bin.pol.social

10_0, do gaming w hardware: use TV as a monitor?

Depends on the game, if and FPS get a monitor that’s 144hz (I got mine for 150£ at 1080p around 5ish years ago) if anything else the TV will be fine.

Khanzarate, do gaming w hardware: use TV as a monitor?

I second skipping over the motherboard for a budget-but-upgradable build. Video card is the most important thing, so as long as the motherboard supports it, it’s good enough, and the vast majority will.

That said, second hand graphics card still isn’t a bad idea, since when you’re finished with the build some years down the line, the video card will be the oldest component.

Instead, get an NVMe M.2 hard drive, and a PCIe expansion for it since that budget motherboard probably won’t have native support. Expansion cards costs hardly anything relatively, and native support can be added to the list. A great hard drive makes ok RAM better than OK and cuts level loading times significantly. Honestly, adding a great hard drive to even some tiny budget dell desktop with built in graphics makes an ok budget gaming computer.

If there’s money left over get a good sound card or whatever peripherals you’d prefer, maybe Wi-Fi/Bluetooth (budget mobo probably skips them) and RAM if the budget mobo is still a recent one. Despite the TV likely being good enough, too. I wouldn’t focus on the motherboard until you’re picking out the high-end CPU, which is expensive but also just a lower priority than the other stuff, so a good monitor is on that peripherals list, too.

That dell comment is from experience, I made one into a surprisingly decent Minecraft/Roblox machine for a relative. Only thing that stopped it was the HDD it used. A solid-state drive is sufficient, m.2 is just future-proofing.

i_cant_sports, do gaming w hardware: use TV as a monitor?

No harm in trying it first. Beyond basic connectivity, here are some things you’ll need to check for.

You’ll want to make sure you can turn off overscan in your TV settings or the edges of what the computer will display will be cut off in the image. This can make navigating things like the Windows desktop a little difficult.

Then you’ll want to make sure responsiveness is acceptable. Perform any action (click something, type something in Notepad, etc.) and make sure the TV displays it instantly. If not, you will need to enable Game Mode on your TV if it is available. Sometimes a Sports mode will get you there too. If such a mode isn’t on your TV and there are no other settings that reduce the response delay, you’ll need a dedicated monitor.

If you’re OK on both of these things, the only thing left would be stuff like resolution and color matching. For the best image, make sure the computer is set to use the TV’s native resolution. This may not necessarily be the highest resolution available, FYI. As an example, I have TVs that are 720 native but will accept and display 1080, albeit things don’t look great at that scale. Your mileage may vary. For color matching, don’t worry too much about accuracy if you’re not doing things that require a perfectly calibrated display. Set the picture mode on the TV to whatever vivid/movie/sports/etc color mode works for you, but keep in mind some of these can affect the delay depending on the TV (see above).

dQw4w9WgXcQ, do gaming w The 8 hours escaping the Police Station in RE2 Remake are maybe the best 8 hours of gaming I've ever experienced

I’m a pretty big user of abbreviations, and usually I understand them. But some times my mind just gets locked and I can’t decipher the abbreviations, and I begin to wonder if we’re using too much of them.

RE2?

Red Ed Redemption 2?

Red Elert 2?

RunEscape 2?

Took me a while to arrive at Resident Evil 2.

bh11235,

Red Ed Redemption 2

After Liz Truss’ 50-day tenure I truly believe anything is possible

jordanlund, do gaming w hardware: use TV as a monitor?
!deleted7836 avatar

What’s the resolution on the TV? I’d think you’d want at least 1080p for it to be effective.

dom, do gaming w hardware: use TV as a monitor?

I’ve done it with an old cheap tv and it sucked and i got ghosting and choppy refresh rate. I’m sure if you get a decent modern tv would be fine though. I’d also want to check latency.

Disclaimer: i don’t know much about anything

Anopey, do gaming w Weekly “What are you playing” Thread || Week of September 3rd

I’ve started playing Ghostrunner. I’ve really missed level based games, and the gameplay is just thrilling. It’s really been a blast trying to go faster than my friends, as well as collecting all the items in some really well designed levels

Keeboy, do piracy w Xmanager stopped working - logged out since yesterday, can't access

Delete Spotify and xmanger and reinstall worked for me (if your traveling make sure to use a VPN set to your home country when logging into spotify)

theshatterstone54,

if you’re traveling, use a VPN

Is there a way to circumvent that? VPNs usually come with a speed decrease

bblfrnz,

You need VPN only for login into the app once in two weeks, so, there’s no problem with it.

dontblink,
@dontblink@feddit.it avatar

The vpn thing worked!

