There’s just something magical about it, i’m not sure what but modern minecraft (while great in it’s own respect, at least for me) is definitely missing it. I heard there’s a modpack that helps bring back some of the magic but i’m not sure what
I have some nostalgia for the port, tho it was a pretty good port of the game, with the 4j spins added to the game! Stuff like minigames, console exclusive hud, strange mechanics not present in any other version of the game and god damn the tutorials, the tutorial world were the best!
I love the tutorial worlds. Back before i owned the full game me and my sister would play splitscreen on the 1 hour trial of the Xbox 360 edition and try to milk the tutorial world for all we could, so i have really fond memories of it.
365 days is probably my goal. A good year sounds great, after that i plan to reevaluate whether i can afford to keep doing it with my time so i don’t accidentally fill my schedule to much
Not really helpful in terms of gifts as they are free to play mmo's and they use keyboard and mice but both have some script capabilities which allow for one to be able to play alternating between keyboard and mouse or not use mouse at all. Its the cryptic games champions online and star trek online. One thing you could do is play them yourself and learn the scripting and then gifting them useful scripts. with champions online turning the block to a toggle is the big script thing and with star trek online its making an emergency power to spacebar one (this is reference to a script where tapping space works through all the abilites put into a shorcut area that can be swapped out). really basic ones will dump everything into spacebar but more nuanced ones will have a key for low cooldown abilities and one for long cooldown offense and long cooldown defense. there really is no limit to the messing around.
Everybody talking about Scooty “beating” the game but nobody is talking about the story. There is a story. You are building a missile silo with bricks. The lines aren’t disappearing, the camera is scrolling up. It was the Cold War. It makes sense.
No it was obviously a new gulag that you built around yourself! I do have documentation on this, but it’s mainly geometric symbols and scribblings about higher dimensions. My mom says it’s schizo, but she just doesn’t see the patterns!
There is, yes, but it’s pointless. I think some people are missing the point of Alyx being a VR game, the game would suck pretty bad in pancake mode. It’s the intricate interactions with the world you simply can’t get with a mouse and keyboard that make it special compared to other Half Life games. They didn’t just make a regular Half Life game and said “well we’re just gonna force this to be in VR now”, they made a VR game and set it in the Half Life universe.
IIRC no cardboard ‘headset’ ever had 6dof tracking. It’s about as far as you can get from an immersive VR experience. I say this as someone who bought one before learning about VR and getting a real vr headset.
It’s like VR with all of the downsides, even less apps, and the only advantage over a flatscreen being (limited) depth perception.
IMO even a normal flatscreen is more immersive on average than a google cardboard, although that’s partially because a flatscreen hides the flaws in the graphics a lot better.
HLA tho needs 6dof controllers for the intended experience. That mod tries to get around it, but that obviously involves some sacrifices.
3dof things usually just track rotation, because that’s easier. But for a full VR experience, better depth perception, and more normal interactions, 6dof devices are used which track position as well.
One really handy thing with the Steam Deck is the ability to remap all of the buttons (as well as the two paddles on the back for each hand), so one could probably make a decent one-handed control setup for 99% of turn-based games. Even ones that require the use of the mouse, given the Deck’s touchpads.
Vampire Survivors requires nothing except the stick/dpad outside of menus (and I’m pretty sure you can use the touchscreen for menus, too).
If your friend(s) are stuck using the dpad, it might not be suitable, but Crypt of the Necrodancer only requires four buttons or left, right, up, and down (and you can assign buttons for the button combos normally required to do things like use bombs). This assumes that they like rhythm games.
I remember that the dev of Legend of Grimrock added an option for movement with the mouse because a disabled gamer wanted to play. Maybe that second friend should check that and the 2nd game out.
Using a mouse with your non dominant hand is annoying…
Yeah, for PC they’ll probably have to grit their teeth and power through the discomfort. An alternative is getting a hand in some old emulated games. Anything from the NES era can be mapped to 4 movements + 4 buttons (start, select, A, B), which on a keyboard could be WASD + Q, E, R and F. Dunno how to set something similar on a Deck.
So left hand only games… driving games should work(enjoying NFS heat, atm), turn based games and isometric RPGs (plenty of those, depends on preferences… Balatro, slay the spire, XCOM, disco Elysium, etc… I could make a list if needed).
Telltale games like the wolf among us and stuff
Vampire survivors and all the similar games (halls of torment, brotato, soulstone survivors, etc)
If it’s more permanent show them an Azeron Cyro at www.azeron.euIt’s a mouse with a thumbstick, you can play almost any PC game with one hand. Comes in both right and left handed versions.
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