That’s 4 years or 104 fortnights or 1,458+ poop socks.
To put that much time into something and say you don’t like, obviously it capture that person’s attention well beyond it’s intended shelf life. How can anyone improve on something that captured someone’s attention for four fucking years of playtime.
I have one of these, and it’s my least favorite controller I’ve ever owned. The touch sticks feel like the touch controls in my car… They leave me wanting real, tactile controls.
Was the first controller that allowed me to completely drop aim assist for good and not feel slow against PC players and offer keyboard like functionality for input swapping.
The thing about this meme is those people are either review bombing because “reasons”, or they are all masochists, either way I would disregard them as spam and look for better reviews.
If they typed out an explanation like the game was massively changed for the worse after the vast majority of their game time then they are probably legit. Like if there was suddenly an additional 3rd party login added, or the game became unplayable due to a bug introduced and not fixed, or something along those lines.
Most “reasons” for players with thousands of hours tend to be pretty reasonable in my experience.
Sure, but then if a legit issue made the game unplayable by even the most devoted gamers, then someone with a handful of hours shouldn’t be surprised at all. Either way this meme makes zero sense.
If a group of people are influenced by whatever, and suddenly write a bunch of negative reviews I would consider that a review bomb if they played 0 hours, or 10k hours. Adding the weird stipulation that it needs to be people that never played it is not a requirement I’ve ever heard. Now is it more likely that the trolls will be people who haven’t played, absolutely, because the low cost (nothing) of doing so while the people that play games are actually gaming.
Review bombing is a coordinated online campaign where a large group of people post a deluge of negative reviews for a product, service, or business, often with the intent to harm its reputation or sales. This tactic is usually employed as a form of protest, coercion, or even just trolling, and is often seen in response to perceived issues with the product or its creators.
Usually games as a service, they’ll release a large patch or expansion that makes significant, unpopular, changes. So lots of long time fans will review bomb it, in a good way, to show their displeasure.
One does not even need to review bomb as a single update can easily ruin a game. After that it’s no longer comparable to the game one was playing for possibly thousands of hours.
It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure.
Nice try, but that’s not why I hated it.
This smug revisionism triggers me hard. As a hard core steam fan I loved the idea of the SC, I bought it and really tried to use it, but the reality was just too clunky for primary use. It has no dpad, a single crappy convex analog stick, terribly placed ABXY buttons, horrible shoulder buttons, and just a bit too much input lag on the trackpads. On top all that was (actually, still is) a remapping system that’s way too convoluted to use regularly. There’s also the sad fact that alarmingly many games don’t allow simultaneous gamepad and mouse inputs, and simulating the mouse through right stick inputs feels like shit. I really didn’t find any use case where it’s ergonomically superior to a regular gamepad beside the always cited Civ on the Couch, and I’ve tried with sooo many games.
The deck’s control layout fixes most of the issues – the placement is better (except maybe the Salvador Dali inspired B button but I digress), there is a great d pad, two pretty good analog sticks and the input is snappier. Surprise surprise, the deck is a success.
Was the SC innovative, bold and ahead of its time in many ways? Sure. Was it a good controller to play games with? Hell no.
Fully agree. I tried to make the SC work and wrote off a lot of it as “I’m just not used to it”, but it really is asking a lot. In its defence, it was a first run product. The fact that it’s still ass usable and as weird is impressive enough to me. But it’s better as a piece of gaming history than a good product. It was just a good try.
I also agree with the Steam deck controls being actually good. I want the SC2 that’s just a steam deck without the screen or computer.
So I guess the opposite of the steam brick.
I’d gladly pay $100 to have a steam deck like control scheme for my desktop. Rechargeable batteries and a Linux first design would be awesome. I don’t mind just using cables all the time, but I would like better wireless options for Linux gamepads (though to be fair, I haven’t tried connecting a wireless controller to a Linux box in 5 years).
I bought it and really tried to use it, but the reality was just too clunky for primary use. It has no dpad, a single crappy convex analog stick, terribly placed ABXY buttons, horrible shoulder buttons, and just a bit too much input lag on the trackpads.
Hard truths.
Why did they feel the need to replace analog controls with these weird, inconsistently responsive, difficult to map touch controls when every other console platform had already demonstrated why that’s a bad idea?
Was the SC innovative, bold and ahead of its time in many ways?
NO. It was kitsch and poorly engineered and obviously not play tested sufficiently before release. It was a hobbyist’s attempt at reinventing the mousetrap that got shoved into a major distribution pipeline when Playstation and Nintendo and XBox had already demonstrated why you don’t build controllers this way ten years earlier.
Why did they feel the need to replace analog controls with these weird, inconsistently responsive, difficult to map touch controls when every other console platform had already demonstrated why that’s a bad idea?
I have no idea what you’re talking about. The DS4 had a trackpad that was clearly positioned and intended for menu navigation. Nobody used trackpads as a primary game control input before the SC. That’s not because sticks are some god-given pinnacle of technology but because potentiometer-based sticks are cheap and people are used to them. Analog sticks were always, and still are, a crappy way to control a camera. Building a 1:1 thumb based input source into a controller absolutely was innovative and, like it or hate it, I don’t see how you can contest that. The Steam Deck’s pads are actually pretty great to use.
