Grim Dawn is goated. Not a big ARPG fan but this one just hits different for me. Simple enough for anyone to get into but can get complex enough that min-max theory crafters will have a blast messing with the games systems.
The base game can be done in like 5-8 hours on a leisurely pace, the current speedrun WR is 57minutes but there are only 6 runners who’ve submitted to it so feasibly you could get a lot better times than that.
I’ve actually got a video on YT where I perform the “I Was Not Expecting You, Human” achievement to Slay Warden Krieg, who is the game’s midboss, in Veteran Mode with a character under level 11, and it was an hour and thirteen minutes from character creation to finish. The last 10 minutes are just the Krieg fight itself. This could be done much faster without the level requirement, though, because you could get more damage and better items.
The major problem with it is the enemy scaling. Every area has a minimum level and a maximum level, and as the character levels up so do the enemies. That means if you keep leveling in an area until you dwarf the enemies, it just keeps making it harder in the next area, so you’re incentivized to stay at the minimum level for that area and ignore the vast majority of enemies. Even farming for good loot comes at the added cost of making the mobs harder. I used to use a site that shows the level range for areas but I can’t find it anymore, sadly.
Mi też, ale już tak wiele razy się zdziwiłem (np. W Polsce biedniejsi płaca niższe podatki niż bogaci), ze teraz mnie dziwi chyba już tylko to, ze mnie nic nie dziwi.
Chwilę później Mazurek mówi: „… Warszawa płaci 1,4mld Janosikowego, ale jednocześnie co roku dostaje pieniądze i na przykład w roku 2024 ma dostać 5mld., co oznacza, że mniej więcej jakieś 3,5, nawet ponad, miliarda złotych, dostaje netto, to po grzyba płacić, żeby zaraz potem te pieniądze wracały, bo… No nie prościej byłoby zostawić janosikowe w Warszawie?”.
W sumie to brzmi trochę jak (celowa bądź nie, ale zakładam, ze jak najbardziej możliwe, ze tak) manipulacja - i to udana. Bo trochę zabrzmiało, jakby janosikowe nie miało sensu - czyli takie dość typowe libkowe podważanie sensu płacenia podatków do wspólnej puli przez najbogatszych. Szkoda, ze rozmówca nie powiedział wprost czegoś w stylu „Myli pan pojęcia i proszę nie wprowadzać słuchaczowi w błąd. Warszawa płaci 1,5 mld janosikowego, a dostaje…” .
A skąd później Warszawa dostaje, co miał na myśli ten fan Balcerowicza (czyt. Mazurek)? Czy chodzi po prostu o pieniądze z budżetu państwa? Jeśli tak, to faktycznie to brzmi, jakby za bardzo nie miało sensu.
Możliwe, że dostaje proporcjonalnie dotacje tak jak wszystkie miasta, a janosikowe jest mechnizmem, który to wyrównuje i jakoś robić to trzeba. Ale nie mam teraz sił ustalać co autor miał na myśli, szczególnie, że pewnie faktycznie nic mądrego.
I’m going to be the negative nancy on this one, because I had the same deal, super cheap price and I wanted something to play on my Steam Deck.
It LOOKS great. It PLAYS like shit. You navigate the world as a character who maybe got hit in the head too hard a few too many times. None of the dialog choices are good, they are all just varying degrees of “Stupid” to “Who hurt you?”
Some people get off on it, I couldn’t stand playing a character that fucking stupid. I asked around going “So… did I just roll the stats wrong? It’s not too late for me to re-start…”
No, it turns out, regardless of your stats, it really is just that badly written.
I don't think the OP was really looking for a review of the game, and given the accolades it received for writing, calling the game "badly written" likely makes your review an outlier.
