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Generally, what you have on the list is what I want to see from a gaming news outlet. I especially like the idea of focusing on older games, mods, niche communities, and that sort of thing. I guess if there was more of something I wanted to see in games journalism it's more in-depth coverage of gaming topics and less rushing to cover the latest AAA release. I'd much rather be reading a long-form article about microtransactions or watching a video essay on the possibility of a video game actor strike than reading about where to find the best ship or weapon in Starfield. Of course, I'm just some random person on the internet, so take that all with a grain of salt.
It’s not as open and “huge scale” as people seem to think it is.
It’s kind of “fake open” if that makes sense.
You cannot get into your ship and fly 500m east to your mission.
If you do that, a new instance is loaded and your mission is not there.
There’s no flying in atmosphere at all. To do what the parent commenter says would require going back to orbit (loading screen) then choosing a spot on the planet to land (another loading screen). When you land like that on planet, it generates an instance for you that is procedurally generated, but won’t contain any of your mission markers. (I haven’t actually tried that part, but I’ve seen others talk about it.)
The game is basically areas, separated by loading screens. You get in your ship, that’s a loading screen, you fly to orbit, another loading screen. Then in orbit if you want to go to another planet, you set course and do another loading screen. Once there, you choose a spot and land for another loading screen. There is flying in space, but it’s limited to small instances with some other ships, and POIs. Your ship’s speed is very slow, and as far as I’ve been able to tell you cannot walk around your ship while it’s in flight (this may be a limitation of the controller controls, I saw a streamer stand up in flight, but I don’t know if that was a bug or not. There’s no binding to stand up when you are in flight on controller.) I just wasn’t holding B long enough, you can stand up when you are in space, you just have to hold the normal binding for longer than I expected.
All that being said, I’m still enjoying the game. But I went in with low expectations.
I would have much rather play in a single star system where all of the worlds are carefully crafted than them having this kind of “infinite although not really” random terrain generation thing.
In response to your header: Play games with it. :P
I wouldn't recommend Bluetooth as a first choice for connectivity, is there any reason you don't want to use the included wireless adapter?
As for games, I have no idea what you like/don't like. How potato of a PC are you using? FWIW some lower spec games I've played in the past several years with a controller included Cat Quest I and II, as well as the two South Park RPGs. There are also some fun co-op games like Overcooked, Moving Out and Unrailed. Overcooked really spawned a bunch of frantic co-op games that are low-spec and controller-friendly, so you can check that genre out as wlel.
I’d be interested in an outlet that has reviewers actually finish the game before writing their review. I get the perceived need to release a review as early as possible, but personally I’m willing to wait if it means a more accurate, thorough review (I’m more of a “patient gamer” these days anyway).
Inviting guest reviewers could also be a good idea I think. Always good to get different perspectives and voices.
As for mediums, I prefer video for reviews as it allows for demonstrations of different aspects of the game. This is especially helpful when talking about a game’s performance and artistic direction.
The game I’ve laughed the most while playing is Jackbox. Fibbage and Quiplash have me in stitches every time, although it depends on how funny your friends are.
Would you be interested in perspectives on it from developers themselves?
Very interested in the topics you point out, I think for myself I’d cover them mostly in writing. There’s a larger amount of that style of content popping up these days, but largely in longer video essays that end up being released more sparsely. I used to turn to podcasts for this sort of coverage, but I’m not as aware of gaming podcasts right now.
I just tried 2003 on emulator and I really tried to like it. You’re right, it’s really funny. But oh my god these controls are ATROCIOUS! I get it was 2003 and gamecube controllers were already wacky, but I really wanna punch the guy in the face who decided that to throw an out to a base you need to press TWO BUTTONS AT THE SAME TIME.
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Aktywne