I haven’t gotten too far (a bit after you unlock your second element abilities) but I agree the reviews seem odd. I think the story so far is decent. The new combat style is not what I’d expect from ff (I miss turn based) but I still enjoyed it. However I think the combat has some depth the game just doesn’t incentivize because encounters are so easy. I read people mention you could do different strategies and playstyles and rack up combos to enemies, but i never found myself using any of that because the combat is so simple you can just do your regular basic attack over and over for every fight and there’s no reward/incentive for not doing that. There’s no items or paths for making a build or strategizing fights. The gameplay feels linear and kind of filler between cutscenes of story. Leveling and gear increases stats but it doesn’t really make a noticeable difference because the game is linear and scales with you.
I wouldn’t say it’s a bad game, but I’m also confused by the super high scores. Also, allegedly they fixed this, but I found myself awkwardly trying to navigate while never using the right analog stick because the camera blur was so bad. Like maybe the graphics are good but I never saw them because every time I moved it was a watercolor painting.
Yeah, vocal animations for side quests are off, some are saying this is the aftereffect of the pandemic. They also didn’t lipsync for Japanese dub, so you might want to stick with that
As per overworld map, it’s similar to FFX
Side quests are very sparse around the beginning of the game, by the end of the game I was complaining at how unevenly distributed they are that they just drop large number of them before endgame. They are there to flesh out the side characters
Not sure about graphics, but the music is by same composer Masayoshi Soken
Is it really Kingdom Heart’s combat? I played 90% of KH games and DMC games, and I’d definitely say that it’s more DMC combat than KH, considering they hired Ryota Suzuki who designed the combat system for DMCV and Dragon’s Dogma as the combat director
If you’ve played FFX, XIII, 7Remake, Crisis Core, then you’d be less shocked by how linear it is.
I love FF, played them all and generally liked every one to varying degrees. I am about there with you overall on XVI. I liked my time with FFXVI well enough, but in my overall series hierarchy it is basically smack dab in the middle. I thought it was good but it didn’t blow me away like a lot of people are raving about. I certainly don’t regret playing it, but I also wouldn’t want to see this be the direction they take the series from now on.
I liked the characters a lot more than I expected. Story had pacing issues but overall it was good. Music was more atmospheric but generally quite well done, though thinking back to it now I can’t really recall any of the music.
Gameplay-wise though, it felt like it was lacking a lot of RPG elements. I don’t mind action combat at all, I am not a turn-based purist and I loved FF7R, but the combat in FFXVI seemed like a big step back. There really wasn’t any itemization, levels didn’t feel that impactful, and even unlocking nodes on the skilltree felt very low impact. About halfway through the game I had unlocked everything I would use until the end of the game, so skill points really ceased to matter. There were no resistances or elements, so even though the game makes a big deal about learning different magic-types (which are all 100% the same as each other), you can approach every single fight exactly the same. The big bombastic kaiju fights people loved were actually my least favourite part though. You were basically given a simplified version of the character you normally play, and they were all about 30% too long. They were a spectacle but weren’t actually all that fun or interesting to play.
Got a bit carried away, but hopefully this is useful to somebody:
The Steam Deck is surprisingly versatile, especially now Valve have released the dock (enabling portable monitors). The most obvious benefits over a gaming laptop (beyond the price) are the smaller form-factor and relative quiet compared to a strong gaming laptop.
The main thing you should ask yourself is what you want to play.If your answer to that looks like “Crusader Kings III, Dota 2, and the latest competitive shooter”, then it might not be the best choice. But in general, you’d be surprised by how many games work great thanks to its extremely versatile input options.
Games that released before controller support on PC was mainstream – such as Oblivion, S.T.A.L.K.E.R., Deus Ex, or Baldur’s Gate – typically play fine thanks to its extensive input customisation (including custom radial menus), its dual trackpads and gyroscope, and the community layout system. There are exceptions where you’d want a keyboard and mouse, but not as necessary as you’d expect.
