bin.pol.social

slazer2au, do games w A cool feature/mechanic you want to see in games again

Nemesis system. But Wanker Warner Bros tossed a patent on it and no one else could use it.

ripcord,
@ripcord@lemmy.world avatar

What’s that?

Gonzako,

Basically a pseudo random system that’d generate orcs for you to meet-fight-recruit they’d have very fleshed out intros

B0NK3RS, do games w A cool feature/mechanic you want to see in games again
@B0NK3RS@lemmy.world avatar

It didn’t really take off to begin with but dual screen support like Supreme Commander had with the real-time map overview on the 2nd monitor. It could be a skirmish map or live track map for a racing game, live scoreboard, player status or inventory system.

missingno,
@missingno@fedia.io avatar

I think you're describing the Nintendo DS.

missingno, do games w A cool feature/mechanic you want to see in games again
@missingno@fedia.io avatar

The Fiend's Cauldron from Kid Icarus Uprising. At the start of a stage, you have to wager currency on how high of a difficulty you want to attempt, on a sliding scale from 0.0 to 9.0. Higher difficulties cost more to play, and if you fail, you lose your bet and the difficulty drops if you choose Continue. It's an interesting system for how it forces you to check your ego and self-evaluate just how much you think you can handle.

MrDrProf,

Goddamn this game is just so good that that cauldron is a really fun little mechanic for it

Sanctus, do games w A cool feature/mechanic you want to see in games again
@Sanctus@anarchist.nexus avatar

I wanna see games going wide again. Get me something like Sonic Adventure 2 Battle again where we got racing, going fast, a creature battler/care system, multiplayer. I miss when games were full of a wide variety of shit.

it_depends_man,

Most MMOs are that btw., if you haven’t played any. Lots and lots of minigames.

Sanctus,
@Sanctus@anarchist.nexus avatar

Oh I have, have probably like 4 years playtime in game for WoW. But it used to be common. Idk it feel like it used to be about fun and now everything takes itself too seriously.

ripcord,
@ripcord@lemmy.world avatar

it used to be common

It did?

missingno,
@missingno@fedia.io avatar

Kirby Air Riders definitely feels like it keeps that spirit alive. The game could've just been City Trial and I would've paid $70 just to play City Trial, but they packed everything else in there too because they could.

PonyOfWar, do games w A cool feature/mechanic you want to see in games again

I was recently discussing Farcry 2 with some friends and how cool the fire spread system was - And how it essentially was never used again after that title.

In case you didn’t know, Zelda Breath of the Wild and Tears of the Kingdom have a very similar fire spread system.

justdaveisfine,

Oh that’s true, I did forget about that one.

Drusas,

What is said fire spread system?

jacksilver,

It’s 2D, but the fire mechanic is pretty fun - Wildfire

jazzkoalapaws, do games w A cool feature/mechanic you want to see in games again

Fun

Emperor, do games w Gaming Laptop with Linux Preinstalled and 32GB+ RAM?

Tuxedo Computers ship Linux 😀

I’d recommend something AMD if you want fast and stable graphics drivers.

Holytimes,

As long as it’s a 3xxx or 4xxx Nvidia card honestly its just as good as Nvidia now as long as you arnt being dumb and trying to use Debian or mint or something that has a massively out of date kernel on a new laptop.

orochi02,

So is mint Bad for newer machines?

Emperor,

I had a 3060 and the support for wayland was just terrible.

Loads of games didn’t work on proton or ran terribly.

Moment I switch to AMD on Linux I have not had any crashes, and games run out of the box with good performance.

Just my experience, there is no real reason why most people need nvidia GPUs on Linux. The vram is small, and prices often don’t compete well with AMD.

CUDA and other media stuff is usually a strawman as most people literally never it. If you need that desktop with SSH is much better value for money.

Katana314,

Hm. I’ve got an Nvidia card on Cachyos, and it’s all been fine so far.

I had an issue where an upgrade broke my drivers, but that turned out to be my fault from poor understanding.

happeningtofry99158,

What other GPU options are available for Linux? Or does gaming with Proton simply require a powerful AMD CPU?

