Steam Controller is a flawed masterpiece that I wish we had gotten another iteration of.
Also, speaking of the 8bitdo Pro 2 line, the wired Xbox version of the Pro 2 is pretty great. It’s similar to the regular Pro 2, but it has analog triggers, uses Xinput, and has Xbox coloring and branding. It’s like they took the best parts of Xbox, SNES, and Playstation controllers and mushed them all together.
If you’re into scripting or hacking you should check this game out. It’s an interesting twist on the Multi-User Dungeon genre. The game presents mostly as a command-line interface where your goal is to seek out targets to pwn for money/points. NPC targets will have vulnerabilities you need to find and exploit in order to expose a hackable part. Once found you engage hackermode where you’ll have a timelimit to break the target’s security (mostly through bruteforce cracking). The game allows you to write short scripts in JavaScript to automate searching for vulnerabilities and cracking security.
Being Multi-User, there are other users online doing what you’re doing and you’re free to chat with them and exchange scripts. You’re also free to write malicious scripts that will steal money/points from others who don’t check scripts before running them!
The part I found cool was that the game mirrors IRL hacking much closer than other hacking games. You’ll often need to submit incorrect data to NPC targets to get an error message that will contain hints about where to go next. Ex. A webpage has “News” and “About Us” sections. You can request a section that doesn’t exist to get an error message that shows all acceptable sections: “News”, “About Us”, or “Employees”. You’ve found a hidden section! Using scripts to send a bunch of mal-formed data at a target and then analyzing which ones generate an exploitable error is part of real-life security testing.
In hacknet, when you try to hack a target you’ll see it has SSH and FTP services running. You run fake programs like SSHcrack.exe and FTPbounce.exe to exploit those services and the you’re in.
In hackmud, when you try to hack a target you’ll see it has an “ez_35” lock and a “c001” lock. The ez_35 lock requires an unlock word, something like “open”, “unlock”, “release” and a digit between 0 and 9. The c001 lock requires a color like “red” “purple” “lime”. You need to enter the right inputs within the time limit to hack the target. You can do it manually, but most targets have too many locks with too many options to manually guess all of them in time. You’ll need to write your own real life script in JavaScript that can detect locks and automatically guess every option for those locks. If you’ve ever done programming challenges then you shouldn’t have too much difficulty writing these scripts. If you’re new to programming it’s not the easiest tutorial. The game provides very little direct help.
Not in the style of Civvie and not always pure comedy but Action Button reviews are the best video game review videos I’ve ever seen. I’d recommend his Doom review, it’s only four hours long.
Not really a review channel, but Josh from Let’s Game It Out is my favorite. He loves to break games, whether they are polished or janky. One of the few YT creators that I actually allow subscription notices.
He’s excellent, but I’ll stress the “not a review” part. He’s hilarious but you usually won’t get a good look at the games from watching his videos. He’ll often take a single mechanic and spend the entire video breaking the game in half using it, which means he won’t show 90% of the game’s content or how it normally plays.
I’m assuming you already know AVGN, who pretty much invented it, but on the off-chance you don’t - his oldest videos are worth trying. I haven’t watched too much of his newer stuff, but I hear it devolved into pointlessness. Still, the backlog of good ones is massive.
AVGN is Angry Video Game Nerd, in case there’s any doubt.
Have you tried the ps5 controller? Genuinely my favourite thing about the ps5. The adaptive triggers and the haptics are so good. The battery life feels better too. That was my biggest complaint about the 4s especially compared to the ps3s, those lasted for weeks.
Worst controller? Eh, I have controllers I don’t like. N64 controller. Original Xbox controller. Dreamcast controller. But are they the worst? Idk. Maybe I just didn’t have a whole lot of experience with any of those (didn’t own any of those consoles).
Maybe the Wiimote. Like I get the idea, but as a dedicated controller, meh. Same with the Switch Joycon; maybe even more so. I have a Pro controller because the Joycons just don’t cut it. When they’re attached to the Switch, they’re OK, but not as individual controllers.
One button, a lot of resistance to push on the stick.
After that, an elderly Logitech gamepad from the 1990s that had a D-pad that rolled diagonal way too easily. IIRC it had a screw-in mini-joystick that could attach to the center of the D-pad. Don’t remember the model. White case, attached directly to a joystick/MIDI port.
After that, I think the NES controller. I have no idea why people like those or actually buy recreations. Yes, nostalgia, but the ergonomics on it were terrible. Hard buttons, sharper corners on the D-pad than is the norm today, and a squared-off controller made the thing downright uncomfortable to use for long periods of time.
The Atari 2600 joysticks were a blight. The base was so small and the stick so unresponsive I remember having to hold the base steady with my feet to use that accursed controller. The breakout dial controller was pretty sweet tho.
Ironically, the Atari -like joystick from the 2000’s from Walmart for $15 that plugs directly into your TV with games stored in the joystick is a better joysticks than the original 2600 joysticks.
However, I would contend that the Intellivision controller was worse.
I had a Colecovision (and Vic 20), and although I will say that was better than the 2600 and Intellivision joystick, I have to emphasize to all these youngsters complaining about the original NES controllers that those were still an improvement over previous default joysticks.
The very worst controller I’ve ever used was this no-name joystick in the 90s. You had to grip like a claw, which looked kind of cool and futuristic but was awful in use. The base was tiny and it had these suction cups that didn’t work at all.
But the very very worst thing about it, was that the input was binary! It was either on or off, no gradual movements or anything. Basically it was an oversized d-pad.
I borrowed it from a friend so I could try Rebel Assault, which looked so awesome what with CD-ROMs being a new thing. But that joystick ruined the experience so much! Try flying a ship through a canyon when all you can do is hard turns in 8 different directions. I constantly crashed within the first 10 seconds of the game and kept thinking it was my fault for being a crap player.
I still hate that monstrosity with every fiber of my being.
Flashbacks! This reminds me of my first Gravis Gamepad (IIRC). Was a disappointing joystick, even compared to old Intellivision controllers.
It was okay with fighting games, and I do recall a nineties PC giant robot fighting game (One Must Fall maybe?)
Still, my first joystick that I actually loved and made a game much better was an old CH Products flightstick. Early flightstick, so it only added a throttle to the base, so no rudder control.
I remember playing Comanche Maximum Overkill with that stick and just popping in and out of canyons. Also Earthsiege and Strike Force Centauri. I ended up with a Saitek Flightstick, and it was even better (Independence War is a fond memory) but the difference was not as revolutionary as going from a regular joystick to that first CH Products flightstick.
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