2-5 times a year I get really into Enlisted. It’s a really grindy free to play game, it feels like 90% of my teammates fail to work toward the objective, and every other round there’s an enemy player that paid for overpowered equipment wiping us out.
But man, it is a thrill to charge through whizzing bullets to get into the midst of the other team before firing round after round from a lee enfield bolt action. And if I am playing with friends there is constant strategic and tactical chatter that makes it so engaging.
Hah! That game is such a mess. It is so ridiculously mismanaged I doubt it will ever leave beta. There’s no matchmaking, most of the lobbys are 50%+ bots and the bots are laughably bad in all the worst ways, every single update they break something and introduce new bugs so every update has a follow-up “oops” update trying to fix what they broke. Oh man I could go on and on but despite everything the actual gunplay and the buildable spawn point tactical meta game is actually very fun.
Oh and the community! A janky Russian f2p with low moderation? Yep. It’s bad. Really bad.
It is definitely my guilty pleasure game. It’s full of bots, noobs and console players so just being half decent is enough to make you feel like Rambo out there. I’ve introduced 2 friends to it and they laughed at me for playing it. :(
Anything from Paradox, but right now it’s Europa Univeralis V. I really like some of their grand strategy staples, even if it’s an abusive relationship where they sometimes release updates that make the games worse and annoy you into buying overpriced DLC to make the last update slightly less bad. The new Crusader Kings 3 DLC is excellent, though. I hope they do more like that.
And same with consumers. We aren’t a charity throwing away money for no reason. We actively seek out discounts to get more for our money. We want discounts to be given priority.
UUhhhh no? Steam doesn’t automatically change games’ visibility if it’s never on sale; it makes games on sale more visible, which encourages Devs to put their games on sale, meaning people who have never seen your game have seen it and might buy it. So in the end, MORE People have bout the game than would have otherwise, and if set at the right price, the Devs still get their cash and now have a larger market. I’m so glad I took Microeconomics in High School :)
And maybe if you studied beyond highschool level you would be aware this is a well studied thing in economics. If you sell a priority service and there is a limit to the resource in some way you are shutting out the people that don’t pay. Like its the same problem as dating apps that sell priority matching, if enough people buy I to it you either have to buy into it as well just to get a fair chance, or except you will never get seem.
Yes the Devs that buy into it get more sales. The entire point is it works for those people, if it didn’t they would have no reason to buy into it. But the people who don’t buy into it are then inherently disadvantaged.
Why would consumers want the store to not prioritize giving visibility to games on discounts during sale events?
If people want to discover games they can go to steam queue and see what is recommended that they may be interested in. But, the last thing I want a company to do is hide sales for me and pushing full retail products.
That to me would be anticonsumer. Might not be what sellers want, but visibility to discounts so my money goes further is what I want as a consumer. I go as far as using isthereanydeals to check to see if other stores sell for cheaper than Steam and alert me to targetted price drops.
That works when we’re talking about big businesses and AAA games, but the problem is when we consider indie developers, who struggle to get attention so are pressured into putting their game on sale when they don’t want to just get some attention.
And why would consumers who are trying to get the most value for their money care about that financial aspect? They aren’t a business. They are consumers looking for deals. Not to be paying full price for games as an act of charity. Many look at the store because they are looking to see what is discounted for the day. And wishlist and use deal trackers like isthereanydeals.
People who get hyped and preorder are the ones willing to pay more because they value first access. After that its mostly value based consumers left with different price thresholds. If you want the full price paying demographic you have to front load your marketing budget before the game launches.
Its like you want the store to be advertising old full priced games and suppressing sales which is the opposite of what consumers want to see.
And why would consumers who are trying to get the most value for their money care about that financial aspect? They aren’t a business. They are consumers looking for deals.
Sure if you don’t give a shit about other people, and then you can use the same logic to justify sweatshop clothes and any other shitty businesses practice you like.
You consider sales to be equivalent to sweat shops?
So do you go out of your way to avoid sales and pay full price for everything?
Anyways, pretty confused why you expect the store part of a business to not prioritize promoting sales, since that’s what consumers want in that section. The discovery queue is where titles that might be of interest is shown without regard to discounts. Its like going to the mods section and being upset there’s only mods being displayed.