Emperor,

AMD drivers for linux are simply superior in the same class. See the new Gamer’s Nexus video. The 9070xt beats the 5090 not just once.

The CPU matters, but the drivers on AMD support linux much better.

If you’ve got the dough a AMD 395 with 128GiB is the best thing you can get for mobile linux imo.

j_z,

I run a tuxedo both at home and for work. Build quality and support isn’t that great but you can’t get more specs for the money

gustofwind, do games w A cool feature/mechanic you want to see in games again
@gustofwind@lemmy.world avatar

Split screen coop/multiplayer

Way too many games only let you do multiplayer with one player and have online only coop campaigns

Used to be pretty standard that a guest could play with you online

Suck_on_my_Presence, do games w A cool feature/mechanic you want to see in games again

Arcade racers that aren’t just… Bad.

Burnout Revenge was a beloved game of my childhood. You had bonuses from wrecking your foes, got bonuses for creating wrecks, and for near death experiences. And there was an awesome mode where you would launch your car into a scene to cause as much damage as possible.

Midnight Club 2 where you could customize your cars and race them on fun tracks, but could also just beep around the open world.

Maybe it’s nostalgia, but I would love a fun racing game that doesn’t have a GTA attached to it.

MentalEdge, (edited ) do games w Gaming Laptop with Linux Preinstalled and 32GB+ RAM?
@MentalEdge@sopuli.xyz avatar

Framework 16?

Definitely something to consider in terms of longevity. User replacable RAM, storage, and battery.

And they’ve now successfully done the first mainboard and gpu refresh.

Linux would not be pre-installed, but it can be purchased without windows.

happeningtofry99158,

Framework 16?

I’m choosing now between Framework laptop and System76 laptop. Both seems great, but System76 laptop seems to have a better quality judging by the looks of it?

Holytimes,

System76 laptops are in my experience worse than frameworks.

But they are also less effort. So pick your poison.

Mist101, (edited )

I went with a Framework 16 and upped it to 48gb ram with the graphics extension. That thing is a powerhouse. I didn’t get it for gaming, but for design work. Still, it can play anything out now on the highest settings and is fully modular so I’m planning to be buried with this thing.

ETA: I also went the Linux route and don’t have any regrets.

happeningtofry99158,

Framework laptops are really cool, but the modular design seems to make them more vulnerable.

noxypaws,

I had a FW16 for about a year. I got fed up with the poor fit and finish, and utterly unreliable USB-A expansion modules.

System76 sure ain’t perfect either, at least my pangolin 15 leaves a lot to be desired between the shit trackpad, awful battery drain during suspend, and extremely limited BIOS config options. But it’s put together way better than a Framework 16 is

happeningtofry99158,

System76 sure ain’t perfect either, at least my pangolin 15 leaves a lot to be desired between the shit trackpad, awful battery drain during suspend, and extremely limited BIOS config options.

Makes sense, I guess it could be better with AMD chips

rtxn, do games w A cool feature/mechanic you want to see in games again

I want to see puzzles that are implemented using the physics engine. And I don’t mean “toss the axe in the proper arc to trigger the gate” physics. I mean “stack the bricks on one end of the seesaw to balance it long enough to make the jump to the next platform”. Or “use the blue barrels’ buoyancy to raise the platform out of the water”.

RollingZeppelin,

Yesss and more destruction physics. I miss watching cars crumple and get torn apart like in the burnout games. There was a really old ww2 dogfighting game where the plane wings could get sawn off and you’d see this smoking plane spiralling into the ground while the wing flew off in the opposite direction before the plane exploded on the ground.

thesohoriots,

Red Faction was great for that. You could go around, sure. Or just bust through the damn wall.

vortexal, (edited ) do games w A cool feature/mechanic you want to see in games again
@vortexal@sopuli.xyz avatar

A mechanic to permanently gain new attacks and/or abilities by mastering equipment. I haven’t seen that many games have this mechanic and it’s mostly been adult games for some reason. I think Kingdom Hearts: Birth By Sleep is the only non-adult game I’ve seen to have this mechanic.

I just remembered another one. The Gambits system from Final Fantasy 12. I’ve always liked this mechanic because it almost completely automates battles, allowing you to focus more on exploration and treasure hunting. I have only seen two games do this and, once again, FF12 is the only non-adult game I’ve seen with this type of mechanic.

