I was surprised to see two games called Knightfall. Not the one you’re referring to (assuming it was a typo), is a 2D dungeon crawler, and came out in 2017, with 13 reviews.
Huh, interesting that it’s OK to have such a similar name. Maybe it’s all OK until someone complains.
That reminder that the cult is just expendable resources made me love the game. I name them after my family and friends, and after I ran out of names, started adding numbers. So sacrificing Mom 4 and Sister 5 to the Outer Gods, only to save a new cult member and naming them Mom 5 and Sister 6 makes me laugh.
I started and finished Stray today. It’s a bit short (5.5 hours) and imo not really replayable, but I had a really nice time with it. I found it akin to Outer Wilds in the sense that you get to discover the lore as you progress in the world. I recommend picking it up if you get it on sale (the full price is a bit much for the duration).
Being based on DnD, it takes a little getting used to, especially compared to most RPG combat that were built for PC rather than tabletop. That said, while the system doesn’t get any less ‘clunky’ it does feel more natural as you become more familiar with it.
Ended up grabbing Jupiter hell and wizordum. Jupiter hell is a Doom adjacent top down turn based rogue like. Wizordum is a retro fps of the hexen variety. Both games evoke nostalgia in different ways for me.
Jupiter Hell was okay. I absolutely LOVED doomRL, and felt the jump to Jupiter Hell, not certain why it didn’t click. The controls are interesting. And would still support the dev.
I’ve been playing The Witcher 2 but I feel like I’m kind of forcing myself. I got distracted and started playing Returnal and resumed working on my big hole in Minecraft
Obligatory Undertale mention. I know it’s the cliché answer, and it’s fan base is…a lot, but it really is a great game.
Also, very happy to see FLT FTL get a couple of mentions here. Hardly any of my IRL friends have even heard of it, but it’s probably the best Star Trek game ever made (even if it’s not actually a Star Trek game).
I think the Deep Rock developers are owned by Embracer now, so I’m not sure if that counts as “indie” anymore, even if they’re still a small (and previously somewhat home-grown) studio. But it’s still a damn good game - ROCK AND STONE
DRG was never an indie, it was published by Coffee Stain Publishing, which is a subsidiary of Coffee Stain, which in turn is a subsidiary of Embracer.
Ghost Ship got fully acquired by Embracer in 2021, though their publishing deal with Coffee Stain started in 2017, before Embracer had even touched either company.
Ghost Ship did not self-publish DRG, they published with Coffee Stain. The publishing deal started in 2017, with Embracer/THQ buying Coffee Stain a year later in 2018. And even later buying Ghost Ship, as well.
When games like Duke Nukem 3D or Quake were out, Boomers were what? 30 to 50 years old?
You mean, like most of us Millennial gamers are now (30+)? The youngest Millennials, born in 1996, will be 30 in 2 years.
These games clearly took inspiration from 90s FPS games, which 👌, but they were played mostly by Gen Xers and Millenials, not Boomers.
I’m a middle-Millennial (1988), and Doom was well before my time as a gamer. I was 5 years old in 1993. Halo (2001) was more my generation, just barely. The oldest Millennials in 1993 were 12 years old, which was not the target age group for Doom.
GenX? Sure, they played Doom, but Boomers were by far the larger age group playing “Mature” games at that time. Video games have never been just for children.
bin.pol.social
Aktywne