Playstation and Nintendo and XBox had already demonstrated why you don’t build controllers this way ten years earlier.
Again, what are you talking about? The SC was released in 2015.
One thing, and it’s likely just an oversigt, but controls. With Consoles being the computers that everything is designed for, the lack of proper controls for Mouse & Keyboard have become a bit of a nuisance.
Normally, it’s not a big deal. You just configure them yourself.
But it did irk me some when I gave Cyberpunk a go and tried to switch the Interact/select button from (F) to (E) and it didn’t move both functionalities. Now (E) was Interact, but in menus it defaulted back to (F) as if menu select was a different function.
Alternatively, when the console control scheme is tight and well made but the PC controls are ASDF + whatever random keys spread at opposite ends of the keyboard.
It has two trackpads, which can be used as an alternative to joysticks. It’s actually kinda cool since it kind of works like a mouse with quick flicks and whatnot.
Eh I am not a big fan of the track pads, I have them on my deck and the only real useful ness for them is having them emulate a mouse in games so I can use a mouse for ui navigation instead of the joysticks or dpad. Having to constantly readjust my thumbs to keep moving in a direction and lack of ability for smooth continuos motion just makes them super impractical
I don’t like them either, but that’s because I prefer the feel of joysticks, not because of any functional reason. For the Steam Controller trackpads, you don’t need to readjust anything, you just hold in the direction you want the camera to be changing, just like a joystick, and they’re massive so you have a lot of range of motion for controlling speed.
It’s a different feel than on the Steam Deck, so I can totally see someone liking the SC trackpads and not the SD ones.
Ah that makes sense, I’ve never tried the SC so I just assumed they worked in a similar manner to the decks track pads. I think I would still probably prefer joysticks but now I can see the appeal for some regarding how the SC track pads work.
Was the first controller that allowed me to completely drop aim assist for good and not feel slow against PC players and offer keyboard like functionality for input swapping.
I just assumed they worked in a similar manner to the decks track pads.
By the way I don’t like the Steam Deck trackpads either since I found trying to use them as primary inputs in place of joysticks like on the Steam Controller was not ergonomic for my hands,and camera swipes weren’t as consistent on squares compared to concave circular pads. So on the Steam Deck despite wishing I could use the touchpads I opt for joysticks. So I don’t really see Deck touchpads as a good endorsement for using as primary inputs, since even I can’t find myself using it like the SC.
Understand the Steam Controller came out 10 years ago and was meant to be used in the decade or two prior to that when “real PC games” didn’t support gamepads. Contrast that with today where CRPGs and RTSes often have official bindings.
There are two ways to use a trackpad. The first is to swipe (like a laptop trackpad) and the second is press and hold. For the former, the delta between where your thumb is and where it was is used to translate to cursor movement. For the latter, think of it like an analog stick. The center of the trackpad is 0 and your input is the delta between 0 and the location of your thumb at this moment.
So press and hold lets it emulate an analog stick and swiping is very useful for moving a cursor on the screen. And there are/were plenty of ways to switch between the modes on the fly.
I have one somewhere. The right track pad can work like a joystick, but without the physicality and feedback it just was awkward and unpleasant. Using tracking as a mouse also felt off whenever you needed any sort of precision. Right track pad/dpad seemed to be impossible to click just right to press a direction without also activating the trackpad mappings sending both inputs at once or the wrong one. I could not really get use to it and forgot about it in a box somewhere.
Didn’t hate it, just couldn’t find a use that mouse and keyboard couldn’t cover enough to get a feel for it.
Was the first controller that allowed me to completely drop aim assist for good and not feel slow against PC players and offer keyboard like functionality for input swapping.
If you can get most of the games on PC, why would you buy an entire console? Just buy a controller and now you have a keyboard, mouse, And controller to cover all the different game types.
if I wanted to only play half my games at twice the price for only a few years on hardware i can’t upgrade with fewer functions and content due to exclusivity, I would buy a console
I’m so excited to see you get to one year of gaming. I was just starting to get into Lemmy when you started and your posts have been a comfort one these dark times
It makes me glad to see it helping people being comforted by these like I have. It’s embarrassing to admit but there’s been some days where my sole motivation for getting out of bed is because there’s a certain game I want to screenshot
I loved this game so much! You’re in for a treat! Last of Us certainly has a way of making the apocalypse look gorgeous. All those reclaimed by nature cityscapes are amazing.
If you like the scenery and gameplay of this one then you’ll enjoy it in the second game too. Maybe lower your story writing expectations a bit though…
They really do have amazing landscapes. Almost makes me wish for a Zombie apocalypse lol.
I’ve heard bits and pieces about Part 2 but I’ve mostly avoided spoilers. Is it a case where it’s decent but not as good as the first one or did they majorly drop the ball?
I’d say the story of part 2 explores a different theme. The writing and acting are still top notch, it’s just not a theme people wanted to explore. The gameplay and scenery are arguably improved so I’d still recommend it.
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