Credibly_Human, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Gameplay settings menus that allow you to turn off gameplay mechanisms you simply don’t enjoy, or tune them.

I’m talking about ones that are like one line of code being set to true instead of false etc. That type of thing.

Basically things like that and the Atomfall gameplay/difficulty settings menu

I don’t give a fuck if some pretentious asses “artistic vision” requires the player to backtrack half way across a level on every death or thinks a shitty minigame should be played no less than 153 times every play through. I want to be able to just turn off the unfun shit, and leave on the fun shit.

This is a game. I don’t care if the developer thinks X Y or Z adds to the experience. If I don’t, within reason I should just be able to turn it off.

qarbone,

I disagree because it solely approaches games as some sort of “electronic commodity” and outright despises a development group’s artistry.

Sure, not every game is trying to be art. But games have long gone beyond the realm of simply “entertain me”. That opinion is like saying “books should be made in a way that allows users to change the story whenever and however they want.” It is something you can do but there’s no imperative to cater to it.

Credibly_Human,

I disagree because it solely approaches games as some sort of “electronic commodity” and outright despises a development group’s artistry.

This is meaningless pretentious gibberish. It’s like saying that watching movie on an unintended device is disrespecting the playwright.

Why should your desire to put entertaining past times on a pedestal restrict what I should be able to do.

If you feel that way, then play games as they intend. There is no reason to be against other people having an option just because you don’t like it.

You are in essence gatekeeping enjoying a video game as a concept. Like people must enjoy them the way you envision.

That opinion is like saying “books should be made in a way that allows users to change the story whenever and however they want.” It is something you can do but there’s no imperative to cater to it.

This makes no sense at all as an analogy. Books don’t run on game engines and don’t have recycled bits of logic that game mechanics are comprised of that can be mass changed to great effect. The feature you’re describing would require the equivalent of writing the book a million times over. The changes Im describing are often accomplished on day one by modders, or just included by the developers as a quality of life feature set.

qarbone,

You are in essence gatekeeping enjoying a video game as a concept. Like people must enjoy them the way you envision.

What an incredibly inaccurate statement. I love modding video games, I spend more time modding video games than I spend playing video games. I understand that the vision developers have doesn’t often align with what I want from their product.

I don’t agree that developers should be spending dev cycles making a game functional for a user that turns off any configuration of gameplay mechanics.

Saying you can just set a variable from “true to false” is so laughably misunderstanding what goes into software development much less game development that it sounds entitled. What gameplay mechanics are you even saying should be configurable? All of them? Just turn off the combat in a fighting game? At what point is a gameplay mechanic integral to the genre/experience? And who is the person or persons that decide?

Developers should be free to create what they want, and the end user is free to mod it however they want. That includes, for the devs, not purposefully obfuscating things so that modding is more diffcult.

Credibly_Human,

Saying you can just set a variable from “true to false” is so laughably misunderstanding what goes into software development much less game development that it sounds entitled.

This is an attempt to sound smart that falls flat. The idea that there are no configuration settings that are simply inaccessible to users which are boolean values is laughably naive and provably wrong in many games.

What gameplay mechanics are you even saying should be configurable? All of them? Just turn off the combat in a fighting game? At what point is a gameplay mechanic integral to the genre/experience? And who is the person or persons that decide?

This isn’t an argument, its you saying that without being hyper specific, and laying out a detailed rule book for hypothetical future games, youll arbitrarily decide to assume the most irrational conclusion so that you can continue to rage and gate keep.

Developers should be free to create what they want, and the end user is free to mod it however they want. That includes, for the devs, not purposefully obfuscating things so that modding is more diffcult.

This is a strawman argument, as no one in this thread is restricting any developers ability to do anything. It is quite literally a wishlist thread. This “criticism” could literally be applied to anything in this thread. Its invalid.

hamsda,
@hamsda@feddit.org avatar

I’m talking about ones that are like one line of code being set to true instead of false etc

I don’t know how many, if any, settings matching the true/false + 1 line of code restraints even exist.

