Also, Roland’s death in Borderlands 2 just because the game up until then may have some dark-ish moments, but for the most part is still a nigh-brainless looter shooter. Angel’s ark makes you feel like they’ve hit their important-character-death-quota and then Roland dies as well.
There’s a big moment in SOMA that really stuck with me. Not gonna spoil it. Mostly it’s a horror game but it engages with some pretty intense ethical questions and does so in a way that feels very personal.
Oh fuck… I remember getting to “that point.” I was so engrossed in the game that I wanted more and didn’t want it to end. But I was also happy to see how the story concludes.
The Last of Us 2 is the only game to make me cry every single time I play it, ever. It also is so emotionally painful that I genuinely get minor depression after I do my yearly playthrough for at least a few days. I honestly don’t think there’s a game out with nearly as much of an emotional impact on me as that game.
I think the game is full of different emotional triggers. The one that got me was the revelation why the person in question actually wanted to the moon. All the mysteries in the game around weird behaviors and circumstances suddenly made sense and the implication of what the moon really meant to this person made me cry. That was so damn sad. It still makes me cry just thinking about it.
Played that one only 2 or so years after my mother's succumbing to cancer.
That game helped me im more ways than one - fantastic experience, still can hear some of the musical themes of it in my head as I type this out.
I realize this is getting hyper-specific, but party-based dungeon crawlers that are true 3d and not grid-oriented. Really, the only example aside from Wizardry 8 (that I’m scared to try because it looks like way too much effort and investment for a not-great return) is the Might and Magic series circa Win95, and specifically 6, 7, and 8, all built off the same, almost pseudo-3D engine. I can’t put my finger on it, but there’s something very satisfying for me in that gameplay loop of clearing out dungeons via potshots and backpedaling, selling the loot to level and train your party, and moving on to the next one. The push and pull of skirting groups of enemies so they don’t take swipes at you when they get too close, the thrill of picking up fireball from the advanced magic shop and just nuking low-level mooks, the ecstasy of learning town portal and Lloyd’s beacon and never having to think about travel again.
I think part of the reason these games don’t really get made anymore is that they were always kind of a weird middle ground between first person Action-Adventure-RPGs and top down party-based TTRPG engines, and those genres are fully expressed today by a number of games.
Kind of - the customization options run a little deeper in M&M. You could pick up 6, 7, and 8 for less than $30 on GOG. $10 at most for the pack that includes 1-6, and I’d say of those three, 6 offers the best experience.
Omori. Finally understanding what is it that the protagonist has been trying to repress so hard and coming to terms with that. That game took some ideas that are pretty much a cliche in surreal RPG circles, yet the build up and execution around them is masterful. The art and music do a lot to fully convey all the emotions involved. By the end of it all I could feel the entirety of it, and it was overwhelming. I could understand why that affected the protagonist and everyone around him so much.
I’ll throw out the final twenty minutes of Abzu. It’s not one specific moment, more a combination of things that come together to make a truly incredible sequence that sees you doing things inside the game that you hadn’t previously done, alongside some truly incredible visuals and music, it’s really incredibly moving.
From the same devs, I want to say the entirety of Journey. I played through it in one sitting and I don’t think I’ve ever been so engrossed in a game that I forgot the world outside the game existed, and when it was over I just kinda sat there with my thoughts and feelings. It just grabbed me so completely.
For me it was later when the child crosses over. My son was the same age at the time and when the kid says "I'm afraid," I completely lost it. Ugly cried for a solid five minutes.
Final Fantasy 7 when Aeries dies. I was a teen then and it was the first RPG I ever played and the first time I experienced a main character just die and is gone from the game.
I don’t think I experienced anything like that again until maybe Destiny 2 when Cayde died. Little different with that though as they should his death in a live stream about the launch of that DLC. Had a different impact but had to be done since the entire premise of that DLC was getting revenge so couldn’t hide it from the promo materials.
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Aktywne