I mostly play strategy games for enjoyment - and against the PC - so for me the slow pace of turn-based is perfect. I don’t like to be stressed when I’m playing something to relax. That’s why Civ is my go-to when I’m in the mood.
It doesn’t help that I also don’t have the hands or brain to juggle everything in an RTS. I’ve tried several and they look fun at a glance, but at the end of the day I can’t put out adequate APM to actually have fun with them.
Kind of sounds like rocket slime. I looked up games like that and found this. Older than a couple months ago but maybe keeping on the trend of rocket slime like games will help you find it?
Thanks! Not quite. The tank in the game I had in mind wasn’t mechanical…I think…it had a more organic feel to it. Like, one would look like a turtle, and another would look like an insect. And it was always a top-down view.
I played the crap out of the OG Warcraft games, and thought online play would be fun, but I realized that I play at far too chill of a pace to stand a chance, but strictly turn based tactics games are teeth-grindingly slow, and even if I’m enjoying them, I still eventually get bored and quit.
The new Terminator RTS can be pretty difficult but you can just smack space to pause and asses the situation, issue orders, and then in pause. It’s got a little jank to it but it’s a really good RTS with some survival/scavenging aspects and some branching objectives.
Dark Souls 1 and it was Chaos Witch Quelaag. I don’t know how many times she killed me, but it has to have been over 20. I got destroyed over and over again.
I like both, but from this perspective my favourite so far has been BSG: Deadlock, with its simultanious turns. It lets you think and skips the gimicks of normal turn-based games.
Very disappointing if the only reason is competition. I don’t really think that any Obsidian RPG is going to sell gangbusters, and there’s not really any competition within the space, so if this is just Microsoft wanting to pad out their release schedule to keep people hooked on Game Pass, that’s scummy as fuck.
Hopefully the extra time in the tank prevents the typically Obsidian jank from creeping in at least.
Whether or not theres competition in the genre, putting a release around the holiday schedule is usually a bad time for your game unless you are a top name in the industry. The most famous case being Titanfall 2 being sandwiched between CoD and Battlefield with Gears of War, Final Fantasy, Pokemon, and South Park releasing at similar times too. Titanfall was drowned out by relevant and irrelevant competition and was likely the best game in that holiday season. Simply delaying it to January could have been the difference between being forgotten and the next biggest franchise.
I mean, even despite that release date, Titanfall 2 sold 4 million copies that holiday season and is certainly remembered today more than Battlefield 1 or CoD: Infinite Warfare. The franchise has managed to continue through Apex Legends. Maybe delaying it would have caused it to sell a little bit better initially, but I think positive word of mouth gave it much longer legs.
Also…is anything actually releasing later this year that’s worth pushing back for? Especially in the realm of RPGs? If anything pushing it back is going to cause it to conflict with Dragon Age Veilguard, which is also looking to be released very late 2024-early 2025, and is realistically the closest competition Avowed could run into. There’s basically no other RPGs releasing this fall, so who’s to say that it wouldn’t get a ton of attention by being one of the only options in town?
Most games these days have short marketing cycles. If you’ve played The Outer Worlds or Pillars of Eternity, you’ve got a very good idea of what this game is.
One is a first-person real-time RPG, so if you want to know what it plays like and what the size of that game is, it’s The Outer Worlds. If you want to know what kind of fiction and tone it’s set in, or what the mechanics of certain spells are, your point of reference is Pillars of Eternity.
For those that want an RTS game that doesn’t require a high APM, I’d recommend Supreme Commander Forged Alliance (FAF) and the Sins of a Solar Empire Games (which requires an even lower APM).
FAF absolutely benefits from action spam, to the point where it breaks the game balance.
T1 assault bots lose to T1 tanks, and they are supposed to because they are half the price and much quicker to build. You can dance them around if you click enough and they will dodge the tank shells… a few micro’d bots can then defeat 10s of tanks. That swing in mass efficiency is already enough to decide the game on maps smaller than 20km.
RTS will always benefit from intensive micro because time is another resource. Doing more actions, assuming they are of positivity utility, gives an advantage over an opponent who does not.
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