If you can change a setting, even if it’s a binary choice, someone had to think about, implement and test everything pertaining to these choices.

Depending on what kind of mechanic we’re talking about and how deeply integrated into the rest of the game this mechanic is, that could be a big task.

essell,

Checkout the custom settings for Ixion.

Its exactly what they’re asking for, and it works well

Increasingly seeing this in games, and I love it.

Credibly_Human,

don’t know how many, if any, settings matching the true/false + 1 line of code restraints even exist.

Absolutely. For example, turning off running out of stamina, removing item loss, turning off minigames is close.

There are tons. Atomfall has a ton of options that are similarly simple.

If you can change a setting, even if it’s a binary choice, someone had to think about, implement and test everything pertaining to these choices.

Nah. Some choices just arent that complicated. I think you’re over complicating it. We can especially see that this is true in many games where things are modded in. Like in Cyberpunk, just not having to play the minigames is a better experience imo. Like its slightly more than the one line hyperbole, but not much.

Depending on what kind of mechanic we’re talking about and how deeply integrated into the rest of the game this mechanic is, that could be a big task.

I feel like you’re getting away from the spirit of my comment here/getting carried away with finding exceptions and technicalities to this thread about no game in particular and hypothetical wishlists of features.

hamsda,
@hamsda@feddit.org avatar

I didn’t mean to get caught up in exceptions or exaggerations. I’m no developer either, so I have zero background-knowledge about game-development or game-engines.

Though as I work in IT (again, no developer) and live within a zero-IT-knowledge friend circle, I tend to try and shine a little light on some things that, to the outside, might seem simple but maybe aren’t. I guess sometimes I’m trying to err on the side of caution a little too much.

I definitely think there are a few of those one-line, true/false settings that could just be toggled, especially things that are handled by the engine instead of the game-logic itself, though I cannot speak of experience here.

RightHandOfIkaros,

I don’t give a fuck if some pretentious asses “artistic vision” requires the player to backtrack half way across a level on every death or thinks a shitty minigame should be played no less than 153 times every play through.

Then just don’t play that game or use cheats (if its a singleplayer game)?

I don’t see why a game developer needs to intentionally provide an option to remove mechanics they designed a game around just to please someone that doesn’t want to play the game as they designed it.

Credibly_Human,

Then just don’t play that game or use cheats (if its a singleplayer game)?

Alternatively, the devs could just have those options, as some games do, and everyone is happy.

You have such a weird gate keeper take here.

This is a wishlist. No one is forced to do anything by me saying this is my preference.

You are stanning for a nonexistent idea of a game. This is an unbelievable level of gatekeeping.

RightHandOfIkaros,

Lets talk about QTEs as an example. Because for QTEs, a developer can easily add an option to entirely circumvent them, with just a single boolean and a single line of code in the QTE input method.

I think that, for accessibility reasons, it is perfectly reasonable to ask for an option to switch between tapping a button and holding a button to complete a QTE. I think it is unreasonable to ask developers for an option to completely remove QTEs from their game (such as auto-succeed/auto-complete). For many games, this would turn an interactive part of the game which is normally followed by an uninteractive cutscene into an uninteractive cutscene immediately followed by another uninteractive cutscene. Players that disable QTEs could easily be sitting through very long stretches of uninteractive parts of the game instead of interacting with the game, leading to those players complaining about long cutscenes since they usually completely forget they disabled QTEs.

Shenmue has Quick Time Events. A lot of them. If someone hates QTEs, it would be better for them not to play the game at all than to play without them. It is a core part of the intended experience that enhances the player’s time with the game. You get to interact with the cutscene instead of dropping the controller and turning off your brain. As a player, you pay more attention and keep your controller ready because at any moment you could be hit with a QTE and you want to be ready for that. You as a player have anticipation, excitement, nervousness, fear, etc that the developer makes you feel using mechanics like QTEs. You are more engaged with the game than someone that wants those deleted from the game, and in the end that means you will get more enjoyment out of the game. Someone that wants that turned off wants to play a different game.

Not every game is made for every person. And thats okay, thats good even.

