Mass Effect trilogy. It has amazing characters, get stories, and the gameplay gets better with each game. Though the first in the series is still my favorite, and one of my favorite games of all time, 2 is considered to be one of the best character driven RPGs in recent memory. Bonus, you can get all three remastered via the Legendary Edition.
I honestly just don’t get the point of these screens.
It lets the game see which controller or input method you are using. This screen was (and maybe still is? I’m not sure.) a requirement for certification on consoles going back to the Xbox 360, when wireless controllers became ubiquitous.
Having to press a single button at the start of a game is a pretty minor complaint.
Personally, I think if I cant just use both at the same time it’s kind of shit. Only a handful of games actually work like that, and it’s insane. I shouldn’t have to go into the settings and switch control types. I should just be able to use them if they’re plugged in, like GTA or BG3.
Wouldn’t that be just as applicable from the interaction with the main menu? When the player selects a menu entry (eg Start, Load, Options), that tells the game what you’re using.
Plenty of games are able to determine what you’re using without having such a screen. The “press any key to continue” screen has been a thing my entire life (born in 85), and it has never been necessary for anything other than simulating the “insert coin” screen for arcade games.
BG3 can use both at the same time, and yet it still has two of these screens. If you’re playing with a controller, it will say press any key then you press a button and it changes to “press A to continue” before you actually get to the main menu.
And it’s even dumber because you can see the game detects your controller before the first logo screen ends when the cursor is auto hidden.
I’m reminded of something that Binding of Isaac does that I wish more games would do: If you’re anywhere in the main menu (even drilled into it), if you just mash the B button/Esc key, it will keep backing out, up to and including exiting the game if you press it on the main menu. I hate games that make me click 3 times and say “are you sure??” when I just want to quit the dang program.
“REEEEEEEEEEEEEEEEE NEVER DO THAT” - FromSoft games
At least Elden Ring added a “Quit to Desktop” option. Any games before that… no you have to exit back to the title screen and be subjected to several seconds of extremely loud gothic chanting before you’re allowed to exit the game. God help you if your network connection is down because it will try to connect to the network for an entire minute before it fails and lets you exit.
Hey just an FYI “reeee” is “autistic screeching” i.e. it’s pretty ablelist/shitty to say. Not sure if you are aware, I only learned that pretty recently.
I’m sorry but what? I’m not OP but that is a record scratch. End of story. There is no ableism even in the vicinity of OPs statement without someone shoehorning it in there.
Sorry, wrong nomenclature. We are talking about the same subject (use of Reee) but I used the term OP in reference to the commenter you responded to. Sorry for the confusion.
My point was that calling out using Reee as ableism is uncalled for, in my opinion, because it is used to signify a record scratch (if this is not general usage and confined to my bubble of experience , I do apologize). Pointing out the possibility for offense when there clearly is no offense implied, and no one stating that they are offended, smacks of white knighting.
I feel like your comment came with good intentions, but to me it seems like unnecessary language policing. It’s a harmless onomatopoeia that could just as easily apply to the unrelenting tinnitus that rages inside of me.
I have never heard of “reeee” being a record scratching sound.
“Reeeee” being a joke about autistic screech, like a lot of old shitty jokes, originated on 4chan but made its way to reddit and twitch and basically any other site where pepe the frog got traction. It eventually got mainstream enough that shows like South Park and I think Family Guy referenced it as such. Search “reeeee” on google or youtube, it’s going to be almost all references to a joke about autism.
Also, correcting someone making offensive jokes isn’t white knighting. It is a good thing that more people should do. Just because someone from the targeted group isn’t vocal in the comments doesn’t mean harm isn’t done. It isn’t the sole responsibility of the people targeted in situations to vocally defend themselves. Informing others of harm they might be doing to others is a core part of building a community.
I worked the 1’s and 2’s for years and I never, ever heard someone say “reeeee” to refer to scratching. And in what world is the above a record scratch? It doesn’t even make sense in context.
pointing out the possibility for offense when there clearly is no offense implied, and no one stating that they are offended, smacks of white knighting. but to me it seems like unnecessary language policing.
You came rushing to the defense of another user. The white knighting is not happening on my end. And what’s worse, you’re defending something that can easily be verified as a bad thing to say. But sure, go ahead and die on the hill of defending “REEEEEEE.”
I made it clear that I am assuming it was not their intention. But language is not all about intention. If you know something is offensive, just don’t say it. It’s not that difficult.
That use of the term was clear. It had no other interpretation. But please keep lecturing me, someone who is on the spectrum (which is not a requirement for speaking up by the way), about how I am White Knighting over a shitty 4chan meme making fun of autistic people.
Your ignorance of a term does not suddenly make it innocuous. Especially not when someone is standing here telling you exactly what it means and you could easily verify it with a cursory Google search because it’s that prominent and known now. But no, instead of trying to understand this you chose to lecture people on what they can and can’t be upset about. I’m sorry we didn’t meet your arbitrary bar.
Thank you for mentioning this. I try/want to but it's so tiring dealing with the crap people throw at me just because they can't stand to ever think about the crap they spew.
Here's a cupcake to help make up for you getting jumped on instead :3 🫴🧁
It should be noted that games that arent verified with proton won’t work until you change a steam setting that enables using compatibility tools on all games. You can also set this per game.
As someone who has never fully clicked with turn based JRPGs, Chained Echoes would be my answer as well, I've been enjoying it a lot. The combat system is one of my favorite executions of turn based combat I've ever played.
Its only a week old, but I would strongly recommend Baldur’s Gate 3. I would warn you, it might spoil a lot of future games for you, by setting the bar so high.
And if you want an equally emersive but MUCH older game,look up ADOM.
