Just bought it without any problems and fired it up. I like that two-factor authentication is the default. The game runs quite well on my Linux Mint desktop, with really no problems at all so far. Of course, this is Early Access, so I’m sure there will be plenty of bugs here and there. But so far, it’s a good experience and I’m having fun with it! :)
Good to know it works well in Linux! I was afraid after Riot acquired the game that it wouldnt get a native Linux port or have extra hoops to run through Proton.
I agree with the truck mechanic. The map would have been too big without them. I also would have been cool with a fast travel mechanic from one unlocked safe zone to another.
My biggest complaint was arrow retrieval. It’s not just me, but it’s either bugged or only working worse than DL1. Arrow retrieval for me is 1 in 20. I loved DL1 bow/arrows. I’d run around and gather a big group, jump up somewhere high and rain down headshots, and retrieve most if my spent arrows.
Yeah, I wish they'd almost went with a fast travel mechanic with safe zones, instead of the truck mechanic. Since Safe Zones are sprinkled just right across the map, and grant you access to most of the world. Though, I do feel the driving immerses you in Castor Woods and makes it easier to cover massive distances.
Projectile Retrieval is a mixed bag for me, sometimes I could retrieve just about every crossbow bolt I shot. Other times, barely any of them can be retrieved, especially in stealthy situations you should get more back. I find it deeply annoying and that needs to be tweaked; I also liked to reach fairly high spots and rain hell on the Infected. In most cases Dying Light 1 basically gave you all your arrows back; Dying Light: The Beast it feels closer to 30% of the time, you get a projectile back (I ran a crossbow).
I will admit to enjoying splatting zombies as I drive through them. If they brought the parquor/fighting challenges back, I’d probably seek out the driving/splatting challenge.
The Parkour and Fighting challenges were so much fun in the original game and Dying Light 2; it gave me an objective to follow post game, trying to improve my parkour and combat skills. I hope that they do bring them back at some point.
As for running over the Infected, yeah, it's fun especially when you unlock the skill that increases truck durability! Suddenly stopping and running over virals that fly off the truck is also super fun.
I love steam as much as the next guy but monopolies are bad and we should support other businesses when we can. When Gabe dies who knows what happens to all the steam games you “own”
I just read this to my daughter and she pissed herself laughing. We beat the game together and said the same thing at the time. Terrible parents, and annoying as shit. They literally tore apart their daughter’s favourite teddy!
So this was the point where i was really perplexed. I wasn’t the biggest fan of the game, it was fun and i liked parts of it, but for me it was just not really challenging enough as a platformer or whatever. So playing it, i at least hoped that the story would be good. But they were just complete dickheads. I thought they learned something from the teddy, but they were just hiding it? They are either horrible parents or the writers are.
I think the writers may have read the feedback afterwards. There’s a nod to it in Split Fiction (much better game), where the same elephant can be found on one of the early levels. If you destroy it, you get an achievement called Rose’s Best Friend with the caption “You made her cry”.
I fear that early access will kill this. Sure it will provide some money that might pay for the rest of the development, but streamers will play it now - der that it is literally work in progress in vast parts and maybe take another look once it finally releases, but the hype will be gone at the release.
I wouldn’t be excited. The reason Hytale exists in the first place is because Mojang blocked server microtransactions which effectively killed the income of the Hypixel server. They’re also planning paid mods, paid cosmetics and minigame MTX (whatever the fuck that means). I think there’s a legitimate concern that the game is going to end up heavily monetized and it’s going to turn into a meta-game platform like Roblox.
But if your want to be excited about Minecraft “clones” there are other choices. If you’re looking for something more action related there’s Allumeria which is aiming to be like a 3D Terraria. It’s not out yet but there’s early access planned for 2026. And if you’re looking for more a more survival experience there’s Vintage Story. I will 100% recommend Vintage Story to anyone wanting an actual survival game and not just survival elements that turn into mindless busywork 1 hour into the game. There’s so much work that goes into almost everything you do in Vintage Story but you’ll feel so rewarded for putting in the effort. You can spend a whole year in game and every in game day have a goal for the day.
Delphine from Skyrim. Mostly because I wanted to like her. I get why she is a paranoid mess, and if I held a grudge for every NPC that sent me on a stupid pointless quest this list would be miles long. It hurts because she was supposed to be on my side. One of the few people that was with me from the beginning, who actually wanted to find out what the heck was going on with the dragons.
Her ultimatum made me FUS RO DAH her off the top of Sky Haven Temple.
Parthuunax was a mass murderer and loyal soldier of alduin before he had his “come to Jesus” moment. If you knew about a former concentration camp commandant living in Argentina, and he was dedicating his life to feeding orphans the last few years, would it be racist to turn him in to the authorities?
If its clear they’re making amends and have completely changed their worldview and it had been thousands of years and the punishment is death… No I don’t think I would.
If they haven’t taken responsibility for their actions they haven’t made amends. Also, I suspect paarthunax is biding his time until the LDB dies and there’s nobody who can stop him. Thousands of years is nothing to an immortal, what’s a few decades more?