Credibly_Human,

For many games, this would turn an interactive part of the game which is normally followed by an uninteractive cutscene into an uninteractive cutscene immediately followed by another uninteractive cutscene. Players that disable QTEs could easily be sitting through very long stretches of uninteractive parts of the game instead of interacting with the game, leading to those players complaining about long cutscenes since they usually completely forget they disabled QTEs.

This is such a bizzare and contrived example.

Firstly, because the idea that QTE’s are anything but fill in the situation you’ve described is ridiculous. Secondly, because it is literally preference based (for instance, I would have loved to just eliminated QTEs completely from Dispatch), and lastly, because your made up result could easily instead just be that they recieve rave reviews for how accessible their game is and how freeing it is to have the ability to play how you want to play.

If someone hates QTEs, it would be better for them not to play the game at all than to play without them.

This is only true to someone who is pretentious and gatekeepy about what they feel other people should enjoy. Why do you have such strong opinions about how other people should live their lives?

As a player, you pay more attention and keep your controller ready because at any moment you could be hit with a QTE and you want to be ready for that.

Not everyone likes or wants that. I can personally say I can’t recall a time where QTEs added to a game experience, and in games where I’ve modded out similar, they played much better to me. Thats the big important thing; to me. You obviously have tremendous trouble imagining anyone else having a different felt experience than you do.

Not every game is made for every person. And thats okay, thats good even.

This is a bullshit shield from criticism. A game having a feature I don’t like doesn’t mean I’m not the audience for said game, it just means the game is less enjoyable for me.

The idea that no game should be criticized or offer options, and instead people should just never play any game that isn’t perfectly suited to them is obviously absurd but the clear logical conclusion from your nonsensical advice here.

Sunsofold,

I was with you at first, thinking you meant in a sandbox game, like turning off hunger/on hardcore in Minecraft, etc. but you’re just whining because every moment isn’t custom built to keep up with your personal ADHD/hedonic treadmill. The point of a game isn’t to just give you a blowjob from launch to credits. If that’s what you’re looking for, you’re looking in the wrong place.

Credibly_Human,

but you’re just whining because every moment isn’t custom built to keep up with your personal ADHD/hedonic treadmill.

This is such a weirdly hostile, assumptive and gatekeepy sentiment.

The point of a game isn’t to just give you a blowjob from launch to credits. If that’s what you’re looking for, you’re looking in the wrong place.

Your mentality of “this is not what the point of a game is” is especially ridiculous because if a game was that, what I’m advocating for would give you the ability to make it what you want instead.

Sunsofold,

You really like the word ‘gatekeep,’ as though it were a bad thing. When you walk into a museum, start complaining about the lack of teleporters and strippers, and then get told to leave, yeah, they’re gatekeeping you, but it’s because you’re complaining about the lack of teleporters and strippers in a museum. That’s not what it’s there for. They have curated a collection of experiences focused on creating an overarching experience, and you have wandered in, said ‘I don’t want to have to walk to each exhibit, teleport me,’ and ‘This exhibit is booooooring. Teleport me to the one with strippers.’ If that’s what you’re looking for, you’re looking in the wrong place.

Credibly_Human,

This is such a ridiculously bad faith analogy I feel like it has to be on purpose

Sunsofold,

It’s actually one of the cleanest, most direct analogies I’ve ever used. Both are curated experiences with controlled visual, auditory, and interactive elements. The differences lie only in the physical/resource limitations each has for the kinds of experiences they can include.

brygphilomena,

Oh, definitely.

Fuck carry weight. Fuck inventory management.

Unless there is a serious, compelling reason and they game is about that, let me turn off micromanage shit. I want to explore the world and dungeons and not worry about whether all the loot I can pick up is worth it or to decide each and every single item whether I want it or what I need to toss to pick it up.

Credibly_Human,

This is exactly it. I don’t understand why people would want to waste any time doing things they don’t want to do vs things they want to do when playing games. The point is fun, whatever that means to the individual.

BigBrownBeaver, do games w A cool feature/mechanic you want to see in games again

A grapple hook

bridgeenjoyer,

Just cause 2 with infinite distance grapple hook and chuck Norris character model. Too fun

bridgeenjoyer,

Just cause 2 with infinite distance grapple hook and chuck Norris character model. Too fun

SharkAttak,
@SharkAttak@kbin.melroy.org avatar

Palworld has craftable grapple guns that make for easier exploring...
Unless you prefer your fire-breathing flying mount.