Random encounters are a staple of Japanese rpgs, not rpgs in general (and also not all jrpgs have them). There are a plethora of rpgs without them! You will more likely see enemies on screen, and good rpgs allow you options to resolve things without combat (with some exceptions, like certain monsters).
I couldn’t see anyone mentioning so I would add Disco Elysium
Not your typical RPG by any measure, but one of my top favorite games of all time, more focused on exploration and talking/decisions rather than fighting. Also has a unique mechanic where “stats” are connected to mental attributes that talk with the character by offering advice, insight, or just poor suggestions depending on your level :D
I love Disco Elysium with all my heart, but suggesting it to a person who talks with emphasis about combat systems and strategic depth is sort of dangerous.
Disco Elysium is a novel masquerading as a game. If you like that and approach it as such, it can be extremely rewarding, but there isn’t much gameplay to be had.
It is basically a visual novel where you're able to walk around the world and interact with things. The only gameplay is making choices, but there are an incredible amount of choices to make.
Golden Sun is probably one of my favorite RPGs, very deep combat system where in the lategame you will be modifying your character class in the middle of battles to change your movesets and other cool mechanics. Fairly interesting story as well. It has great GBA pixel art and it does have random encounters.
Persona 5 is a turn-based RPG that lots of people who aren’t usually into turn-based RPGs tend to like. Simple but satisfying battles, and a story that would have seemed mediocre if it wasn’t for great music and some cool moments which make it really stand out. No pixel art and also no random encounters.
OMORI is pretty good and has a really good art style. The story is also very good with some very memorable characters and moments, and pretty good music. The combat is simple and probably best described as “not bad”. The biggest downside of the game imo is that despite not being very long (<20 hours) it felt like it dragged on close to the end. It might have random encounters? I don’t really remember.
Overall I recommend Golden Sun if you are able to emulate it or something (not on steam or switch)
For clarification, Golden Sun was mostly 3d rendered models. They purposely made them to have a resemblance to pixel art since they needed it to both fit in a GBA cartridge and screen, and not look ugly while doing all that. Also I believe it is on Switch now if you pay for online and have the GBA emulator (which I personally don’t pay for and never will).
I still replay the series once every couple years, though. Fantastic series.
It’s not on the GBA app yet. At least the first game was announced for the service when they announced GB/GBA for Switch Online, but neither game is available at the moment on that. Hopefully soon.
Fear & hunger will surprise you. It looks like an RPG and it seemingly plays like one, but it’s actually an entire different beast. Lots to understand and to uncover, both gameplay-wise and lore-wise. If you decide to give it a shot, be sure that the game it’s not unbalanced, it just need to be understood.
If you want something less dark and hard, the Mario & Luigi series for GBA/NDS/3DS is crazy fun. The same applies for the Paper mario series, very original and super fun RPGs that don’t really play by the rules
fear and hunger is an immersive sim disguised as an rpg.
the only thing pushing the game further isn’t your characters level but your own knowledge and understanding of the game mechanics and your ability to manipulate them to your advantage but this comes with bashing your head to a wall over and over and over again until you find something that works. it is brutal and not for everyone. the themes are also pretty disturbing so proceed with caution.
Also known as Mother 2. Up to you if you want to try English fan translations of Mother 1 and 3 as well. 2 is the only one with an official English translation. It does a good job as a stand alone game, I played it long before I knew any of that. Back when renting a snes game from a physical store was a thing.
But I have since played part of Mother 1/earthbound 0, and all of Mother 3/earthbound 2. Mother 3 is worth it in my opinion, the fan translation is very good and fits the style of the Mother 2 official translation. I should try Mother 1 again, but after playing Mother 2, it felt like an earlier lower quality version of the same thing. I didn’t get more than an hour in, so it might be worth it further in.
If you haven’t heard of earthbound, well that sucks. Everyone should hear about it. Definitely a must play at least once in any gamers life. It is the very definition of a traditional non-traditional RPG. It uses as well as breaks every convention. It’s exactly what you expect, except totally not what you expected.
Basically, it’s a type of parody of the genre, while also being one of the best games of the genre.
Have you heard of Hardspace: Shipbreaker? If anything it’s the opposite of a crafting-building game, it’s a disassembly game! It’s set in space and has a nice plot about corporate greed. And you have to manage your oxygen in space, so arguably it’s like diving, haha.
Another game I liked that’s made by a small studio is Carrion. You play as a The Thing-esque monster that has to kill, grow, and solve different puzzles to escape the lab it was created in. Very gory but fun.
Outerwilds is a beautiful game and quite short, try to go in as blind as possible. It’s space archaeology.
Gris is an art game that’s about 3hrs long. Very pretty, very zen.
Into the breach, is a puzzle game (chess vibes) where you are time travellers saving the world from insect aliens. has a long time to beat, but play sessions are fairly short. I think it’s a great game for when you are taking short breaks between something else. it might be a tad too on the roguelike side for you, but it’s primarily about solving puzzles.
Carrion is a puzzle-horror game that took me about 5hrs to beat, it’s extremely satisfying
Nauticrawl is a very esoteric game, you pilot a sub at the bottom of the ocean and have to learn from scratch how to pilot it. If you like doing stuff with no instructions you’ll enjoy it.
Not for broadcast is a shortish (~20hrs) game where you control a live action broadcast and get points for how well you do cuts… or censor people
Superliminal is a 3hr puzzle game that plays with size and perspective.
Witcher 3 is perhaps a good option. The combat style is relatively complex I’d say, and quite fun. The story is very engaging and super well written. And it’s available on both Steam and in fact on Switch too. I’ve played the whole game on Switch, and it runs well.
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Aktywne