Witcher 3. The scenery there is just beautiful. And you get your first beautiful scenery pretty much immediately in the tutorial, just go to the balcony in your room and look.
Monster Hunter World is five years old and holds up great.
bask in the sun halfway up the Ancient Forest with a Tobi-Kadachi (giant white electric flying squirrelsnake; chill until you hit it)
climb up to the top of the Coral Highlands cat colony and watch the sky jellyfish float by in the sunset
share a hot spring with snow monkeys in the Hoarfrost Reach
They did a great job of making the maps feel like a living system that goes on while you’re not there. (Sadly, this is much less true of the newest MH game, Rise, where the maps are full of traversal puzzles but the wildlife pretty much all exists only to attack you.)
Inside and Naissancee have a lot of moments that just gave me a huge sense of awe. They have some really haunting, yet beautiful scenes.
Thumper just makes me constantly question how the hell the devs made the game look that way.
Half Life Alyx is weird because it didn’t so much blow me away with the huge things as it did with the small things. There’s so many small objects and details everywhere that stand up even when you’re physically shoving your face into them.
Chicory is an artistic top-down Zelda-style game that is not only adorable with its cute characters and world, but it also invites you to add color to the world and give it your own touch.
The worst part of the game? Interiors, because of lack of RTX lighting, it will never look anywhere close to amazing, unlike the magnificent exteriors. Oh boy, have I lost myself in nature in that game…
Firelord is an old one but gorgeous. Chicory is pretty, in a colouring book sort of way. Child of Light and Forgotton Anne have fairly similar aesthetics but are both lovely.
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