did play for over 3000 hours before rock star blocked linux. I enjoyed the grind rather than the reward, so it sort of became my little safe-space game when I was really stresses out. could always just go hang out with my buds for a few hours and grind out a million bucks. I’m still kinda torn up about the anticheat situation tbh, I would gladly play alone if there were any way to play the same game. but story mode just doesnt compare for me, completly different game :(
They could add a bid price, so that you automatically buy at a certain price level. Sure, you could bid 0.10, but they’d probably never actually take it. And that way, they could know how much money is laying on the table. If there’s a thousand bids for $50, that gives them a pricing signal.
This sounds like it would just end up speedrunning Steam’s refund system. Plus, I don’t think it’s desirable for the seller. If they feel their game is worth some price, but a bunch of people know they can bully other developers into a race to the bottom, that could easily be a negative feedback loop.
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