With the amount of content the main game of Baba Is You comes with, alongside the level editor and custom modded level packs people have made for it, would 100% recommend it.
I still remember the first time playing morrowind and being blown away by the freedom. For some reason my clearest memory of that game is a dude falling from the sky and splatting. Then I stole his magic boots and died the same way.
Son, you’re talking to a guy who spoke no English when he first played the legend of Zelda for NES. Talk about playing a game that doesn’t tell you where to go next
Thanks for posting this, we need more people on the Fediverse putting out original content like this. Nice overview of the game for anyone who wants to know what it’ll be like.
I got echo the dolphin for Sega genesis when I was about 8. I don’t know how much of the game I got through, but thinking back it couldn’t have been more than a few percent. And I played that shit for hours trying to figure out where to go next.
I still have the fond memory of the Ecco the Dolphin being called like game of the year by many magazines. So I begged my uncle to rented it from Blockbuster. First few days, I struggled. Then I asked to extend the rental. After a week, I gave up. Game was bs. I played Nintendo hard games.
A decade later, I decided to read about Ecco and how brutally unfair it is and yeah, fuck that game.
I found the way to progress once, you have to like flip up out of the water and across to some other part of the level. I couldn’t ever remember how I did it afterwards though.
Old DOOMs up till 64. Halo 1 was also very repetitive in its lookalike hallways and got me lost multiple times. I don’t miss the get lost mechanics of these games. Especially in doom where the function of the many look alike chambers was unknown to me so the architecture made no sense.
I remember playing Assault on the Control Room on Halo 1 and one of the doors glitched and didn’t unlock. I must have walked around those hallways for hours trying to work out where I was supposed to go
I think Hexen takes the cake among the “old Dooms”, since it has a hub map and you have to revisit some levels to toggle switches that became accessible after toggling another switch in another map.
Halo 1 was never difficult with Cortana telling you were to go and the waypoint on screen. Assault on the Control/Two Betrayals has arrows on the hallway floors and I never got turned around in The Library.
If you really want labyrinth level design from Bungie, the Marathon series is were it’s at and completely explains why there’s so much hand holding in Halo CE.
I still think about how I managed to finish it once, then tried again 1 month later only to be completely dumbfounded as to how to get the damn yellow block upgrade again
bin.pol.social
Aktywne