Sales page prioritizing visibility to sales is coercion? Damn everything is coercion then. You must hate sites like isthereanydeals deals with them encouraging coercion. And sites like pcpartspicker encouraging coercion showing discounts. If only consumers were kept in the dark about sales. Must fill you with rage using visiting places like GOG too and seeing them showing games on sale or any site for that matter showing sales.
Again you’re only listen to a part of what I’m saying to make it more convenient to argue against.
Pc part picker is not a distributer with a functional monopoly on the pc hardware market, nor are AMD Nvidia and Intel small indie teams. That’s the key here.
Steam use their position as THE retailer of PC games as leverage to make small indie Devs put their games on ridiculous sales even when they don’t want to, just to get featured, in order to benefit themselves by being the place that has the crazy sales.
If you want a more apt example think of companies that use unpaid or underpaid inters for work in return for “the exposure” it’s very similar and widely considered exploitative.
Damn GOG is evil too for leveraging their platform to show sales? I didn’t know sales were so evil. Maybe consoles…oh no sales are everywhere being promoted. The horror. Can’t escape it. Where is the sanctuary where everything stays at retail price.
Honestly this sounds like some logic EA or Ubisoft CEO would make up to try to push the idea of sales as evil so games stay at retail prices longer or go up in price.
There are plenty of examples to the contrary of this. In particular, I know that factorio has literally never gone on sale on principle, and has only ever gone up in price upon leaving early access. Despite this, it shows up with some regularity in the store.
It’s certainly the case that Steam can be a rat race for developers to get attention, but I don’t believe your framing is accurate.
I thought about mentioning factorio in the original comment, but yeah as you say there is some exception, factorio. Being wildly popular and the game that more or less birthed an entire genre helps and even if you don’t play the same game it’s still entirely possible to succeed through word of nouth. But for less popular indie games it’s still true.
I never buy games at retail price anyways, so I do kind of get it past launch. I don’t care about buying a game until it is on sale and its a big part of why I wish list games to keep track of when they go on sale to see if its hit the price point I want.
You mean the game will only show up in the list of games that are available on sale if the games are actually in the sale? Because that’s just literally how that works
Wow, it’s like people want the games that are part of the big sale going on! How are you twisting the ability to sort by what’s on discount into being evil?
Because the big sale only happens because steam presses Devs into it in order to get promoted. So Devs that don’t buy into the sale, get sent to the back of line.
Escape from Tarkov, but single player (SPTarkov, not the paid upgrade). Lots of controversy surrounding the game, but I quite enjoy it playing at my own pace and difficulty
I remember an ad for Half-Life that was like “Most shooters just have you run and shoot, but Half-Life will make you think.”
It did not. The puzzles weren’t anything a toddler couldnt solve in 2 seconds, there are barely any of them anyway, and most of the game is just running and shooting.
I try to be careful where I play it because the character designs are pretty uh… well the characters have huge personalities, usually. That’s not why I play the game, but I recognize some people have more of a problem with that than others so I try to be respectful about it. Also, NIKKE is a mobile gacha game, which a lot of people dislike. So I would say it counts as a guilty pleasure, although I don’t really feel guilty for playing the game.
For me, I don’t really spend money on it. Except for their two collabs with Neon Genesis Evangelion and one collab with NieR, because for me it is literally the law that I pay at least a little for IPs I really like. I am not a Whale (Richard Nixon impression lol), I am not even a Dolphin(?) I think I am called a Minnow. Whatever they call a basically F2P player that spends so rarely they might as well not spend at all. Besides, I have played for 3 years and only spent $60 total, I think that’s a pretty good deal so far.
Anyway, I like the gameplay. I realize to some people this might sound like I am saying “I read Playboy for the articles,” but hear me out.
