Yes you are making an unreasonable complaint. You’re complaining that the story doesn’t include one particular niche element of interest to you and comparing it to having shit thrown in your face.
Yes, but I was under the entirely reasonable expectation that I would indeed get my niche thing (that being three or four lines of dialog), given the game’s overall setup, mechanics, advertising and franchise. It wasn’t just not included, it was actively averted as hard as possible.
Would you not be disappointed in the same circumstances?
I know this comes across as one of those classic phishing emails that claim to require your immediate attention or else your account will be deleted, but unfortunately in this case it’s legitimate.
Bioshock games (and System Shock before them) have in-game systems for reviving protagonists after death. Sometimes they’re Quantum Reconstructors that need to be turned on in each level to use them, sometimes they’re Vita-Chambers ready to use, sometimes it’s your all-in-one utility companion Elizabeth with a medical bag. In all cases you’re free to continue the fight after your death, though sometimes with penalties like restored enemy heath or monetary costs.
Oh the joys of King’s Quest V. The most notorius soft lock is one that happens so fast that you would never suspect it to be a soft lock. Early in the game, the player will come across a scene where a cat is chasing a mouse. Now, this should make the player go “OH NO, THE POOR MOUSE!” and help the mouse. However, the scene is tied to your CPU speed so you have a total of 2-4 seconds to go into your inventory, select the item to yeet at the cat, and save the mouse. Many players will blink and just go, “Alright well that happened.” So, the player goes on and finally gets to a point in the game where Graham gets knocked out and tied up in a basement. Yeah your game just ends here if you didn’t save the mouse because the mouse chews through the ropes. THERE IS NO INDICATOR, AT ALL, THAT THE MOUSE IS THE KEY TO SOLVING THE PUZZLE. NONE.
There is also another soft lock into the end game that involves you having decided to pick up a fishhook earlier so you can use it on a mousehole for a piece of cheese. Yeah, if you don’t do that, you can’t power a wand to use to beat the game’s villain. And you’d probably think; “Oh I can just go back and get it.” Yeah, you can, but if you do you’ll also be trapped in there and your game is over again. So you HAVE to know to get it the first time.
And people wonder why LucasArts titles are more fondly beloved over the earlier Sierra titles.
King’s Quest VI, if you wait a few minutes on the strting beach, there’s a 5-pixel momentary glint that turns out to be a coin. If you leave the beach beforehand, it’s gone forever and the game is in an unwinnable state.
That game was horseshit and I really want to give it another go
I always forget about the coin because I learned my lesson from all the bullshit one screen items from Space Quest IV as well. Also, I’d like to mention the game that was programmed to never let you get the true ending due to legal issues. I Have No Mouth, and I Must Scream could never be truly beaten for the best ending in the French and German releases. Mainly due to the character Nimdok’s storyline being entirely centered around Nazis and the surgical “experiments” that happened. I’m not here to dwell on that, but what I am here to dwell on is that when the game was released, French and German players could not get the true ending due to CyberDreams forgetting to check off the trigger for Nimdok succeeding in his game. So, the game was always in its fail state up until 2013 or so when it was finally released on Steam and GOG. The game was in an unwinnable state for those releases for almost 20 years. No revised version with a fix was ever issued until the worldwide release.
Indigo Prophecy was definitely a fun experience, but it has more quick time events than actual puzzles. Still worth a look if you are looking for a good story (although it got rushed in the end so the finale isn’t great)
Yeah, I was in love with it for the first half, then it really dropped the ball story-wise. But it was still a positive and memorable experience for me. Very immersive, at least at the time.
If I remember correctly, it was originally intended to be an episodic game, but plans changed late in development. As a result, the first half of the game is a really good bit of moody character-driven slow burn storytelling, and then suddenly it’s like the entire corkboard full of plot ideas gets vomited out at once.
While playing Final Fantasy X the first time, I got to Old Zanarkand and inside the dome, I saved behind a sealed door in the Cloister of Trials. I wasn’t savvy to good saving practices and after solving the puzzle, got into a battle I was completely hopeless to defeat. There was no way to walk back out the door from which I entered, the only way out was through; and with my existing inventory, spells, charged up aeons, etc. I absolutely could not defeat the boss.
It was pretty crushing because this moment is so close to the end of the game, but I gave up and had to come back months (years?) later to fully start the game over. I think maybe I played 99+ hours of Final Fantasy VII and then decided to give X another try. The second time, I was much smarter with maintaining multiple save games for safety. Not to be bested again, I grinded up all of my limit breaks and aeons for safety and completely obliterated the boss in one go the next time around.
Oh I vaguely remembered it being beyond the ¾ point, but also I wouldn’t have known and it certainly FELT like that was the case when I got soft locked.
My sonarr has handled disenchantment fine, the files it grabbed are s5exx but they imported automatically as s3exx just fine. I didn’t have to do anything.
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Aktywne