I have spent an inordinate amount of time searching for this game because it sounds like something I’d like to play. I checked all the Summer Game Fest announcements, and did many (many!) web searches and just couldn’t find anything else that seems to fit the bill. I did find a few dwarf voxel shooters but they are all a year or two old already. My suggestion would be to look through steamdb and see if anything looks familiar from the logo you saw: steamdb.info/search/?a=app&q=dwarf&type=1…
Looked at the thumbnails and it doesn’t appear to be any of those. The game was just announced last year (or maybe late 2022 at the earliest), so it’s likely not out yet. I believe I remember them saying it was still in early development. And yeah, I’ve been searching for awhile between last night and tonight. I’m also getting nowhere. I refuse to believe that I just imagined it. The more I think about it, the more vividly I’m starting to be able to picture it. I know this was a real announcement. Especially because I was watching it live on YouTube and the announcement happened not long after the reveal of Deep Rock Galactic: Rogue Core and a lot of the people in chat were saying how it was a great year for dwarf fans because there were now 2 really awesome looking dwarf fps games (this and Rogue Core) coming out. I’m so damn confused. Lol
I don’t know that particular system, so I can’t give any hardware-specific suggestions. However, it might be worth checking out the games that previously were included in Humble Mobile Bundles, especially the very first ones. Sorry, I don’t have a nice to browse list, but this site seems usable enough: barter.vg/bundles/3/76/
No experience with the system; I just stuck a controller cradle to my phone instead and am using a Steam Deck for more serious mobile gaming, but there are a few obvious games that should work with it:
Pixel Dungeon and its many variations: Incredibly hard, seemingly unfair roguelike, but there’s a system to the madness and you can figure its very systemic gameplay out with lots of patience. Shattered Pixel Dungeon is the most popular variant.
Mindustry: Popular open source clone of Factorio. I think you’ll need to fiddle with it to get the controller portion of your device to work with it (your device might have a built-in tool for this).
Minetest: Open source Minecraft clone and a pretty decent one.
To be perfectly honest, the open source gaming scene is pretty small and among the few games there are, even fewer are both available for Android and make sense on your device.
You should however look into source ports, in addition to emulation, of which there is a bewildering variety (disclaimer: I have not checked if any of these require more processing power than your device can provide):
ZDoom: Should be obvious what this is for.
idTech4A++: Allows you to play DOOM III, Quake 4, Prey (2006) and, I think, a bunch of mods on Android.
OpenMW: Open source engine for Morrowind. May come with the risk of never putting the device down ever again.
OpenLara: As the name implies, this one allows you to play Tomb Raider 1-4. Comes with lots of neat enhancements, although it obviously doesn’t go as far as the new remaster of the trilogy for PC and consoles.
BuildGDX: For Build Engine games like Duke Nukem 3D and Shadow Warrior.
Keep in mind that only those with an Android icon are for Android and that not all of them are suitable for a device with a screen this small (SCUMMVM for old Lucas Arts adventure games doesn’t make a lot of sense, for example).
I commend you for your thorough and informative response! Just a nitpick: imho it’s not really correct to present Mindustry as a Factorio clone. Mindustry is its own thing, with a smaller scale approach, an heavier emphasis on tower defence and a cool campaign feature. Factorio-like would be more fair.
Opinion from someone not into live service games. I’ve played Destiny and found the story pushes you along, a lot of interesting set pieces and bosses and expansive world, but that’s on a whole different budget.
Helldivers gets the core gameplay there, but it’s very grindy. You essentially loop into a small flat world without any landmarks and use the mini map to head to the objectives. Which are mostly kill stuff. You interact with a console sometimes.
The meta game is just unlocking new weapons and costumes. You do get early taste of better weapons if you team up with higher level players
The game is most fun in a team, solo is good to learn the ropes but gets tedious quickly. There are no roles or tactics like in Deep Rock Galactic
Enemy variety at least for my brief time playing is very low, there are 2 archetypes, varying from small mobs to the standard armoured large dude or charging monster.
The tutorial is fantastic and hilarious but that type of writing isn’t brought up again.
I would say wait for more content patches. Vehicles, more enemy types, linear worlds or more interesting objectives would drive up the variety and replayablity
Really wish there was a good Lemmy community for Helldivers, I’ve been back on the “site that shall not be named” to find out updates and see what people are saying. It’s easily one of the best games I’ve played in a long time!
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