When I was younger, I really enjoyed going to arcades. In the tail years of the arcades, newer games started to pop up, among them being lightgun games. I really enjoyed playing Time Crisis and Lethal Enforcers, and later on playing Silent Hill The Arcade, Alien, Terminator, and others. It was fun while it lasted, but now arcades are dead and game developers don’t really make those kind of games anymore. Beside my home arcade cabinet where I emulate the older games (and get a worse experience because I have neither the pizza grease and cigarette smell, nor the different shaped controllers), I don’t have new options for lightgun games these days. Then NIKKE came out and the gameplay was close enough for me that I felt that same fun of a lightgun game. I enjoy my time with the game mostly because it reminds me of the fun I had in actual arcades with lightgun games.
Final Fantasy VIII impressed me in my childhood and since then I’ve finished it 4–5 times. The story is a bit of a mess and doesn’t make sense sometimes, the fighting mechanics are peculiar, but the game is very dear to my heart. Thinking about giving it another go now, ha!
Far Cry games at least until 4. I like mindlessly collecting 300 map markers sometimes. Funny enough, I don‘t like 5 cause there doesn‘t seem to be a collectibles map that lets me just move up and down the map collecting everything lol
Fortnite. No story to catch up on, no true goals besides winning, no long-term strategizing. I’m sure PUBG is the same/better, but my SO is entertained by the cartoonish nature of FN. It brings us excitement when I’m close to winning. With the introduction of zero build, I fair well. I used to feel more guilt for it being a “bad” game and for not giving time to the betrer story/campaign titles, bur you know what? I’m tired and my time is limited as an actual adult. I’ll take my dopamine where I can get it, thank you.
I’m replaying Ace Combat 7 right now. I can’t believe how bad the writing is. I played it in 2020 and had a grand time with probably 6 runs for the various achievements. Turns out, I remember basically nothing of the story. It’s definitely amusing to revisit the AI story aspects now that “AI” is in full swing. I guess AC5 set my standard for AC stories, but maybe that doesn’t hold up well either. Regardless, I’m in it for the fun, respectable flight physics. Just don’t ask me where I keep 144 missiles stored.
Well certainly it had a lot of bugs. I remember there was one that bothered me when I first bought it, though that was fixed and I think more were fixed than you seem to imagine. Also being re-released on every platform hardly makes it a bad game, and special editions are only an issue if you’re buying multiple copies I’d say. All the bugs aside though I’ve never heard someone call it a bad game exactly.
I used to buy Steam games without a care in the world. Now to spend even 5 bucks I make myself go through a quality control checklist so vast it would impress a space shuttle commander. There's just been too many abandoned games, terrible sequels, fake reviews, unnecessary game launchers and disappointing Steam sales. That's not to say there isn't still an excellent bunch of games on there, but they're all hidden deep in the forest and I have to go sniff em out like a basset hound.
Well ok but I did say it was long. Tbh, my checklist is almost a minigame itself now 🤣
So once I've found a game that looks interesting, I do the following:
Google video search for the game's title and filter to past week, then month, then year and that shows me how many people are actually talking about this game right now and who's doing the talking.
I look at the Steam reviews and initially filter to only show negative ones. I find it's a lot easier to see if the game's been review bombed that way. Also, a lot of negative reviews complain about features I find positive so that's helpful too "This game was way too easy! I finished it in 30 hours and I still had all my hair at the end, harumph!". I also check phrases like "Abandoned by the devs" or "Yet another asset flip" or "Beware! The EULA is a privacy nightmare".
I then switch to positive reviews and read the short ones. The dissertations are just way too much detail at this stage (or any stage really for me).
At some point early on I check the Steam update history. If the last update was years ago I factor that in. I also try to keep on top of relevant news like that time the entire staff of Annapurna Interactive quit, making a sequel to Stray unlikely.
Also, if it hasn't had that many recent updates I'll join the Discord and see how active that is. That's usually so revealing. Often in a positive way like with the G-Rebels devs.
Then I go through my top YT game reviewers like Raptor, Scarlett Seeker, Splattercat Gaming, Orbital Potato and Nookrium and see if they've talked about the game.
I look for the title on Allkeyshop to see if there's a cheaper EU unlockable Steam game key available.
I check for trainers in case I need an escape hatch if it turns out to be too grindy or tedious but still worth playing.
If all the searches have been positive so far I'll wishlist it around this point. If there's a demo I'll play it. If it looks amazing from the start I'll install the demo after looking at a couple of gameplay videos.
