Thinking of Relic, looks like Homeworld remastered is <$4 cad and I’ve heard amazing things about that series, might have to grab it myself, the DoW series are easily my favourite RTS games.
I’ve tried a few space RTS games, and it’s not my favorite. They tend to be extremely slow paced to simulate the vastness of space. At super low prices it can be worth it to try out, but it’s definitely a different experience to consuming a map with an ork waaaagh.
There are a couple of mystery games that are available in early access/beta that already use LLM AI to generate dialogue.
I’ve messed with 1 and it’s The problem with it is mostly in how it doesn’t necessarily regurgitate the info it knows into something coherent and logical to actually solve the mystery. That or they never ever tell you the truth. Since the only way to solve the mystery is by talking to NPCs to get enough info to piece the puzzle out, it often leads to unsolveable mysteries.
Now, if that problem with LLMs could be fixed, so it isn’t conflagrating multiple pieces of data into something new and novel, I think it would be awesome for making game worlds that are more alive and natural. Like instead of walking up to an NPC and clicking “rumors” you can actually just talk to them like a real person and they would respond in kind, as if the NPC was actually a person living in that world. It’s really the only thing I think would actually work well with generative AI chat bots, but the generative AI still has too many problems to make it truly viable.
It actually works better with trying to play D&D, because even IRL, players often misinterpret rules and argue. Which you genuinely have when trying to play with 3 AI characters.
Do I think it’ll happen? Yes, even if it’s not good, because AAA companies are cheap and have no taste. They thrive on just spewing out more content than a smaller studio could make, quality be damned.
That said, whether or not it COULD be useful in the future I think depends on the context and how well you could tune the models.
I think it has absolutely no place in a narrative game where intentional authorship is what people come for. Even if it’s passable, I want to know that what I’m hearing or reading was something SOMEONE wanted to say.
But I think it could be interesting in more open ended, replayable sim games where you want to be able to try a wide variety of approaches and have different experiences each time, but it would be impractical for a dev to implement all those possibilities to the point where players would feel like the game adequately responds to their actions. However, I don’t think you could just drop a copy of chat gpt in there and call it a day. You want different NPCs to be different and you want some consistent reality that they all exist in and respond to. So you’d probably need to put in some constraints based on some hidden file describing a particular world gen’s state. A basic example would be the NPC knowing that the town you asked about is to their north or perhaps an existing relationship between 2 characters.
Idk how technically feasible this would be, but it’d be a cool tool in the right context if done right. I think the key here is it can be good when it enhances what you want to do and you put in the effort to make it work vs just using it as a lazy shortcut.
Plague Inc. comes in at the top of a search in the Play Store for “pandemic” but I understand that it’s kind of a reverse concept of the Pandemic boardgame: You try to wipe out those pesky humans by developing an incurable virus.
I might be inclined to give it a try if I can’t find a decent implementation of Pandemic.
I remember playing “Pandemic” as a flash game (or similar) many years ago. Plague Inc seemed to basically be the same game, and I think Pandemic the board game is completely unrelated. Not very helpful for your actual question, but I think it explains the search results.
It took quite a while in Dark Souls 3 before I conceded that I should actually level up my VIT so the Abyss Watchers didn’t just one-shot me every time.
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Aktywne