Beyond info on software compatability, ProtonDB also includes Deck-specific reports at the top of each page detailing others’ experiences, such as whether they used a specific community layout or input method, performance under specific conditions (such as limiting power or frames to conserve battery life), and legibility on a smaller display. The wealth of shared controller configs is easily one of the greatest strengths the Deck has.
(And while other, more recent – albeit more expensive – options have stronger performance at higher power settings, the Deck has a strange persistence in outperforming its competitors at low power settings (source).)
Again, it’s mostly down to what you want to play. If you want to play recent releases with all the bells and whistles enablesd, you’d need to pay for a laptop many times the cost of a Deck (desktops less dramatically). Given you’re even considering handheld PCs I’m assuming that’s not your priority. Cyberpunk and the ever-demanding Red Dead Redemption 2 have been in the top 20 most-played games on Deck since Valve started publishing that information, so simply playing them isn’t an issue. (The top 100 games for 2023 by daily active players can be seen at the bottom here.)
To address some specific games and genres: If you’re into MOBAs, League and Dota play fine but you’ll want to be using a keyboard and mouse, while grand strategy games would at least warrant an external display.
If you want to play the latest CoD multiplayer, Valorant, or the upcoming Tarkov Arena, you should probably get a laptop. (You can install Windows on the Deck, but I can’t speak to that firsthand.) The trackpads themselves are viable for FPS games, though a learning experience, but the main issue here is that most developers haven’t enabled the option for their anti-cheat to work on Linux. Hunt: Showdown is a happy exception to this trend.
Almost any singleplayer RPG, FPS, or adventure game can be made to work just fine. Emulation has EmuDeck and can play most older games – assuming general emulator compatibility – up to some PS3 titles (like Demon Souls, Kingdom Hearts HD 1.5 Remix, or the MGS HD Collection) and even a lot of Switch titles. Traditional roguelikes include many among the few 2D/singleplayer titles that don’t simply work out of the box. Yet a substantial number play great (e.g. Jupiter Hell, Tangledeep, Shiren the Wanderer, Caves of Qud); and many others have community layouts already so you don’t have to take the time to set one up yourself. It was learning that Dwarf Fortress played fine on Deck that opened my eyes to just how flexible the chunky little handheld can be.
I hope that helps in determining whether the Deck suits your personal needs; if there’s any angle I didn’t cover adequately that you have questions about, please feel free to ask.
Edit: Slight clarification, re: “Almost any singleplayer RPG, FPS, or adventure game” – this year, many multiplatform games have released on PC in a poorly optimised state, and depending on your personal tolerance the Deck may struggle to provide an adequate experience for them. Though it’s hard to give a recommendation in one direction or the other without knowing your budget, as such titles are often found lacking on even the newest consumer desktop hardware (hardware very few laptops can compare directly against, and so many will suffer these issues in a similar manner). A relevant Digital foundry video: www.youtube.com/watch?v=oav-pZyA8y4
Thanks for the comprehensive review. When I mention the deck is limited, I’m mostly referring to the ability to play PC Game Pass through Xbox app. I know you can install Windows but it’s likely more tinkering than I would be interested in doing. Also, are there any issues still plaguing the device? After all, the Steam Deck is still a first gen product. I can’t wait to see what they will do in their next iteration.
It’s still buggy as all heck, and requires lots of troubleshooting even in the regular SteamOS mode. If you’ve used linux, especially if you’ve tried to game on it: it’s like that. Even the “verified” steam games often don’t work immediately without at least first fiddling with community controller profiles.
So from what you say I’d 1000% recommend going for the laptop.
Don’t have Game Pass, but I believe the options on Deck are currently to either install Windows and use the Xbox app, or following these instructions to access Xbox Cloud Gaming from SteamOS. (Assume that’s what you meant?)
Do you only plan on playing games available through Game Pass? I know there’s a couple of handheld devices (not really handheld PCs, Switch/Deck-esque with Android and smart phone hardware) that are built specifically for Xbox’s cloud gaming. (Maybe you don’t even know what you intend to play at this stage, and just expect to play whatever’s available without paying more money?)
