Sorry for the late reply. I think I watched a video with these. I think playing with sergey hax would overall detract from doing a second play through but the extra dialogues/expressions are spectacular.
I’m currently playing through iconoclasts which was recommended as having some similarities to crosscode and I see them. Been having a good time so far with it.
That said, it’s very difficult to compare with Lea
The cheaty gameplay isn’t that bad, as long as it’s not the first playthrough. It’s definitely way too easy to give you a sense of accomplishment against all odds, but it also allows you to skip all the grind and the sidequests that you should’ve already done (as those, AFAIK, have no Lea-dependent dialogue).
I didn’t know Iconoclasts was usually compared to CrossCode!
I can’t really see any similarities. It’s a great game, definitely on the level of CC if a bit less git gud in nature, but the only similarity I can think of is both games using pixel art.
I suppose not needing to grind for better gear would be nice. I think I want my next play through to be a repeat of the first and the grinding was part of the 💫 experience 💫
But I can’t relive that experience so maybe sergey hax is the way to go.
As to iconoclasts, Nothing gameplay wise is similar but the characters/dialogue seem reminiscent of what crosscode brings to the table, which to me was a big part of my enjoyment.
Cardinal Quest 2, it is possible to spend money, but honestly spending money would be worse than earning the stuff yourself. I still probably gave them some money, since I think the game was free. You don’t have to have played Cardinal Quest 1, it’s pretty story light. Kind of like playing Diablo 2 if you never played Diablo 1. Kinda the same game as the first with much better execution after learning some lessons. The game itself is pretty easy, but there are optional challenges you can take on that can be as their name implies. Lots of replayability as there are many character classes and 4 different stories. Over time you’ll likely want to beat each story with each class. Mostly cuz it keeps track, lol.
If you don’t mind a classic chess. Blitz/bullet/rapid/horde are different styles that don’t take as long to learn enough to have fun. Chess puzzles or against the computer are available if you want to keep it strictly single player. Lichess for multiplayer or I like chess tactics pro for puzzles.
Crosswords, there are programs like alphacross that aggregate from other sources to try different puzzles to find ones that aren’t too easy or hard.
Galaxy Genome, it’s a space exploration game. Sort of a project to make a comprehensive 2D version of Elite: Dangerous. Or at least it started as that, I don’t know if it has achieved and surpassed that by now. It was pretty far along last I played. And that was a while ago now. I kind of play games on and off for years, so that is mostly gonna be a running theme of all the games I post here. Games that you find yourself wanting to pick back up again, over and over.
This isn’t exactly what you asked, but I highly recommend emulation. I have had ePSXe downloaded on every phone I’ve had for the past ten years to play PS1 games. There are so many good titles, all of them free, playable offline. You might like Intelligent Qube Mr. Driller Devil Dice for puzzles. I love playing final fantasy, legend of dragoon, suikoden, Spyro, crash bandicoot. I don’t care about graphics, but I am a sucker for playing through a story.
Isometric Zelda / Metroidvania / bullet hell with a lot of accessibility features and neat art where you’re a lil spaceship guy. Has a demo to see if it’s your jam. Already beat it twice, would really love for them to make DLC or a sequel.
Grim Quest and Grim Tides. Two games by the same person. I haven’t played Grim tides yet, but it’s also free. Grim Quest is not a particularly large game, but I’ve still managed to play it over many years. I did a full run of each difficulty one by one. There is a bit to learn before it feels easy and casual, but it does get there. To be fair, I try to play it without dying. If I let myself die, it would be alot more casual even from the start. Dying is not heavily penalized on default settings, but you can alternately choose to play hardcore. Otherwise dying usually just means you gained less money for that run, and didn’t make the game any harder. The game only gets harder when you successfully clear a dungeon. You can also just exit the unfinished dungeon without dying and keep most of what you have acquired so far on that run, minus a small fee for quitting the dungeon.
There are preset difficulty options, but you can also craft your own custom difficulty. There are things you could spend money on, I think it may have started out with ads. But I consider games with ads that you can pay to get rid of as basically a free demo, and getting rid of ads is the purchase price if you like the game. So they don’t deter me if they don’t basically break the game to add ads to it, or affect the flow of the game whether the ads are there or not.
It doesn’t quite fit, but there are a lot of boardgame phone adaptions, and they rarely have microtransactions. Cat lady, carcassonne, ghanz schoan clever, doppelt so clever, hex roller, rail road ink and roll player are some of my favorites
Exiled Kingdoms, its an older isometric 2D adventure RPG. Kinda feels like it would have been made 30 years ago for pc, but it was made relatively recently for phones. I don’t think there was any micro transactions. It may have had an initial purchase price, not sure. That’s usually what I look for in a phone game. The traditional model of buying a game and then just playing a game. No gross mobile game stuff.
Andor’s Trail, it’s barely recogniseable as a “phone” game, other than that it does indeed run on phones. I don’t remember if it had ads or anything, been taking it from phone to phone for over 10 years now. I don’t think it had ads or anything. It’s open source, but has a pretty consistent feel despite having like 50+ contributors so far.
It’s an adventure RPG. The low level experience might be best with a bit of grinding, but… casual grinding… lol. I kind of just wander around collecting “meat” until I feel strong enough to leave the areas near town and set out on the rest of the adventure. But there has been alot more work around town since the last time I started a new character. So it might feel more natural now.
Friends and dragons. It’s a bit like easy chess with d&d style classes and species. It has transactions, but you can easily do well for free. I’ve been free playing for years (though I did throw them $10 around year 2 because of how much entertainment I got from it)
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