Xirup, do games w A screenshot that is the old evidence of my first ever attempt at a game.

Not gonna lie, the concept “pushing the enemy back without killing it and having infinite ammo” sounds pretty interesting to me, like an Vampire Survivors but the enemies never die, it would be pretty hard!

serpineslair,
@serpineslair@lemmy.world avatar

Yeah sounds like a pretty cool game concept.

Reminds me of that one enemy (in form of a ghost) in Phasmophobia, a Deogen (if my memory serves me correctly). Unlike the rest of the ghosts which only know your location based on any noise you make, any interactions you make with certain objects, or if you are in its line of sight… This ghost ALWAYS knows where you are, except it is really slow.

I love/hate the idea of an enemy slowly making it’s way over to you from across the map, and you can’t see it, but it can see you. * shudders *

It would be pretty neat to have a game based solely around prolonging your inevitable demise, trying to survive for as long as possible, maybe with roguelike features such as rng and differing runs.

Nelots,

I love the deogen. I was just playing phasmophobia last night and encountered one or two of them. I love that it flips the game on its head. Quite literally every other ghost wants you to hide somewhere, usually in a tight spot like a locker or behind a cabinet so the ghost can never get line of sight on you. But for the deogen that’s the exact opposite of what you should be doing, and if you don’t know that or don’t know it’s a deogen before it hunts, you’re screwed. Nothing gets my heart pumping like hearing a ghost rapidly running towards my exact location like Usain Bolt as I realize what it is and desperately try to escape my hiding place before it traps me.

Fun thing about the deogen is that it’s the second fastest ghost in the entire game, and then it slows down to be the slowest ghost when it’s extremely close to you. So you can’t safely hide anywhere, no matter how far away from it you are. By the time it’s near you, the deogen becomes slow enough to out-walk, but if you manage to back yourself into a corner? Good luck.

serpineslair,
@serpineslair@lemmy.world avatar

Honestly yes, such a great game mechanic.

serpineslair,
@serpineslair@lemmy.world avatar

However, I haven’t played the game in quite a while (despite it being one of my most played games) since imho the devs did a great job of royally fucking up the game. With the direction they took it, I just get burned out when playing it after such a short time nowadays.

Bear in mind this example is one of a long list of things I believe they got wrong: I initially thought the equipment overhaul was a good idea, except after having played for over 100hrs I don’t feel like grinding to get all my old equipment back again, especially after so little has been done to make the core gameplay more interesting.

Anyway, sorry, rant over, used to be one of my all time favourite games.

Nelots,

I was also a big fan of the gear overhaul initially, until I saw how it was actually implemented and really came to dislike it. I just don’t see who it’s here for. It screws over newer players who are stuck with really poor gear, making the already punishing learning curve the game has significantly worse, and it screws over any experienced players by punishing anybody that actually wants to interact with the level prestige mechanic once they do get themselves to level 100. Meanwhile anybody who doesn’t prestige just permanently has even better gear than what previously existed and never needs to worry about the other tiers. And since there’s no reward for prestiging aside from a cosmetic badge, why should you interact with the system at all? Overall it was a poorly thought out and unbalanced update.

While some updates haven’t been great and some things desperately need to be reworked, I’ve still been really enjoying the game. Once you get to around level 40 and unlock all the original gear, you can largely pretend the gear overhaul never happened. The newer maps and map reworks are awesome (aside from the new-ish lighthouse map point hope, that thing sucks), and I don’t play frequently enough to get too bored of the basic gameplay loop. Playing on nightmare where you only get 2 evidence helps since it adds a bit more strategy to each round than just getting 3 pieces of evidence and leaving. The newly reworked media evidence is pretty fun too, where you get rewarded for getting videos and pictures of unique forms of evidence rather than taking 10 pictures of a pile of salt that somebody stepped in.

serpineslair,
@serpineslair@lemmy.world avatar

Totally agree, though I haven’t played since the lighthouse update so can’t really comment on that.

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