If you buy a Steam Deck you’d probably eventually end up getting a bunch of things through Steam’s big sales (you’d have money spare to do so, if nothing else). If you buy a strong laptop, you’d have access to the same sales, and you might want to buy more games anyway to justify the relative price. Hard to really guess what use case would suit you without knowing what future you would want to play (or how well future Game Pass would correlate).
Also, are there any issues still plaguing the device?
The only real issue I ever had was some WiFi connectivity problems, but I haven’t experienced those for months now. I genuinely struggle to understand the experience of the other commenter, simply because it’s so far from my own experiences. And if anything I’ve found Steam’s use of Deck-Verified to be pretty conservative at times.
As long as I’ve had the thing there’s been a fairly constant stream of updates and bugfixes.
After all, the Steam Deck is still a first gen product. I can’t wait to see what they will do in their next iteration.
Hah, hard to know when that’ll appear. I’ve been waiting years for a second iteration of the index, and at this point I wish I’d just bought one years ago. Valve aren’t exactly the most transparent company with their ongoing projects.
Do you only plan on playing games available through Game Pass? I know there’s a couple of handheld devices (not really handheld PCs, Switch/Deck-esque with Android and smart phone hardware) that are built specifically for Xbox’s cloud gaming. (Maybe you don’t even know what you intend to play at this stage, and just expect to play whatever’s available without paying more money?)
I play a mixture of both games I’ve bought and games through Game Pass. Xbox cloud gaming isn’t great and I think it works for certain games but latency is a no go for me. One reason I like keeping Game Pass is that I often like to trial games before committing and for only $10/mo, it allows me to do this. Before the service exsited, I can easily waste $30+ buying games that I later learn I don’t really enjoy.
Yeah, that’s a great use for it. I guess I rely on Steam refunds being automatic under 2 hours played, but it’s not quite the same liberty to try things as with Game Pass. Certainly seems like a no-brainer if you have an Xbox (or at least it was even a decision before they decided to make Xbox Live and Game Pass the same thing).
if you ever end up getting a steam deck, outer wilds runs well on it. you won’t get 60fps on highest settings or anything but I played through the whole thing with the frame rate limited to 45 and it was a great experience.
Not sure if this still happens, but for groups of 4 that used to want to play together, there was no way to lock the team or kick from lobby. So what would happen is you’d get match-maked in as the 5th player, and as soon as the game started, your team would kill you. This would happen about 25% of the time with random matchmaking.
I ended up quitting R6 Siege because of the toxicity and constant slurs on voice chat. It’s a shame because it was otherwise my favourite competitive FPS.
Ff16 is the first final fantasy game I’ve played (so I can’t compare to the others like you can) and at first I felt like this but now that I’m 17 hours in, I get it. It’s just how this game is, it’s not open world. Each area is it’s own thing that you take in.
Games are like an interactive movie and there’s a ratio of moviness to gaminess and this one leans heavier on the moviness side.
Yeah. I get it. I’m not really even thinking about it as a Final Fantasy game with a lot of this. My callbacks to FFXIV are because that’s an MMO and we expect the concessions in MMOs to repetitive animations and lower tier graphics to allow for the content churn. For a new game to just look and feel like a 10 year old MMO with graphics is kinda rough.
This game feels like they meant to have a ton more and just didn’t in the end. Not every game needs an open world but if I do compare it to other FF games, it definitely feels the least open.
I have felt some of the boss fights were really good. I guess I would have just given it a 5 or 6.
I think I’m mostly upset by how much acclaim it’s been getting.
I def get what you mean, it isn’t very fleshed out compared to other games that are in the same (apparent) league that the reviews are putting it in. I was just playing a little bit ago and did another of the side quests where you deliver food to people and it’s just so simple seeming (and repetitive since it happens more than once). But in a way I also like the simpleness of it. Maybe it’s appeasing to a certain part of the brain in people where it either clicks or it doesn’t and that is what is responsible for the reviews.
Games are like an interactive movie and there’s a ratio of moviness to gaminess and this one leans heavier on the moviness side.