Thank you!!

Yglorba, do piracy w How to transfer a save file between pirated game versions.

The easiest way to figure out where a game is writing its saves is to load it up in Sandboxie and save your game, then check sandboxie’s box content to see what got updated or saved and where.

Also, Cyberpunk is on GOG (because it’s made by the people who run GOG), there’s no need to get it through DODI unless you have a severely restricted internet connection and therefore desperately need the smaller size of a repack - you can get the clean gog installer from gog-games. You should just be able to install the latest GOG version over the old version with no difficulty.

Sasori323,

Yes, I was planning to download the new version from gog games. But when I installed the game I didn’t think about gog games at all, when searching for games I often go directly to DODI.

Could you explain this Sandboxie method? I don’t understand, what do I have to upload?

SpringStorm,

Sandboxie is a sandboxing app. It’s main purpose is to isolate an app from your PC, mainly used to run suspicious apps. It can track what the isolated app does.

It’s rather complicated, so it’s easier to find the game here, or as what I do, use Everything and sort by recently modified files so I can check what files are just written.

Mkengine,

I can also recommend Everything (1.5a) as it’s the only tool I know of where I can search not only for file names, but also for the contents of pdfs, docx, etc on every drive, including network drives.

chrisrothwell, (edited )
@chrisrothwell@lemmy.ml avatar

You can also check out Process Monitor which is a freeware tool from Microsoft. So basically what you would do is: open process monitor, make a new game save and then process monitor will show you where this save file is located.

bblfrnz,

Well, the easiest way to find where the save files are located is to check out pcgamingwiki.

Sasori323,

This actually worked, thank you. I’ve located the save files now. Now what, I copy it and (in case the reinstallation of the game deletes those files) just paste it?

bblfrnz,

Yes, backup save and config files, and restore them in case of the reinstallation, but generally games rarely delete them when you uninstall them. This approach works almost with every game.

Poopfeast420, (edited ) do gaming w Weekly “What are you playing” Thread || Week of September 3rd

I finished Baldur’s Gate: Enhanced Edition, it was ok. I kinda brute-forced my way through the game, basically only doing physical damage, only using one or two healers (who were shooting at range most of the time). The game had a bunch of really unfun mechanics, that I didn’t like at all, so I’m not sure if I’ll play any of the other Infinity Engine games.

I also finished the Quake 2 base game and started with the first expansion. Like I said last week, I definitely like the sci-fi environment more than the medieval one in Quake 1 and the weapons are better as well.

Despite being a bit disappointed with BGEE, I still want to play a CRPG right now, so I was going back and forth between a few different ones. In the end I started Pillars of Eternity again, hoping to finally finish it, at least the base story. This was actually my first RTwP game, and I played it years ago, the last time in 2018, when I actually made it to the final dungeon and I think the actual last boss fight of the (base) game, but stopped for some reason. Anyway, I’ll give it another shot, and so far I like the gameplay a lot more than Baldur’s Gate 1. The game is much more recent of course, although it was only released three years after the Enhanced Edition. Everything feels just much smoother. For a change, I’m playing a wizard this time (BG3 and BGEE I mainly used physical damage, either melee or ranged, 80% of the time).

ampersandrew,
@ampersandrew@kbin.social avatar

I just played through Baldur's Gate 1 and 2, and the game is incredibly straight forward until you come across some weird thing that nullifies all of your damage; or AoE stuns your entire party; or requires a +3 weapon in order to land a hit; or de-levels your characters; etc. I don't think it's the Infinity Engine to blame so much as the encounter design. It's been about ten years, but I remember having a much better time with Planescape: Torment.

Poopfeast420,

I’m not blaming the Infinity Engine, just the systems that are used in BG, although I have no idea how much comes from the D&D rules, and how much was Bioware. I would have thought all those games use very similar rules, but I don’t really know.

