I’ve always tried to avoid fast travel as much as possible simply because exploring and random encounters are the best way to l ensure you’re levelling up as necessary.
If you just fast travel between story beats, you can find yourself underpowered and having to “level farm” to get back on track.
Besides… Exploring is often more fun than the actual game.
As someone who didn’t like Max Payne as much as other others, I’m loving this new era of Remedy.
That being said, I’m waiting for them to integrate it into the AlanWakeControlQuantiumBreakiverse (or whatever we’re calling it) somehow through the remakes.
Not an Epic exclusive on PC, yay! I'm sad that the masterpiece Alan Wake 2 was fucked over so much by not releasing on Steam, glad they aren't repeating that
I’m sure it will be a great game, but I still wish we could play Jessie with similar mechanics to the 1st, I just loved the gameplay. But I trust Remedy, they have always delivered, so looking forward to this one
I personally think that interacting with anything related to Harry Potter continues to give it cultural dominance and longevity, so even if you aren’t personally spending money to support the giant piece of shit that is JK Rowling, you’re helping it stay relevant enough to keep making that bigot of a bitch money.
It can also be argued that since Epic made a deal for giving the game away, that the money has already been paid to Rowling, whether you grab the game for free or not. The fewer people who grab the free copy, the less wise of an investment it will be seen as by Epic’s beancounters. This also ties back into the first point of the more people taking the free copy is giving Harry Potter more cultural dominance and longevity.
I pirated this game when it came out specifically I could play it and write about how bad it was in terms of gameplay, story, and game design. I don’t feel like re-writing a full on review here, but I’ll just say it: It’s a bad fucking game and the only reason people have given it as much attention as it has gotten is the association with Harry Potter. If this had been an original property with no connection to the HP series with similar gameplay and story it would have been a clusterfuck of a failure on release.
Anyway I’ll shut up now but fuck Harry Potter, the only thing Harry Potter related I’ll accept anymore is Wizard People, Dear Reader, because it’s a parody.
Re: 3, unfortunately, pirating the game won’t let you avoid supporting transphobic lunatics. The person who cracked the game is even worse than Rowling - as in, “makes Rowling look like a paragon of progressiveness in comparison” worse - and uses the download numbers for her cracks (and the fact she’s usually the only one willing to crack Denuvo) to justify asking for donations.
I don’t think I entirely understood what the hell was going on in Control but I really enjoyed playing it. The way they integrated Alan Wake into the story was brilliant.
Hopefully, this will be just as much fun to play and maybe even understand… 🤣
It’s kind of messy if you’re not already into the scp / weird fiction vibe, but I’d totally suggest looking into the lore of the series. It’s very good.
Yeah, I already was a fan of Fringe years ago and Stranger Things now, but reading Some SCP stories is what got me into this game. With those as background knowledge the story isn’t really that complicated.
I was recently discussing Farcry 2 with some friends and how cool the fire spread system was - And how it essentially was never used again after that title.
In case you didn’t know, Zelda Breath of the Wild and Tears of the Kingdom have a very similar fire spread system.
When a fire breaks out on grass, it spreads like it would in real life. In FC2 you could watch a small flame spread and become an inferno. It was awesome. Games don’t have anything like that these days.
yeah, there are assorted encounter types you can be interrupted by, not all are bad but many are. some start unique quests.
The encounter often times is related to where you are, so if there is a bandits hideout in the woods near a place you’re fast traveling past they might hop out and try to rob you.
Or you might run into a weird person near a village.
Or you might just run into some dudes that wanna wrestle.
These people are in the world otherwise and you could run into them while not fast traveling too, but when fast traveling you’re not like to avoid “bad” situations
Morrowind was perfect without fast-travel. You had to come up with creative solutions. On the way to Balmora and don’t want to hike through the ash hills? Just use the spell Waterwalking and use the river as a convenient highway.
Use Divine Intervention to teleport to the next temple in a town, then use the siltstrider to travel to the next city or boats to go alongside the coast. Mage Guild offered teleport devices to other cities. The Spells Mark and Recall did the rest.
That being said, first mod that I made for Morrowind back in the day, was an extention of the transport network, with a bunch of teleportation points, and random silt strider stops all over. As much fun as it was to jump around, it gets old eventually
That’s the trick to Morrowind. It does have fast travel, it’s just integrated into the world building much better. Between Silt Striders, Boats, Mage Guild Teleportation, Mark and Recall, Intervention spells, and things like Levitation and the Boots of Blinding Speed, you can actually often get around the map faster than in later games (just watch a Morrowind speed run). But to do so you needed to build up both your character, and your own knowledge of the game world.
Fast Travel wasn’t some feature that broke immersion to add convenience, it instead added to both. It enhanced the feeling of exploration, and character progression, while teaching the player about the world.
Until I played Morrowind, I had no idea that planning your commute to work can actually be fun. “Wait, so if I take the StriderBus to there I can transfer onto the MageMetro and then it’s a straight shot over the hill to my destination? Amazing!”
Heh, I remember travelling to Proxima Centauri from Alpha Centauri in Elite Dangerous… around 80 light days, one of the longest in-system distances in the game (for inhabited systems), using in-system engines because that’s too close to jump through hyperspace… last time I looked the record was at around 26 minutes, most ships probably did it in around 30 to 45.
Good trip to just set the cruise speed, grab a book, and relax…
If you’re majorly sick, I recommend playing a visual novel. They usually do not require much movement or thinking on your part; most only need you to click your mouse or tap spacebar to advance. You can look up a VN that suits your needs here: Link If you want a VN that has a particular genre or theme I can give more specialized suggestions.
Aside from that, you can play some simple automation or puzzle games. territorial.io works well for this. shapez 2 is also a good option.
Chaos;Head is a visual novel I’m tempted to recommend specifically for this type of situation. The plot revolves around a protagonist with the power to make his delusions into reality. Lots of mind-fuckery. It’d probably be a trip to experience while sick.
bin.pol.social
Aktywne