Has there been any console pair besides Gameboy and Gameboy color that had games released that would work on both but behave differently on each? Some carts were black and white, some worked only on GBC, but some (like most of all of the pokemon games) would still be black and white on the original but had unique color palettes on GBC.
Looks like the technical term is “Color-enhanced Game Boy Game Pak”.
The color-enhanced Game Boy Game Pak (also known as class B, dual mode, or black cartridges) improved the gameplay experience on the Game Boy Color and subsequent systems while maintaining compatibility with older monochrome devices.
These cartridges can use the full color capabilities of the Game Boy Color and subsequent systems, displaying up to 56 colors simultaneously out of a palette of 32,768 while remaining compatible with the original Game Boy where they were presented in four shades of gray. However, this compatibility comes at the expense of not being able to utilize the handheld’s increased processing speed and memory.
Compare that to GBA, which had GBA games but could also play Gameboy and Gameboy Color games. But there were no GBA games that could run on Gameboy or Gameboy Color. That weird middle ground might be why they count them together.
the buttons on the switch and ps2, the asymmetry of the ps1 and switch, the logo on the ps4, and the lack of pixellation and strange proportions of the 360 and ps3. also the fact that only some of them have controllers depicted.
Sorry again, I know I responded below and not trying to just fight for now reason, but pointing out these different things you’re identifying that actually strongly suggest these aren’t AI, or aren’t indicators of AI or not either way.
For example, Switch asymmetry. This is how Switch directional and gamepad buttons look. It should be asymmetrical, and AI probably wouldn’t get that right like it is in the graphic. You can even see the color-distorted remainder of the “-” and “+” symbols above them, blurred to hell from terrible resizing.
Things like proportions and whether controllers are depicted are just choices either a human or an AI could make.
And by far the most obvious: many of the Pixels are not square, or misaligned with the grid pattern, and they also have wildly different sizes on some of the consoles
Which is AI-generated? It looks to me like real pixel art (except the 360) very lazily resized in a non-nearest-neighbor fractional scale and anti-aliased to mush.
Sorry, none of this is a clear indicator of AI. The “latent noise” you refer to is perfectly consistent with compression and resizing artifacting and noise. Proportions are often off when making “chibi” icon-sized consoles, but notably, they are consistently or coherently off. Other features are strongly suggestive it isn’t AI. For example:
All of the controllers have consistent layouts, including the correct number and orientation of buttons, player indicators, etc (e.g., the Wii controllers).
Consistent diagonal step effects, even if blurred from poor resizing (see the PS4).
Consistent text for all system indicators that is legible without AI artifacting, even if blurred from poor resizing.
The fact that the 360 and PS3 (didn’t notice initially) are not even pixel art suggests they just grabbed random icons from the web, not ran them through AI generators.
Ok - Yes, Adobe does have insidiously integrated AI tools. But again, nothing you point to here is strongly indicative of AI, and again, just consistent with sloppy & lazy resizing (which you could just as likely see pre-2020, before AI). Adobe also has a very extensive stock library which may be where these came from.
There are some really hard to spot AI generated materials possible now, but the sloppy inconsistency here is - conversely - an indicator that they don’t care much what we do or don’t notice so wouldn’t be spending the time to generate something with all of the consistent details (see list above). Instead, the consistent details suggest human-created versions based on the real systems.
What is “ChatGPT font”? ChatGPT and its image tool are distillation models that do not have fonts. They produce images based on per-pixel relational distillation, they are guessing what pixels should be next to each other and do not use fonts. Current models do produce text that can be indistinguishable from fonts, but there is no single “ChatGPT font.” If there is a generic font appearing here, that doesn’t tell us anything new.
For the PS1, I don’t understand what you are referring to. The blurriness and uneven lines happen from compression artifacting and/or resizing to a non-divisible fractional resolution. You can get the same effect now if you go into Photoshop, create a 32x32 pixel image, resize to nearest-neighbor 10x, then set an arbitrary similar but non-divisible resolution with a different resampler (e.g., 56x56 bicubic), and save as JPG at <40 quality. That’s extreme, but you get aliased artifacting, interpolated stepping, and so on.
If you’re taking some other features as evidence of AI, let me know.
I don’t understand you defending ai art, but here, the extremely obvious odd coloring texturing the surface of the ps1 would be enough for anyone to notice, but the generation error in the top is proof. This smudge line is where the ai failed on its final pass, likely to do with clipskip or whatever crap open ai uses as this is clearly open ai’s image model.
Why are you defending ai art so hard, what do you get from defending a massive cooperation?
Buddy, I’m not defending AI, and you making some conspiratorial allegation about my motivation is just weirdly aggressive. You and other people don’t seem to understand what happens with typical generational lossy compression and resizing. Randomly resize and save any image to jpeg 12 times, and see if you don’t see similar artifact noise patterns. That’s a technical literacy thing and not your fault, but the overconfidence here is. The exact thing you’ve marked above is very typical artifacting that occurs for non-AI reasons.
