bin.pol.social

TheLeadenSea, do games w Day 359 of posting a Daily Screenshot from the games I've been playing

Those graphics are beautiful! What hardware are you running it on?

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I was going to type it out but realized i could use fetch in my terminal to produce better results than anything i could type out. So here it is:

https://lemmy.world/pictrs/image/83707127-a730-4e8d-aef1-c1d35be3fe66.png

TheLeadenSea,

Thanks!

rfr_Foglia, do games w Day 359 of posting a Daily Screenshot from the games I've been playing

I love this game so much.

simple, do games w Krafton Issue Statement Regarding Subnautica 2
@simple@piefed.social avatar

Things are getting spicy. According to Krafton, the executive devs that they fired had abandoned the project after receiving the payout for selling the company and were focusing on other things.

See also: Subnautica 2 devs are now suing Krafton

wizardbeard,

This is shockingly “public” considering there’s legal proceedings now.

simple,
@simple@piefed.social avatar

Thats right, but on the other hand they were pushed into making a statement because everybody is attacking them online.

lysy, do wwa w PRZYWRACANIE POSIADANIA - VEGAN FOOD - BUŁGAR - FLYING HIPPO

ALE WEŹCIE TEGO CAPSLOCKA STĄD PROSZĘ NIE KRZYCZCIE /s

KolektywPrzyjazn,
@KolektywPrzyjazn@szmer.info avatar

szept przepraszamy ;c

truxnell, do games w I am working on a turn-based wargame, influenced by the old Win3.x era WinWar 2 game

I’m thrilled were still making games like this.

Lembot_0004,

Not sure if that is sarcasm or not. But if it is: we actually have plenty games “like this”. Look at the Civilization. Yes, they are more 3d nowadays, but essentially it is still good old moving units over hexagons.

victorz,

I don’t think it was sarcasm. 🙂❤️

Gameline, do games w Pop it in your calendars

jokes on them, i already pirate their games ☕

electric, do games w I am working on a turn-based wargame, influenced by the old Win3.x era WinWar 2 game

Not my cup of tea but pretty cool. And nice thinking with using SVGs for scaling.

Lembot_0004,

Just some fun information: most modern engines hate SVG. They just render them to the raster and then manipulate them like any other bitmap, making everything extremely slow and blurry. If that is mostly ok with small pictogram-tier images, it is completely unacceptable for big map-tier images. My map is tens thousand of pixels in size while at the highest scale. Bitmap would be a few TiB of RAM. So I actually parse the SVG to get the vectors and draw them, omitting the rasterization.

JustARaccoon,

Does that lead to any performance hiccups with very detailed svgs? The benefit of raster is you can mipmap them, so you don’t need to see how super detailed the coast of a country is like when it’s only a few pixels on screen. I suppose you could fake mipmaps by having different levels of detail for svgs that get swapped between, as long as any other changes you make to the svg are simple colour changes?

Lembot_0004,

It might. But I can’t imagine how detailed should SVG be to be more problematic than bitmap during rescale.

JustARaccoon,

Well, say, country-size :D

afaix,

So are you basically making a more modern flash game? I think all flash graphics were vector and that gave them a really cool look

MITM0, (edited ) do games w Pop it in your calendars
@MITM0@lemmy.world avatar

Why can’t the OG devs just opensource the code out of spite. Would be a big middle-finger

ebolapie,
@ebolapie@lemmy.world avatar

Would you wanna get sued for hundreds of millions of dollars in damages and lose?

MITM0,
@MITM0@lemmy.world avatar

Of course not, but let’s say one of the devs leaked it onto the internet😉

GreenKnight23,

there’s many ways to identify where something like that came from.

data forensics is a bitch like that.

TheBeege, (edited ) do games w Pop it in your calendars

Just gonna copy paste my comment on a related post…

Similar shit happened when they were PUBG Corporation. Fuck these lying assholes. Player Unknown was a smart, capable dude, and they exiled him to a remote office because he got pissed at the CEO for over-monetizing things in a way that cost them players.

When they released the battle pass while the game was retail, all of the non-Korean employees nearly revolted. It wasn’t smart, and it was a money grab on the players. When the team lead of market research told the product manager that the feature was a bad idea and would lose them all their Western players, the product manager got him demoted and moved to another team.