The last Final Fantasy game I played was 8, and it was exactly because of this. They stripped out almost all the “game” bits (although they did give us a really cool card game minigame) and turned it into basically a movie you could occasionally interact with. The battles were mindless (there was no reason not to use your strongest summon every round, because it was both more effective than anything else and because it was totally free to do so), the “equipment” system was entirely optional (which was good, because interacting with it required mega-grind), and overland travel was a total afterthought. It was more of a “game” than anything Tell Tale put out, but that’s a low bar, since Tell Tale only produces movies that sometimes throw in an attention check in the form of a quicktime event.
It was a real shame, because I had entirely switched system allegiance from Nintendo to Playstation just for FF7. Then the followed it up with 8, and it was obvious where they were taking the franchise. So I’m not surprised to see, all these years later, that the newest FF game is even more of that.
I’ve been wanting to create a “catch up” resource for any sort of media, but I don’t have the time nor the skills to do so. I imagine, though, that within a few years you can tell Chat GPT the last thing that happened in the story and it can bring you up to speed.
I wouldn’t buy any consoles, I would build (though you can buy) a really powerful gaming PC to plug up to my 4k TV. I’ve actually recently done just that and it works amazingly well.
Things to make it a good experience:
Make sure you have a 4k TV with HDMI 2.1 for 120hz gaming
Configure Windows to bypass the login screen on boot
Configure Steam to launch in Big Picture mode on startup
Buy an Xbox Controller and the little dongle for it (it works better than just bluetooth)
Buy a small wireless keyboard with built in trackpad for the odd occasion you need to use a mouse and keyboard (looking at you EA Play).
With that, you’ve got the best console ever. Huge backlog of games, games on steep discounts, a machine that has a much better experience outputting to a 4k TV than something like a Steamdeck or a console. I’ve tried the Steamdeck to a 4k TV and the quality was pretty awful; 720p does not upscale to 4k well at all. And if you wanted to, you could set it up with emulators using retroarch for any games you are missing.
My TVPC specs:
Ryzen 7800x
32GB DDR5-6000
2TB NVME SSD
RTX 4080
Fractal Design Torrent Nano
I picked that case specifically for the huge 180mm fan in the front, the fact it can fit a massive cooler like the Peerless Assassin and the GPU gets fresh air from the bottom. It’s not the smallest case, but it stays cool and super quiet.
I did try building a HTPC in the past, but it was just a headache to maintain. If didn’t use it for a few days, I found I was inundated by a bevy of updates. Kodi is a pretty powerful home theater software, but definitely not as simple as launching a Netflix app. My partner also had no idea how to operate it. Personally I prefer Moonlight streaming from my PC in my office. Once I get an ethernet port installed in the living room, it’ll have great picture quality and latency. Your build does sound pretty cool though.
Yeah it was a headache for me in the past too, but the latest Steam Big Picture which behaves more like a Steamdeck has made it pretty easy. Since it launches right away, I can easily launch and quit steam games with 0 issue and when I’m done I used big picture to just shut the PC down.
One issue I found was if I let the PC sleep, it always brings up the login screen on wake so I just shut it down everytime. NVME’s are so fast the boot up is whatevs. Non-steam games are also a little painful as sometimes it won’t switch active windows, or I have to login or something.
I only use this machine for games. Like you said, HTPC was a pain. I have a different server that I have Plex setup on and I use Apple TV’s / Roku’s for streaming.
Oh yea, Moonlight is really great if you already have a powerful PC.
I definitely will go with a PC for the living room, mostly because I don't want to use a smart TV's "smarts", but it'll be for streaming of all kinds, including Moonlight (or similar).
Have you considered Enderal? It’s a total conversion mod for Skyrim on steam, so the bones of it are the simpler Skyrim systems- but it overhauls everything and has excellent world building and quests to boot. A full mage playthrough/build is very fun/rewarding. Just understand that it is NOT Skyrim. It looks like it sometimes, and there’s definitely still that Bethesda jank, but it’s its own beast.