I also know enough to say that I can’t be 100% positive it was or wasn’t AI at some point in the chain. But I can confidently say nobody has identified credible evidence it is AI compared to a multi-generational lossy resize by a lazy designer (and no, posting a screenshot with a vague circle and “that’s obviously AI” is not great evidence - these are not twelve fingers or mush pseudo text, this is pixel level inconsistency).
The things you and others are pointing out here are very explainable without AI, and AI likely would not be reliable enough to create some of the details you see which survived the lossy compression.
I for the life of me cannot believe that a nsfw account is arguing with me about confidence while not giving an inkling of evidence themselves. You know nothing of AI “art” and it shows.
Here is a ps3 i generated from chatgpt just now, it details every single thing you stated. The prompt was: “Generate me a Playstation 3 pixel art image”
If you aren’t willing to give even an inkling of proof to your claims, or even try to show proof when talking about jpeg errors then you have no grounds to stand on.
You are defending ai art, weather you realize it or not.
maybe i do then because i just keep staring and thinking “how in the world did anyone sign off on this mess”. if it’s not ai, that makes it even worse.
they’re ass because they’re inconsistent, have aliasing issues, are obviously stretched/squashed, are put against a noisy background, and in some cases are just wrong.
and no, if the name was not on it i would not assume that the ps4 was a ps4. it looks like a modem. and the 360 has a keyhole for some reason.
Cloud gaming is financially contributing to the end goal of turning hardware ownership into a rental service, so I’m staying away from that. Even if it can’t be stopped I don’t want to add to the funds endorsing it.
I think the way forward is to just be fine with older hardware and getting less demanding newer titles. There’s those who only game on a Steam Deck, and been happy with it. Emulating old games is an option too.
I’d be interested to see how sales of the steam deck compare. Sure, it’s a pc not a console, but the whole thing is to bring pc gaming to console gamers so I’m interested in the comparison.
EDIT: based on a quick search, 4 million as of this time last year. I did not find anything more up to date than that. Looking that up made me realize that it would be nice if this chart had a date on it since two of the consoles in the chart are still in production.
Maybe $100/year? I prefer games without a “box price”, though I do make exceptions.
Most are free-to-play that specifically aren’t pay-to-win, and play them for years. I’ll also consider paying for DLC and/or “battle pass” systems in them if the content and bang-for-buck is worth it to me.
I’m so happy you provided me this great advice in answer to my question.
Maybe you should have subscribed to “How Not To Be a Huge Ass on the Internet Quarterly”. A lot of people like it for the pictures, but I read it for the articles.
You trusted your ability to play games to a subscription service that’s now a scam at $20/mo. The thing is, it was also a scam at $10, or $5, or “first three months free with Discord Nitro”. This is because on the day you finally unsub, your $60/$120/240 a year bought you nothing, while buying games would have left you with a library. Your options post-Gamepass are to buy your games or pirate them. Being on a Mac exclusively, with no access to Windows/Linux based hardware complicates things further. This is the consequence that subscription services and proprietary vendor-locked software have on the hobby. It sucks that you’ve been personally enshittified on, but there’s no “answer to your question” other than “mac kinda sucks for native gaming, and cloud gaming is a scam”.
See if you can buy an LCD Steam Deck, I guess? Lotta games run on that. PCs and “cheap” aren’t compatible for the foreseeable future. Otherwise, play what native Mac games exist. Look into Mac compatibility layers or VMs or emulators for Windows software. The PS5’s bootROM keys just leaked, it’s likely that’ll lead to a fully cracked console eventually.
You also didn’t really ask a question. You asked “how do i make games work with my budget” without any information on what your budget is and which games matter to you. Do you need big fancy graphics games? Kernel anti-cheat games? Do you care if you’re playing on low settings and/or 30fps? 1080p? 4k? Your “future of gaming” might be all possible on a used $300 Steam Deck LCD, or might require a minimum buy-in of $3500 with $1000 of it being RAM and $2000 being a GPU. Impossible to know. Your only question was “how do you deal with this” - my answer is “I don’t buy apple products or use subscription services”.
Great breakdown of console sales over the years. It’s interesting how gaming success isn’t limited to hardware anymore—some titles thrive purely on experience. Bus Simulator Indonesia shows this well, building a strong fanbase on mobile through realism and cultural detail, without needing a major console platform.
You should be safe. There were banwaves in the past that resulted in players getting blocked from online play, but those were tied to the console, not the account, and there is no 3DS online play to ban people from anymore. And after those banwaves happened, CFW started getting smarter about covering its tracks so Nintendo likely can't detect you as long as everything's up to date.
Given that the 3DS has been long discontinued, Nintendo's not going to bother cracking down on anyone now.
The servers are not really dead. One can not buy new games, but the Nintendo account is still active and checked for legitimacy, as you can download purchased games. And some other functionality are still working on eshop. My fear is, that a list of games and game IDs are uploaded when connecting.
I’ve had that happen a few times with Humble lol. It’s well worth giving a try, it’s a good few hours too play, especially if you like Point and clicks
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