When the numbers didn’t look good, the data analysts were freaking out because they couldn’t deliver bad news up the chain of command, even if it was accurate.

When they acquired Mad Glory, they promised that the dev team would still be contracted to other game companies to build APIs and tools for them, keeping the game industry tooling ecosystem healthy (think op.gg). When PUBG Corporation acquired them, the company canceled their contract with Bethesda for the API they were in the middle of building and forbade them from working with other companies.

Fuck Bluehole. Fuck PUBG Corporation. Fuck Krafton. Fuck game studios in Korea. Don’t play Korean games. Kpop and cosmetics and whatever are chill. Don’t play Korean games. Korean game companies are fucking cancer.

Don’t buy Subnautica 2. The Subnautica franchise died when Krafton became the publisher.

wellheh,

Probably would not add kpop to the list of chill. That industry is rife with abuse like slave contracts.

ivanafterall,
@ivanafterall@lemmy.world avatar

Well, you can’t deny that whatever are still chill, at least. That’s not nothing.

TheBeege,

Very fair point. I was a bit hyper-focused. Will edit my previous comment

vxx, (edited )

Kpop is extremely exploitative to the artists, much worse than game development.

We’re talking physical and sexual abuse levels here.

Not chill at all.

TheBeege,

You’re absolutely right. I was too focused. I crossed that out in my comment. Thanks

L0rdMathias,

Friendly reminder that Korea invented and perfected micro-transactions. MapleStory has done more damage to both worldwide gaming and Korean game devs than anything else could ever hope to.

Valorie12,

Which is very sad because MapleStory was such a great game, at one time. I still play it (private servers) often, 20 years later. The game had such creative passion in it before Nexon took over and monetized the shit out of it.

MITM0,
@MITM0@lemmy.world avatar

Wasn’t it the Chinese that perfected Microtransactions ??

You know Genshin Impact, Azur Lane, ZZZ, Wuthering waves etc…

baines,

gachas are japanese in origin

MITM0,
@MITM0@lemmy.world avatar

Dude what did Korean devs ever do to you ? You ARE generalizing a bit. What’s next ?

TheBeege,

The devs themselves are fine. It’s the leadership that’s cancer. Abusive leadership in Korean companies is actually a pretty well known issue. It’s just more self-destructive in game companies, which I have direct experience with. So they did a lot to me and my friends. And said friends shared their stories of other Korean game companies.

You’re absolutely right to question, especially with my level of anger, but I’m confident this one is justified.

fluxan, do games w Pop it in your calendars

Natural Selection and then Natural Selection 2 - no games or communities like it. Before there time both of them and very much under appreciated. Felt like NS2 never really found it’s rhythm but Unknown World kept it going longer than most games.

Ricaz,

The original NS was so fucking good, man. I lived in that game for several years. The competitive scene was awesome.

Tuxman,

Was that the half-life mod that mixed RTS and FPS?

fluxan,

The very same!

fluxan,

Me too! Did in person LAN events and managed servers for Multiplay. No game will ever come close to the engaged community. Fusion X was my clan from start to end.

Ricaz,

Some of the fan made content still pops up in my head, lol. Like Boondock Marines. Legendary!

fluxan,

Brilliant! Another thing they never got around to in NS2 that they had in NS1. Doors, lifts, weldable components that do things.

TheBeesKnees,

Let me preface by saying NS/NS2 are my all-time favorite games

NS2 had a terrible launch.* It was unstable, terrible performance, limited to no tutorials, and no match matching system. The game has an intense learning curve, and players who had thousands of hours from NS1 / Early Access. It’s also a game where cooperative play was imperative, so the matches really stink for everyone when teams are unbalanced / one guy curbstomps the other team.

It did eventually address those things, but much of it came too late. I so desperately want NS3 to bring it new life… but that doesn’t ever seem to be coming. I want more games where I get to be the alien/creature/monster!

My desperation hit an all-time high when I started making a game in Godot… ;-;

*To be fair, they also needed to launch ASAP because they needed the money to stay afoat

fluxan,

I feel the same way - both take the top spot as my all-time best games.

I will say - It was a mistake building their own game engine for NS2. I realise options were limited but they bit off more than they could chew and that came out in the launch and first 3 years or so, as you say. Yeah the co-op and commander concept was both what made it awesome and contributed to its downfall. They tried to make it easier by making it so Gorges became a support role rather than critical to the alien comm but was too little, too late.