What do you call the way of the voice and leading the greybeards?
His actions and words clearly indicate to me he has changed, literally the only reason Alduin was defeated both times, this argument is silly. Why didnt he take over the entire time after Alduins banishment if he was just biding his time.
Edit: to use your comparison, if said Nazi turned on the Regime, literally taught the allies everything they needed to know to defeat Hitler, was instrumental in their defeat, and then proceeded to spend the rest of their life dedicated to undoing the damage… Yeah I’d say that’s clearly a change of heart and at the very least they shouldn’t be put to death lmao.
Dying Light: The Beast is a continuation of Dying Light's story, it's set a year after Dying Light 2. It was a supposed to be a DLC, but the scope quickly expanded, and Techland decided to make it game instead! There is Co-Op with friendly fire, but there isn't specifically a PVP mode. Dying Light always leaned towards Players VS Environment, despite having friendly fire enabled during Co-Op sessions.
My problem with the Forerunner stuff in Halo 4 is the same problem I have with all the aesthetic changes in 4 and 5 - it’s extremely busy. 1, 2, and 3 have a sleek and simple design language that makes it very easy to tell what’s happening in chaotic combat. The vibrant colors and shiny materials even give Halo 3 an almost heroic fantasy vibe. They deliberately went the other direction with Reach to enhance the grim tone of the game, but environments are still relatively simple so that enemies stand out. 4 and 5 put excessive lines and greeblies on absolutely everything. It’s all so packed with details that you sometimes lose enemies in the background and it can be difficult to tell what you’re looking at.
That was another complaint I had about 4 and 5. It’s just too busy for me to pick out any enemies. I thought it might just be a me thing with my lack of glass but it’s reassuring to here someone bring it up
I recently replayed 4. Although I kinda like the gameplay, I found the story to actually be pretty boring. I like the Didact as a concept, but he’s incredibly underused imo. The Prometheans are just incredibly annoying to fight, and Spartan Ops gets very tedious because of them.
I like some things like the added sprint (fight me, if any game should have sprint it should be Halo, at least in campaign) but another thing is that the story feels so incredibly short. Like it ends right as it’s about to get good.
I will say the Spartan armor and elite designs have grown on me since it first came out. It does make me want to replay Halo 5, and I am disappointed that it’s not going to be brought to PC pretty much ever.
I like how Reach handled the sprint. You had it, but you could swap it out for a different power up like the older games. It felt like a balanced way to handle it.
I can’t say I share the same fondness for the armor though. It’s more of a personal thing though. Something about the armor feels very clunky to me
It definitely is clunky, but I feel like if you look at designs fairly closely you can see some evolutionary jumps. Maybe not with some helmets like Hazop, but you can with others like Rogue and Recon.
Imo I kinda liked 4’s version of sprint. It was there, everyone had it, but it was limited and had a sort of cool down similar to other armor abilities. I do also like the gameplay of 5, with the other added Spartan abilities like slam and clamber; imo it made me feel like a lethal killing machine moving around the battlefield.
Halo4 is really weird. Forerunner design became all busy and plastickey (the plastic aspect is due to the material/shader and the business comes from stark changes in the design language). The new enemies are not interesting in terms of behaviour and the new weapons are literally the old ones with a slightly different appearance. Also for some reason the game starves you of ammo and weapons dropped to the ground disappear after a few seconds, which makes legendary… a legendary slog.
Yet they did something really cool with Cortana and Chief. But that’s not nearly enough for me to ever want to replay it again, which is a terrible thing to say about a Halo game…
You kinda need to play it with bandanna to enjoy it. But even then, anytime you die after you’ve gotten some nice weapons from enemies, you have about 10 seconds to run over and pick them up before they’re gone.
I don’t mind the loadout system for Spartan Ops, but I can see why they’d be a pain in the ass to deal with in multiplayer.
The updated Forerunner architecture designs seem directly lifted out of Tron. I can’t imagine it’s a coincidence that Halo 4 released just 2 years after Tron Legacy.
Speaking of the weapons. I absolutely despise using the forerunner weapons. Like. The UNSC Weapons and majority of the covenant weapons control fine, hell, I’d say a few of them control really well. But then the Forerunner weapons feel like they have no impact. It’s some sort of combo of how the Forerunner enemies are and the lack of any sort of haptic feedback.
Maybe it’s just a me thing. It did take me a while to figure out the needler actually needed the shields to be down to explode. So maybe I’m missing something
I’ll have to replay Halo 4 at some point. I remember liking it more than most people seem to, and I probably would have rated it like a solid 7/10. Not amazing, but not quite mediocre either.
Then again, I haven’t played it since it first came out, and I was far less critical of games back then.
I imagine I sounded a bit harsher than I meant, but I did somewhat enjoy Halo 4. It’s not the scum of the earth I hear people say it is. But it’s definitely no Bungie Saga either
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