I seem to remember MS claiming they were opening the “first AAAA dev studio” (The Initiative). Since then, the studio has been radio silent, lost a bunch of talent, and needed help from Crystal Dynamics to work on their first game (Perfect Dark reboot).
It originated as a marketing term for Skull and Bones, right?
Realistically, its a corporate buzzword that is supposed to mean that the game delivers an exceptionally high quality experience, graphically, narratively, gameplay wise…
…but what it seems to actually mean is that the budget and manhour count and development calendar time ballooned to far greater than the original plan/estimates due to incompetent management.
At this point, I propose that ‘AAAA’ applies to basically any extremely costly game backed by a huge publisher that owns many development studios, that has been in development for over 4 years before any kind of release, ie, stuck in development hell, execs convinced its going to be a massive hit such that they sunken cost fallacy other games or even other studios out of existence so they can keep funding their uber project.
With a definition like this, Skull and Bones qualifies, so does Concord and Suicide Squad.
Basically… it doesn’t have to be from a grandiose marketing campaign attached to a AAA game, its more about being stuck in development hell and continuously funded to the point of destroying other parts of the business making it, like a financial cancer.
I second this, great manufacturer. The 8BitDo Pro 2 is my personal preference. It looks like a Playstation and SNES controller did the fusion dance. I liked it so much I bought two: one for my PC and one for my Switch. It has a quality feel to it, excellent tactile response, and feels very comfortable in my hands.
The Ultimate 2.4 has right now bluetooth and hall effect sensors as well. I couldn’t get it to pair with the switch though I didn’t try super hard. It works on Bluetooth with my Android TV but for whatever reason ignores the customized buttons (I keep accidentally pressing the wing buttons on the bottom) so I use the dongle on the TV.
I use the 8bitdo Pro for platforming because of the d-pad makes it feel like a SNES controller. And the 8bitdo Ultimate for games where I need joysticks.
Second this, just get some thumbstick covers. I have the 8bitdo pro, and I’m getting tired of the joysticks peeling off onto the rest of the controller after a game.
I haven’t had drift on them yet, but if/when I need to replace Old Reliable, I’m looking for hall effect joysticks.
Edit: damn, just found out the pro2 has hall effect joysticks
In a game where you can dodge attacks 2x damage makes a lot more sense than 2x health. They could also just increase game speed by 10-20% to make everything more chaotic. More enemies + more drops also works pretty well IMO but a sponge just makes everything take sooooo long. RPGs already often have long battles that can take 10 minutes and making the 20 where you use up all consumables, ammo etc is just bad.
I have been playing Abiotic Factor with a friend. Most fun I have had since lethal company. Really cool progression and the map is just amazing. The new update has a few rough edges, but otherwise good.
As for single player, terrafirmagreg in Minecraft.
You have to beat the game first to unlock it but I love the realism mode in jedi survivor. Lightsabers actually kill like in the movies, but get shot maybe 2x and you’re dead.
This is how harder difficulties should be. You have lower HP, but so does the enemy, forcing both parties to think things through before running in guns a’blazing. If you have to make enemies bullet sponges in order to increase the difficulty, then your AI programming is bad and you should feel bad.
Modern fallout games do difficulty badly. Walked up to one of those boomer guys in fo:NV , he gave me some shit, so I shot him in the face with a revolver. He didn’t fall over dead.
I got a bunch of mods to make everyone a lot more of a glass cannon, but made power armor very effective (and other armor somewhat so). Was a lot more fun. But also there was a lot more reloading because, like, sometimes a baddie would get the drop on me and I’d be dead from two shots.
try fo4 survival mode. you can actually die from a bloatfly swarm if you arent careful, but can also eliminate an entire raider base with 1 well place molotov cocktail
Middle Earth: Shadow of War got it right with one of its later updates. They added a final difficulty that increases enemy aggression, attack power, and perception. It also increased player attack power. As long as you’re not fighting a massively overleveled enemy, fights are hard, quick, and fairly bullshit free.
I’ve been playing Mario Galaxy 2 for the first time. It’s pretty good, but I’m wondering what the hype was about. Perhaps it’s a product of its time in a way, but overall, it’s still a lot of fun. I keep dying at stupid parts, which is really funny. You can tell the developers really pushed their skills to the limits as all of the levels seem like they’re really well done.
I’ve been streaming a playthrough of Ghost of Tsushima, and I recently got to the DLC. I think the game does so many things right, but I have a few minor gripes. Overall, I really like the atmosphere and the world design. The environments are gorgeous.
I’ve been playing Mario Galaxy 2 for the first time. It’s pretty good, but I’m wondering what the hype was about.
Does it feel like anything more than a level pack for Galaxy 1? That was the general impression that I remember. My lil bro beat Galaxy 2 but I never got around to it.
So far, that’s exactly what it feels like. Which is good! But I think it could have been better?
I haven’t seen any Rosalina yet, which is a bummer, and the hub area is less exciting. But yeah, overall, the levels are just as solid as I remember them being in Galaxy 1. The music is definitely a highlight so far. Amazing tunes. And playing the game in co-op is actually kinda fun.
bin.pol.social
Aktywne