I would 100% back a crowdunded NS3, as I did with NS2. The eSports scene is far more mature now, it could work.

TheBeesKnees,

The whole ordeal with the game engine is so… ironic. They opt’d for it because they wanted the infestation to spread dynamically and it wouldnt work with existing engines… so one whole custom game engine later… the infestation feature they desperately wanted was scrapped anyways.

At least it benefited from being easy to mod… the modders are the real MVPs. Kept the game alive with everything from performance, to matchmaking, to balancing.

I’d absolutely support a crowdfunded "“NS3"”… but I don’t know if that’s feasible without the official company’s sign off? Like it couldn’t just copy the core gameloop/aliens because of copyright? I can’t imagine it feeling the same without Skulks, Gorges, Lerks, Fades, Onos. The way they traverse the map and fill a niche would be hard to beat.

fluxan,

Yeah, the modding community rallied around both versions. The NS community is really dedicated. I admit to stopping playing NS2 when they made the announcement, have they allowed the community to keep it going in any form?

Surely they would approve of some community crowdfunding? Perhaps the original creators but not the parent company is it is now, if the recent issues around Subnautica are to be believed. NS belongs to the community.

TheBeesKnees,

I haven’t played in ~a year, but afaik yes! The benefits of selfhosted servers. I think there were 3-4 servers going strong on the weekends. Unfortunately, a lot of those players were the… worst kind. Hyper competitive, 10k hours, surrender the second something goes wrong types. (Edit- this might have been because my own ELO was super high, so different levels might vary)

Still amazing to see any activity this long!

My understanding of the situation was one of the creators/founders/idk said they don’t want to do anything more with guns. Hence why subnautica has no “real” weapons and no NS3. This was a long time ago with some old tweet(?). I don’t know if a community-funded thing would get support from the original creators.

drunkpostdisaster, do games w Pop it in your calendars

I feel like I learn more about what I shouldn’t play then what games I should play when I am on here.

chiliedogg,

You want to hear about a game to play?

Clair Obscur. Made from former Ubisoft team members in what sounds like a healthy development culture and it’s a godamnned masterpiece at every level. Visuals, art direction, story, characters, mechanics, music - it’s all stellar.

firipu, do games w Pop it in your calendars

But can I still buy the OG subnautica?

CodeBlooded,
@CodeBlooded@programming.dev avatar

Heads up: once in a blue moon it’s on “sale” for free on Epic Games.

(Ask me how I know.)

firipu,

Fuck epic games, but I was happy I didn’t have to buy it a second time on steam to play it with my kid.

I’m just contemplating to get the mobile version of Subnautica.

bananabenana,

I don’t really understand this sentiment. Cheap games are cheap games. Not even steam lets you ‘own’ your gaming library. More game market competition is good not bad.

winkerjadams,

Epic is 1/3rd owned by Tencent. No thank you

i_love_FFT,
@i_love_FFT@jlai.lu avatar

What is the next project of the og subnautica creator?

uriel238, do games w Pop it in your calendars
@uriel238@lemmy.blahaj.zone avatar

Well this just wrecked my evening.

But this is an ongoing, recurring story. Thief 2014 was a mockery of the original titles.

jumping_redditor, do games w Pop it in your calendars

what’s unknown worlds? and why should I care?

hydroxycotton,

Lemmy is not for you

Someone64,

I’m so sorry there aren’t only posts about the latest Valorant skins here :(

jumping_redditor,

idk I thought unknown worlds was some kind of video game I’d never heard of

ZombiFrancis, do games w Pop it in your calendars

I remember Flayra from Natural Selection, a half-life mod twenty years ago. I remember him making appeals for investors/donations to keep Unknown Worlds afloat (or maybe just launch it as a company. I recall a video he posted where he showed us his tiny apartment and the milk in his fridge.)

Then Subnautica came out years later and I thought ‘Well I’ll be damned.’

tjhowse,

Were you on the NS forums? I went by “Scythe” back in those days.

ZombiFrancis,

A bit, yeah. Same username then as today. I was with NSArmsLab and BAD Clan mostly those days.

Weird to think that was 20+ years ago.

sytone,

I had so much fun playing NS. Banana phone anyone?

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