I also have a 21:9 monitor so I hop into the Steam discussion group for the game and look for confirmation that it's compatible.
If it's too expensive I'll check SteamDB and look at it's price history. My personal limit is <7 bucks for an old game and <18 for a relatively new one (unless something exceptional suddenly appears like Eriksholm).
I'll check if there any Steam sales coming and if the theme is likely to match the game I'm looking at.
I really do actually do all this by the way. It's the only way I've been able to get more sensible about the games I buy.
Actually that’s not a bad list at all. But reading this I am asking myself: isn’t that more a list to detain YOURSELF from adding too much on your pile of shame :D
Oh yeah definitely :) Also I've noticed there's kind of a new feeling of satisfaction when a game does somehow make it through this assault course and I buy it finally. It feels like an achievement in itself.
I would throw in isthereanydeals and gg.deals into the mix. Those provide good historical tracking of multiple stores for games, so you can really be sure you are getting the historical low during a sale.
If I spend a fiver on a game and it entertains me for two nights I still consider that fine value to entertainment ratio. If I went out somewhere in real life with the boys I’d be spending a minimum of $50 and that’s for a single night out. So I buy a lot of indie games in the $5-10 range without much guilt over it. Weird single-dev projects with pixel art and a 5 year span in early access are my favorite kind of art.
Now if you’re asking me more than about $20 for your game then yeah the quality control checklist comes out. But my standards are much lower for the $10-tier and I’ve found some really good games in that tier. Not ones that I’m still playing, maybe, but ones that I had a good time with for a few days to a few weeks and that I remember fondly.
I’m more of the just stick to the indie goats type of guy, those which give you unlimited replay ability, but reading your comment made me fondly remember Yes your Grace!
A little game which i got through in two days and probably never touch again but absolutely loved. It made feel more like a King (of a really small realm) than a crusader kings or civilisation.
I pretty much only buy games that are either very well-known to be good (famous on the level of Skyrim, Stardew Valley, etc.), or that I saw a “let’s play” of.
I’ve started just waiting a bit. If a game is actually good, waiting a few months won’t really matter. If the game is dead by then, it was never worth the money in the first place.
Same. I’ve got a huge library of rpg games I can play, don’t really play games that I need to have day 1, I just watch a few hours of someone play it and I’m good.
No man’s sky did make a full 180 recovery though, I bought it after the fix for me, my kid and some friends so we could play together.
Man I really want to get into Mechwarrior but I’m just so ridiculously bad at the game and I have no idea how to get better.
I’ve tried to begin the MW5 campaign three times now and I’ve been priced out of existing every time, I take way too much damage and my repair bills vastly outstrip my income. Combine with having to spend hundreds of thousands of credits in travel fees to get anywhere and I’m very quickly even more broke than I started.
Just for kicks the other day I set up an Instant Action for testing purposes and I brought two Atlases, a Highlander and an Archer to some random backwater mid-difficulty mission and still barely limped out of there alive, with the Highlander and one of the Atlases downed. That’s just shameful.
Play with keyboard and mouse - makes hitting things much easier. Redesign all mechs to have max armour. For most of the campaign bringing as many SRMs to the field as possible is good. Focus fire with your lance mates - makes them much more effective. Remove JJ - useless. LBX10s are great. Remove useless single LRM 5s and 10s from most things - put a lot of lrms on mechs with good quirks - Archer, Longbow. Keep moving, ideally always at least 45 degrees to your target
I only played up to MW3, back then the meta was maxing out on armor and medium range lasers. Go in close , aim for the opponent’s leg, shoot. Your mech powers down from the heat for a couple seconds, but the other mech is out of the action. Proceed to one-shot almost every opponent.
I tried MW3 (I think?) but never figured out ANYTHING. I was young, joystick drivers didn’t work, and I hadn’t the slightest idea how to map out all the functions of a mech suit. Now I have nearly 50 inputs mapped to an Xbox controller for Elite Dangerous fully memorized. What a change in times.
I liked Cauldron Born. I had that and Mad Cat as K’nex models. Hated Orion. Since I never figure out how to do anything, all I can judge them on is their appearance in the build menu. I was also like… 10?
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Aktywne