I have an order in that I placed last August. I’m hoping to get it by the end of the year, but who knows, they are really slow at manufacturing the devices.
@hzkvskd an actually good, deep Fantasy sandbox PvP #mmo
Fans of the genre will be aware of the problems and the failures.
Mostly/specifically the existing ones don't provide structures to prevent griefing. And building some boring hut but having no meaningful interaction with others is something you can just do in Minecraft.
I actually thought about something similar a while back, specifically with a magic system where one player creates puzzles to prevent griefing, sort of like wards or charms in fantasy, and attackers have to solve them to be able to get to the loot and get damaged by the elements if they fail, in a type of Rust PvP setup. It ended up way more difficult when I tried to make a prototype, mostly because you have to allow for a wide range of possibilities while also allowing a wide range of difficulty, but this is something I think would be fun to play, it might just be really hard to implement and balance.
I don’t know if you’ve played Rust or ARK survival, but those systems fall apart pretty easily and leaves a lot of players unable to enjoy the game due to the group systems being exploited in some way or another. In a lot of cases especially because you have to join a guild for protection if you want to progress, and that leads to more realistic situations where players are exploited and end up leaving the game, because they don’t want to experience reality in a game, they want to escape it. It takes away form the PvP experience by turning it more into a clan fighting game like Last Oasis which was also a mess due to the clans basically destroying all the smaller players before they can actually progress, because groups were extremely overpowered. Last Oasis is basically dead at this point and they did have player based protection system, and it was abused. Therefore a system to equalize the playing field would be cool, and in a fantasy game something like a single player or a small group being more powerful than an entire clan would actually make sense.
From what I’ve experienced, having players protect other players is not going to work, most people are just going to find ways around it like in real life or actually make things worse for the people they’re protecting, there is no real integrity if you have enough people and corruption is always present. Your best bet is having save zones enforced by the game mechanics, but what I’m suggesting is giving players a way to protect themselves against people abusing systems without relying on other players, because trust in other people is not something you can rely on to keep things fair in a game, while theoretically allowing player owned cities, while keeping them in line with basic expectations.
Emergent altruism is not something you should expect in a game that rewards being a dick. EVE had it right with safe zones and backbiting outside of them.
I like Many a True Nerd’s Tale of Two Wastelands series. It’s a mod that merges both Fallout 3 and New Vegas, but the host is a bit of a fallout super fan so he tours obscure areas of the map and explains a lot of weird little facts about the lore, easter eggs, and development of the games.
A RPG type game where you play as a single character, in a world of simulated NPCs, where some of those NPCs are playing something like a 4x or grand strategy game in the background and things happen independently of your actions.
Or something along the lines of being a background/supporting character in some grand fantasy adventure. The story isn’t about you; you exist within a greater plot that isn’t hinging on your actions. Basically I want NPC the game lol. I’m sure there’s a way to do it in an interesting manner
Maybe I’m mistaken because I haven’t played it as much as some people but this is pretty similar to Mount & Blade. I think if the NPC factions simply did more and were more effective at sieging one another it would be that almost exactly.
Similarly, Dwarf Fortress Adventure mode is almost exactly this but it leans deeply into roguelike survival and is still part of the old school ASCII version.
The problem is if you’re just a pawn in a dynamic procedural strategy game against NPCs it seems very easy for the factions to be procedurally put in a situation where one AI absolutely dominates another and the lack of control you would have over the bigger events would become frustrating.
Secret World was a great modern horror MMO for a while there, and the investigation missions had some really complex puzzles that expected you do go online and do research into Egyptian dynasties and King James bible quotes and all kinds of other stuff. They dumbed down the amazing build system the game started with, but the core story skills still all be worth playing.
I always wait for a game where you manage a remote Starbase and the main part is to put together Spaceships out of parts made by yourself or salvaged from fights. So you repair and build them out of a limited amount of parts and assign them to your pilots, give them patrols or mining missions etc.
I’ve always wanted something that takes an RPG (JRPG a la Final Fantasy or Western RPG a la Fallout) where the economy is real and active. Like, if I go out and grind to get 9999 of some valuable resource and just dump it on some poor merchant in some tiny town and sell them all and buy all other resources, that should have a noticeable impact on the local economy. Or that there are trade routes between towns Town A specializes in weapons while Town B specializes in healing items. Then you can support them by facilitating trade between towns or you could “be evil” and create larger imbalances in market demand. I don’t know, it’s just a super nerdy idea.
In the same vein, Satisfactory and Dyson Sphere Program. I love planning and optimizing and it feels great to plan it on paper then build it in the game, only to run into countless problems, distractions, and rabbit holes of things to do to achieve my goals, requiring taking countless more notes to keep track of it all. Definitely one of my favorite genres of games.
Minecraft SMP/Survival Island/Shadow of Israphel - Yogscast
Additionally, their Tekkit series.
Actually all of their old Minecraft stuff is amazing. I loved their playthroughs of various adventure maps as well. There’s a playlist full of those somewhere.
Elite Dangerous. People have guides on how to do things like earning money fast, but those methods usually require a lot of thinking and planning with a notebook.
The new System Shock remake. I needed to draw a map of all elevator connections because Citadel station is extremely convoluted. Also, you get codes (or parts of codes) and instructions here an there, that you’ll need later on.
A game like the mainline Sims series, but better developed and without EA’s involvement. I’m aware there’s projects like Life By You and Paralives, but neither of those are publicly playable as of now, and until they release there’s no way to truly tell if they’ll actually be any good.
Although at this point I don’t think they can be much worse than the current status quo.
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