People already said Horizon, which is my #1 choice, but I’m surprised I didn’t see anyone say Sekiro. That game is gorgeous. I’d often stop and look at the environment when I wasn’t killing people lol
Just unlucky, I’ve played through the game many times and some runs I get none other runs I get a lot. There is a pattern to some of them, but if you are just picking yourself it’s truly random, there’s no “loaded dice” system involved to throw the player a bone. (though you’d think there would be with how aggressive catchup is XD)
Maybe I’m still in the early stages (blacklist 10) that catchup for enemies isn’t too relevant because I’ve been smoking them (like half the map away).
Although when I do make a mistake (ram head-on against another car, hit a wall, etc.) it is plainly obvious that given enough time I’ll be able to catch up.
The later ones don’t allow that, they’ll just take off and you’ll have to reset. Some mods let you turn it off but really the game just becomes a cakewalk if you do.
I just finished Earl. Either the AI for catchup for Earl is egregious as you’ve said or the tail end of the race is mostly cornering and I’m just bad at it. I had to restart like 4 times.
I think if you enjoyed the beauty in Hyper Light Drifter, then you will be entranced by Tunic. Bonus points for being one of the best puzzle exploration games of all time.
Spiritfarer is very, very pretty as well. It is dripping it atmosphere and I often found myself just afk breathing it all in.
I mean, it’s hard to ignore the “Shoddy PC ports” when it’s your main platform and if that applies to you, and you mostly play big budget games, well so far, this year has mostly been fucking awful.
the older stuff on newsdemon is hit or miss anyways cause of the way they handle their storage so it will be hard to know if its gone cause they suck or gone cause of takedown.
i can understand that about crypto. Fwiw, this discussion was posted recently about usenet and crypto, lemmy.dbzer0.com/post/2612428 Others take crypto and several of the ones mentioned take it directly without a processor and have better perf. than the newsdemon system.
I use PIA because it’s cheap as dirt. I don’t use their client and I have it setup so exclusively my torrent client uses it. It works for my use case because I’m pretty much just trying to avoid nasty letters from my ISP. I wouldn’t trust them with any of my regular traffic because they’re sketchy and there’s got to be a reason they’re so cheap.
Although I would consider what your usecase for a VPN is - ie what attack vectors are you trying to protect against when using it for regular traffic? There’s arguably very little a VPN does to protect you on public WiFi and also opens you up to new risks
Well my hope was that it would protect against things like packet sniffing and in case I connect to an evil twin (if I’m using that term correctly). But I’ll be the first to admit my knowledge there is incredibly limited, and I wasn’t aware that it would actually create new vulnerabilities. Would you be able to explain a bit?
I’d recommend deciding what you’re looking for in a VPN, then using r/VPN’s comparison guide to find which one suits your wants.
Is this the best method? Idk, but it’s what I did and I’m pretty satisfied. I decided that the most important factors to me were port-forwarding, price, speed, leak protection, and encryption - basically in that order. Using that criteria I settled on AirVPN, and I have no complaints so far (one month in).
Some people care more about ethics, or ownership, or what have you. So what you think is the best VPN will depend on your needs. There’s no perfect VPN anymore, imo
Edit: As others have pointed out, some VPNs also come in optional packages. Ones such as Proton. That’s something else to consider if you’re in the market for stuff like antivirus or secure email
It’s slim pickings now if you need port forwarding. The vpns with the best privacy practices have left it behind. Windscribe has the best policies while retaining forwarding at the moment imo. You have to pay extra though unfortunately…
Ah damn. From what I understand, that lack of port forwarding is what’s hurting my download speeds on torrents. Windscribe wasn’t on my radar though, I’ll check it out
The business these days is that keeping people online provides value to other players who are considering being online. A big online population means new players have reasons to jump in and play. How do they make sure there's a large population? They create psychological hooks to make sure you keep coming back, rather than making a multiplayer game that's satisfying, that you could play with friends whenever you wanted with small group sizes and your own servers. Because the business is to monetize that pool of players over and over again rather than to keep making new experiences via new games every couple of years.
It is a bad deal. I got into a game called Fantasy Strike. It's a fighting game that boils the genre down to basics and gets you right into the fun. I loved it. It didn't sell a ton of copies. So they updated it to be free-to-play; everything gameplay-related in the game was free (with an asterisk...more on that later) and they monetized it with a bunch of the live service trappings and nonsense that bothered you enough to make this post. Limited time purchases for cosmetics, subscriptions, etc. The thing that made me stop playing it was that they added a replay viewer where, much like in Street Fighter 5 and 6, you can just watch anyone else's replays, including your own, but that replay viewer was locked behind a subscription fee. You know, the feature that people use to get better at the game and see what they did wrong. Monthly subscription. It's a horrendous deal and made me put the game down. You don't get to charge me a recurring fee for something that lives on my own hard drive and gets calculated by my own computer. Likewise, these live service games are all things that could be run without their servers, with private servers or LAN, but they want you to keep seeing these opportunities to buy these ephemeral cosmetics where both they and the game itself are designed to self-destruct once the game stops making money.
Have you ever found that game where it plays well, mechanics are solid and the art is also up your alley. But at the end of each round you play you just see the little battle pass section trying to prey on your sense of FOMO, trying to scrape out just a little more, even though the price tag upfront is already a bit higher than what you’d normally pay for a game in the same vein.
I found a game I probably could’ve genuinely enjoyed for a long time. I was talking it up to my friends to buy it on release together so we could play co-op. The demo was really great.
For it to come with a Day 1 battle pass (plus online only access when it had singleplayer modes) makes the developer’s intent very clear: we want more money, and we’ll use every FOMO trick in the book to achieve it. And once you pay, you still have to work for those rewards you paid for.
Cosmetic DLCs are fine. I play a fair bit of DST and I enjoy collecting twitch drops and free skins, and if I wanted to support the Devs more I could buy a pack. That’s upfront and transparent. I don’t get reminded every time I build a chest that “There’s 16 more skins you can unlock for this item”. That would be scummy.
The worst part of the game? Interiors, because of lack of RTX lighting, it will never look anywhere close to amazing, unlike the magnificent exteriors. Oh boy, have I lost myself in nature in that game…
bin.pol.social
Aktywne