At least in the first game, I didn’t encounter too many problems. Of course there are a bunch of mages, that just regularly cast Feeblemind or another “stun” on my whole party, but that’s where the brute forcing came into play. I’d either reload a bunch of times, until I got lucky with the rolls, or occasionally split up the party, so just the unimportant characters would get hit, and my main character would clean up the fight. Three fights were a bit harder, so I chugged potions and used buffs (the two demons from the Durlag’s Tower story and the final boss).

In the mid 2000s I played the beginning of Neverwinter Nights, and remember liking it, but not really anything else about the game. Back then, I definitely didn’t know what D&D was. I always wanted to try it again, but now, after BG, I’d read up about it a bit before I give it a shot.

Planescape Torment was also something I regularly thought about playing, mainly because I read so much about how you can just talk yourself through most conflicts, so if you play your cards right, you can get away with little fighting. But just like Neverwinter, I’d have to read up on the systems they use before I decide.

Coelacanth,
@Coelacanth@feddit.nu avatar

I have less experience with BG1 than BG2 since I don’t find myself itching to replay it as often. I did do a full playthrough of it five or so years ago, though. Not Enhanced Edition, though.

The encounter design really does feel aged and it can often be a case of the developers unfun/poor encounter design versus your attempts to cheese it. Line of sight/Fog of War abuse, stacking Skull Traps etc. There is also the tried and true method of blocking physical access to your team by a horde of summons and pelting away with arrows. Arrow of Dispelling is particularly powerful.

frog,

I would have thought all those games use very similar rules

They actually don’t! Because each of the D&D games used whichever edition of D&D was current at the time, and the rules of D&D varied a lot between editions. So Baldur’s Gate 1 and 2 used 2nd edition, while Neverwinter Nights uses 3rd edition, and Baldur’s Gate 3 uses 5th edition. So it’s not so much an issue with Bioware or the Infinity Engine, as much as 2nd edition D&D is… not as intuitive as some of the later ones. Just as an example, in 2nd edition a lower armour class (AC) score is better than a higher one: without that knowledge, it’s very easy to use the wrong gear.

That said, a lot of BG/BG2’s encounters are really, really tough if you’re relying primarily on physical attacks. Having a wizard in the party with the right spells makes a huge difference. While there’s a lot of party configurations that can work, a solid mix would be 3 fighter/ranger/paladin/etc, 1 wizard/arcane spellcaster, 1 cleric/divine spellcaster, and 1 thief.

With Neverwinter Nights, because it’s based on 3rd edition, if you’ve played either of the Pathfinder games, you’ll find the ruleset pretty similar. Pathfinder as a system forked from D&D 3.5, so while there’s some differences in the finer details, most of it will be very familiar and will largely do what you expect it to.

Poopfeast420,

NWN being based on a different D&D edition definitely makes it more appealing, so I’ll try to check it out someday.

I have the two Owlcat Pathfinder games, but haven’t played them yet, but I’ve heard good things about them (also they have a turn-based mode I think, which is nice).

I’m going on a rant here, but my biggest gripe with D&D video games, and part of the reason I didn’t really use them in my BGEE playthrough, are the limited spell slots for casters (especially since you fight constantly). In theory (I think) the best way would be to just go all out, each and every fight and just rest afterward to recharge. I think that’s just really dumb. Why even have the limited slots in the first place? BGEE definitely felt like this, since resting is free, only coming with a chance to get ambushed (which you can just save scum, but these small fights aren’t difficult anyway). It’s probably more fun that way as well, since you can actually do stuff, and not just play a really slow hack-and-slash game. BG3 was a bit better, since you get the cantrips, that you can freely use. It incentivized Long Rests anyway because of all the events, but that’s another story. Pillars of Eternity is pretty nice, since it has a bunch of Spells and Abilities, that you can use per Encounter, so you get the fun of actually doing things, but don’t have to constantly worry about the limited slots.

ampersandrew,
@ampersandrew@kbin.social avatar

Do you not feel like cantrips in 5e (Baldur's Gate 3) are the perfect solution to this problem? They feel like it to me.

Poopfeast420,

In theory, yes, but maybe not all cantrips are created equal.

