Chiming in as a parent. My kids are MOST social when playing video games. They hop online with their friends and they chat and laugh and bullshit with each other.
The case against video games was created by people who think staring at the TV until they fall asleep is a good night.
Yes! studies have found that increased hours of gameplay can be associated with higher feelings of loneliness and anxiety, potentially indicating a substitution of social interactions with gaming
I really think Genshin is awful on mobile. Even with a high end phone I had extremely bad performance. I haven’t played Honkai so can’t say anything about that.
To be fair I wouldn’t recommend Genshin at all, I’ve been playing since launch and there’s a lot of FOMO, so just by starting now you already missed many things that will never return (like weapons, events, etc).
I really liked the Nier Reincarnation game and played full f2p. The story telling and the soundtrack is beautiful. The game will be closing in the next months though, which is really sad. :(
I would say just don’t start one, these gacha games are probably not the best to start with from the beginning with it’s fomo gacha mechanics and at the same time they want the player to login every day.
But if i have to say something. I don’t know Honkai Impact or the boy game. Between Genshin and Hokai Star Rail, i would say the second one is a better game, but at the same time they quite different. Genshin is an open world exploration action game and Honkai Star Rail is liniar and Turn based. All of these gacha games are extremly grindy.
Problem is that even on a premium product, cost is gonna be a factor. Well, and weight.
I can think of a bunch of features that could be supported in a controller. Problem is, not everyone is gonna want everything, and if they put it on the thing, everyone is gonna pay for it. On the XBox Elite Series 2:
Force feedback thumbsticks: No (I’m not aware of anyone that makes these, but force feedback joysticks were once a real thing, useful with flight sims simulating pre-fly-by-wire aircraft, like the Microsoft Sidewinder Force Feedback 2)
Gyro has been present in Sony controllers since Dualshock 3. All of the Nintendo controllers I ever used had it. Steam deck has it. I honestly assumed it is a standard feature.
I‘ve have a PS3 and PS4 and can‘t think of a single game that uses this feature. When I say widespread I don’t mean the hardware, but how it is implemented in software.
I decided to buy a good and expensive controller for my PC for the first time,
It‘s not exactly a widespread feature
Gyro has been present in Sony controllers since Dualshock 3.
Not many PC games natively support gyro, however, because most controllers that people have on the PC don’t support it.
Yeah, it’s an input that you can use to rig something up with Steam Input or some sort of macro software, but if you don’t have a large proportion of the userbase with hardware support, game developers aren’t going to put resources into native support, and without native support, most people won’t use it, and if most people aren’t going to use it, not a lot of incentive for game controller developers to support it.
I kind of wish that there were some kind of standard, cross-platform, open-source software package that you could have games hook into on one end and controllers on the other, have a developer-provided profile, but let the package provide some kind of profile that does something reasonable for an arbitrary controller (or multiple controllers, think HOTAS) if the developer doesn’t, and let game controller developers and players publish control scheme settings for games/controllers. Steam Input is kind of the closest thing to this, but is proprietary and tied to one distribution platform (Steam), which sort of sucks.
The sex toy crowd has something like this going on with buttplug.io – which, ironically enough, can actually support linking games to game controllers with vibration, not just sex toys, but for some reason we haven’t managed to get there with normal, actual game controller input. I kind of wish that given that they have their shit together enough to actually get something like this out there, that they’d rename the project to something uncontroversial like GameIO, support hooking up games to arbitrary output devices and input devices, and then expose an input layer to games. Have the option to use the game’s provided profile by default, but also use a custom one.
Steam deck has it.
The Steam Deck is successful for what it is, and maybe one day it will have enough market share to be able to really drive game features, but as things stand, it’s something like a percent.
If you crunch the numbers and assume the Deck does indeed represent 40% of Linux users, which make up 1.97% of Steam users, then the Deck is used by 0.78% of all Steam users. That’s the exact market share number for the Deck APU in the GPU survey, which means at least these datapoints are internally consistent.
That’s maybe the largest single bloc of people using a single specific non-mouse/keyboard input device on Steam, but it’s still a very small portion of the overall PC user base.
All PC games support gyro if they’re played with SteamAPI and the controller has gyro support. You can configure it however you want, it’s just a controller function being bound to an input.
You can even add gyro support to games that never had it, like PS2 and GameCube games. Because, again, it’s just a method of input.
It’s not widespread BECAUSE Microsoft refuses to include it in all their controllers. It’s been a standard in Sony, Nintendo, and even some 3rd party controllers like 8bitdo.
bin.pol.social
Aktywne