I wanted to avoid mods for now especially with skyrim since last time I’ve tried I’ve spent like 3 hours straight on nexusmods, only to run into conflicts and be too tired to even attempt to fix them. Although with a total conversion I assume it’s all-in-one which should help avoid that problem. Thank you, will check it out!
If you have the steam version of Skyrim it's very simple to get running. https://store.steampowered.com/developer/SureAI/#browse has both versions (depending on if you have the launch version or special/anniversary edition). Also found here is Nehrim, their total conversion mod for Oblivion
I think part of the problem last time was that some of my mods were nexus and some were steam 😃 I guess I’m reinstalling Skyrim then. Thank you for the link!
Yes, the total conversion package makes it self-contained in the steam library/store. It just checks that you own a legit copy of Skyrim to run it. It has its own steam page even, couldn’t be easier. Plus it’s free (assuming you own any edition of Skyrim) so it’s hard to pass up with so little risk aside from your time.
Wabbajack is a mod organizer / installer that lets you load mod orders that have been configured by people who borderline make Mod Orders for a living. I cannot stress enough how much they took the thinking out of modding Bethesda games.
Pay for a 1 month sub to nexus mods and set the installer to run overnight.
Apart from being a sidescroller, it sounds like you might really like Noita.
Divinity: Original Sin 2 also has incredible magic co.bat, but that’s top-down, turnbased tactics.
Or maybe Psychonauts? Not a wizard, but an assortment of ESP powers gained at a summer camp like boy scout badges as you go through the game. 3d platformer. But the powers and their variety are really fun.
And there’s Witcher 3, which is 3rd person. But it’s close 3rd person at least? Might not run on your machine though. Maybe the 1st game might? Though it has its flaws.
For first person… Hmm. A surprisingly tough call. Most of the 1st person games I know have really straightforward battle magic, the wizard game included. Which is kinda weird now I think about it.
The Dishonored games? If you’re okay with steampunk setting (very well done steampunk though!) 1st person immersive sims. Stealth or kill everyone however you like with a nice assortment of magic powers. I’d put this on top of the list honestly. It’s old and stylized enough it might run alright.
Prey, like dishonored, also allows you to learn (optional) magic powers and use them in a variety of situations, but it’s also set in space, if that’s a dealbreaker. 1st person though!
Or the Persona games? It’s not strictly speaking classic wizardry, but it’s definitely magic of a sort, and I think it should run on most anything, especially Persona 4 Golden. But the fights are turn-based strategy. And 3rd person. Goddamn.
Legend of Grimrock? It’s an odd duck, and you learn magic slowly, but maybe it’s the right odd duck for you? First person, real time but you and enemies only move along a grid, old-style dungeon crawler.
I’ve played Noita. It’s fun but not exactly what I’m looking for.
Divinity isn’t a magic game I’m looking for, but it is an RPG I want to play at some point, I’ve only heard good things about it.
With Psychonauts, I’ve heard of it as a cult classic that every True Gamer™ has to play, but I’m not really into platformers.
AFAIK Witcher’s combat isn’t really about magic, it’s an RPG with some magical abilities that help you win swordfights, which is not what I want to play at the moment. It’s a maybe, but I think there are better fits.
Legend of Grimrock 2 looks very interesting, it looks like the RPGs that were made before I was born and I wanted to play one for a while. A game in that style that can run on modern PC? Sign me up!
I have conflicted feelings about Persona. I’ve never played one, I haven’t even seen the gameplay. From what I know of the gameplay it’s unique and interesting to me. Visual style looks cool. But I also know that some of the story and character decisions made by the devs are really weird even by Japan weirdness standards, and very weird to me personally. Considering that the story and characters are the main part of that game, I would rather wait for the next one, and hopefully they’ll stop doing that weird stuff and fix it.
I’m playing both Prey and Dishonored 2 right now. I really like them both, which makes me think that the game I want is an immersive sim with extensive magic system. Given that an immersive sim is a rare genre, I don’t think a game like that exists. Still, thank you for all your suggestions.
Can confirm, Grimrock 1 and 2 are super tight. Extremely true to their inspiration while modernizing basically everything. Slower, Not a slog. Tough, Not cruel.
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