For some reason, in my playthrough I ignored Wyll for the most part, so I didn’t really play as a Warlock, and didn’t experience Eldritch Blast. I only took him with me for the resolution of his quest at the very end, and was very pleasantly surprised how potent it can become (when you buff it during level ups).

Compared to that, stuff like Sacred Flame and Fire Bolt can feel a bit lacking and boring, although they can work for mopping up the goons everywhere and saving spell slots for the bigger fights.

frog,

Yeah, the limited spell slots are straight up just a mechanic from D&D, so that’s something you’ll find in all CRPGs using 2nd and 3rd edition. It gets easier at higher levels, as you have more spell slots, but in BG at low levels, you do just have to rest often. It is fine to have wizards using, say, a sling for the easy fights and save their spells for when they really need them. If it helps, though, with most quests there’s no actual time pressure, so you can’t fail it if you do have to do one fight, then rest, then the next fight, and rest again. If you like turn-based, BG and BG2 have settings for auto-pausing with each turn, which replicates a turn-based system by allowing you more time to plan out your next move.

ampersandrew,
@ampersandrew@kbin.social avatar

I'm mostly chalking the dated design of BG1 and 2 to the designers at BioWare rather than the D&D rules, but there are definitely things about the old rules that are just horrific. AoE stuns that last for 10 rounds may as well be instant death when they hit your party (5e versions of the same spells only target 1-4 opponents), and then you get to things like Energy Drain that semi-permanently drain entire levels in 2e but only temporarily drain one stat in 5e; the things that remedy or counter those spells basically require you to know what's around the corner, and the game doesn't foreshadow them.

frog,

Agreed with the lack of foreshadowing in BG1 and BG2! While sometimes fights are foreshadowed, either by the details of the quest or the terrain (hmmm, it’s a long, wide staircase with a long, wide hall at the bottom - is there a dragon at the end? Yes, yes there is), there are definitely some really tough fights without much warning about what’s coming. I probably underestimate this in my own playthroughs, because I’ve played it enough that I know from experience what enemies each fight has, but it’s definitely a lot harder for new players.

Blackmist, do gaming w Steam in-house remote play (link)

The controllers connect to the Shield. You can also connect keyboard and mouse to it.

I find Steam Link to be slow and low framerate though. Sunshine running on the PC and Moonlight running on the Shield seen to do the trick. I also disabled the image sharpening on the Shield because it looks really odd.

Nvidia GameStream being disabled now is a really fucking shitty thing for them to do. Sunshine lacks the ability to change the PC resolution to match the streaming resolution.

aStonedSanta, do gaming w Steam in-house remote play (link)

Has anyone figured an easy way out to be able to play other launchers games through this fashion? Xbox game pass games and other launchers won’t accept the controller input.

max,

I saw someone mention moonlight and sunshine, perhaps those work.

ahto,

Have you tried GlosSI?

I’ve used it to play some game pass games.

bremen15, do piracy w please help debug my qbittorrent socks5 setup with nordvpn

I got it to work by using a different soccks5 server. Those in the Netherlands didn’t work.

PeachMan, do piracy w Re-Encode Advice?
@PeachMan@lemmy.one avatar

For broad compatibility and good quality+compression, h265. I use Handbrake’s Nvidia encoder and it works great. I’m not sure about the differences between AAC and AC3.

entropicdrift,
!deleted5697 avatar

AAC is generally more modern and better for lower bitrates, but AC3 (also known as Dolby Digital) has the advantage of being able to be transmitted in 5.1 over SPIDF optical connections, so it can allow for surround sound in older setups that may not otherwise be able to recieve digital surround sound.

Opus is slightly better than AAC at matched bitrates, slightly less commonly supported, and totally open-source. It’s a fine choice as well.

Also of note because of its use for anime encodes is FLAC, which is lossless and therefore results in much larger files, but will always have the exact same quality as the original audio it encoded, so it’s excellent for archival quality.

Squirrel, do gaming w Weekly “What are you playing” Thread || Week of September 3rd
@Squirrel@thelemmy.club avatar

I’m on vacation, so I’ve returned to my default Steam Deck game: Wildermyth. I love its storytelling, particularly with carrying characters over from one campaign to another. I’ve grown particularly attached to the warrior from my first campaign, now fully fire-transformed. However, he’s moved on from his first love, who is now far too crow-like.

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