With the amount of content the main game of Baba Is You comes with, alongside the level editor and custom modded level packs people have made for it, would 100% recommend it.
La Mulana for sure! It’s a game where you play as professor Lemeza Kosugi (i.e. Japanese Indiana Jones) exploring an ancient temple. I admit that I did not have the patience for it. The map is huge and exploration is very non-linear. You also have to solve fairly obscure puzzles. If you really wanted to give it a go, I’d keep hand-written or typed notes separate from the in-game notes. They only let you save so much data at once, and you need more notes (or a good memory). I still kind of loved exploring the maps even partially though. It’s pretty huge and ambitious in scope.
The combat and movement are not fantastic though. Not bad, but they feel very limiting compared to typical metroidvanias that let you style on enemies as you get better at the game. The game is not very shy about how it enjoys killing you too! I respect it, but it was tough for me to enjoy.
I’m obsessed with Clair Obscur: Expedition 33. I thought I wouldn’t be able to handle the complexity and dodge mechanics. But story mode goes brrrrrr. Thanks to Jennifer English, lead actress, who asked them to make an easy difficulty so that she could play it as well.
I’ve not seen many RPG maker games mentioned here, so i’ll do my part. These are a lot of my favourites through the years:
To the moon
Finding paradise
Oneshot
Celeste
Omori
End roll
There are also a lot of them that i’ve not played but i’ve watched full playtroughs of, like IB, Hello Charlotte, Lisa, … and most recently The coffin of Andy and Leyley
One game i would also like to add is Rain World, which is a 2d survival platformer, a bit challenging, but i would argue it’s also a “metroidbrania” if you know the genre, games that have knowledge as gates rather than keys or power-ups like metroidvanias. Some notable examples are Outer wilds or Return of obra dinn, who others have already mentioned
Finding Paradise is absolutely an amazing game. Would absolutely recommend a blind playthrough of it, or at least a no-commentary walkthrough if nothing else.
Lethal Company. It was developed by one person, yet it outsold Call of Duty. It trended from 2023 to 2024, but I still play it at least weekly. A couple Lethal Company clones have since come out and some say one (R.E.P.O) is better, and graphically I would say yes, but nothing quite matches Lethal Company’s charm.
It’s a scrap-collecting + space horror survival + comedy game. The comedy feels very unintended and that’s why it’s so fucking funny. You encounter very horrifying creatures, then see your friends die the funniest death. Then you hope to collect enough scrap to survive another day.
Not sure if its because its relatively easier to stun/kill/hide from them or if its because their mechanics are lacking in some way compared to lethal company’s, but I feel as if they don’t have the same sauce.
Hey, you might want to know that the item in brackets comes first and the link comes second. I see the raw link and the item in brackets, instead of what you probably intended: to have the item in brackets be a clickable link.
[Starsector](https://fractalsoftworks.com/) will produce what you want.
Beneath a Steel Sky, where literally half the game is going back and talking to everyone you’ve spoken to before for one extra dialog option that advances the plot
bin.pol.social
Najstarsze