bin.pol.social

rtxn, do games w A cool feature/mechanic you want to see in games again

I want to see puzzles that are implemented using the physics engine. And I don’t mean “toss the axe in the proper arc to trigger the gate” physics. I mean “stack the bricks on one end of the seesaw to balance it long enough to make the jump to the next platform”. Or “use the blue barrels’ buoyancy to raise the platform out of the water”.

RollingZeppelin,

Yesss and more destruction physics. I miss watching cars crumple and get torn apart like in the burnout games. There was a really old ww2 dogfighting game where the plane wings could get sawn off and you’d see this smoking plane spiralling into the ground while the wing flew off in the opposite direction before the plane exploded on the ground.

thesohoriots,

Red Faction was great for that. You could go around, sure. Or just bust through the damn wall.

teawrecks,

I think those were mind blowing when I first played hl2, just because real time physics and destruction was novel, but now I think they grind the pacing to a halt. I think they just don’t work in an action shooter IMO.

rtxn,

My opinion is the exact opposite. Narrative games, even action shooters, need to have high action and low action parts in balance. If high action segments are excessive, it can lead to combat fatigue. If low action parts are excessive, the player gets bored and the pacing dies.

Half-Life 2 E1, the “Low Lives” chapter, has probably the most stressful combat in the game because the player has to balance so many things. Shooting the zombies attacking Gordon versus helping Alyx fight. Helping Alyx versus keeping the flashlight charged. Firearms versus explosive props. All of that in oppressive darkness. Combat fatigue sets in. The short puzzle segments, even as simple as crawling through a vent to flip a switch, are opportunities to take a breath, absorb the environment, and prepare for the next segment – especially at the end of that particular chapter, when the player escapes the zombies and has a chance to wind down.

At the same time, puzzles, by their slower nature, are excellent for delivering narrative and player training, and to let the player absorb the atmosphere. Alyx’s first encounter with the stalkers in “Undue Alarm” wouldn’t have had the same emotional impact if the player could just pop them in the head and move on.

In contrast, most of “Highway 17” is just a prolonged vehicle-based puzzle. By the time the player reaches the large railway bridge, they might be sick of driving. I know I was. It’s a relief to finally engage in some platforming and long-range combat while traversing the bridge.

So what are the narrative values of my two examples? The cinderblock seesaw in “Route Kanal” is just player training. A show, don’t tell method to let the player know that physics puzzles will be a factor. It’s also a short break after the on-foot chase, before the encounter with the hunter chopper. In “Water Hazard”, the contraptions serve a larger narrative purpose: they’re the tools of the rebels’ refugee evacuation effort. The player utilizes them like one of the refugees would have.

slazer2au, do games w A cool feature/mechanic you want to see in games again

Nemesis system. But Wanker Warner Bros tossed a patent on it and no one else could use it.

ripcord,
@ripcord@lemmy.world avatar

What’s that?

Gonzako,

Basically a pseudo random system that’d generate orcs for you to meet-fight-recruit they’d have very fleshed out intros

Jeffool,
@Jeffool@lemmy.world avatar

There’s plenty of better deep dives on YouTube, but basically it’s a system in Shadows of Mordor (and moreso in Shadows of War) that would take a random NPC you were fighting and were joined by (or almost killed,) and elevate them thematically. If one knocked you down there’s a chance they would pick up your sword and break it, smack talk you, and walk away. That guy, of his name was Doug, became Doug the Sword Breaker. Never time you saw him, he’d get a short introduction and a quip or two to remove you of who he was.

If you died, since you were a spirit they’d just mock that they already best you before. But if you were killing them, they might get a scene where they manage to get away to amplify the story. Or maybe you’ll just kill them. It was random and happened with random NPCs, elevating them in the enemy army.

I believe in the second one you could even mind control someone, and take out the people above them, and have a spy in the upper ranks.

Imagine an action game with some Crusader Kings plot drama happening.

Honestly I think there’s probably enough prior art to get away with using whatever you wanted from it. But a) I’m no lawyer and b) I’m not risking millions of dollars making a game.

Furbag,

The nemesis system patents and Namco’s loading screen mini game patent are two examples of why game mechanics and features should never be granted an exclusive patent.

Of course Namco’s patents expired in 2015 at a time when seamless load screens had become the industry standard.

Who knows what the gaming landscape will look like when people are finally able to get their hands on the nemesis system again?

Atropos,

I’m currently enjoying a Skyrim playthrough that uses the Nemesis mod. It doesn’t have ALL of the features that the shadow series does of course, but I’m really enjoying it!

slazer2au,

Link to the mod?

Carighan, do gaming w How do you enjoy the sound of games?
@Carighan@piefed.world avatar

At my gaming PC, I got Logitech G560 speakers and also a G733 headset. Both were gifts. I slightly prefer the headset (used to gaming with headphones after decades), but the speakers are nice to give my ears a temporary rest plus them lighting up the wall behind the monitor is cool.

On the TV, an Ultimea soundbar + rear speakers set. Cheapest I could find with surround where subwoofer and rears are wireless as due to my living room layout running cables there would be impractical. Not the best soujd but worlds better than the TV itself and good enough for all my gaming needs.

B0NK3RS, do games w A cool feature/mechanic you want to see in games again
@B0NK3RS@lemmy.world avatar

It didn’t really take off to begin with but dual screen support like Supreme Commander had with the real-time map overview on the 2nd monitor. It could be a skirmish map or live track map for a racing game, live scoreboard, player status or inventory system.

missingno,
@missingno@fedia.io avatar

I think you're describing the Nintendo DS.

B0NK3RS,
@B0NK3RS@lemmy.world avatar

Yeah I guess I am. Just give it to us in a bigger form.

DBNinja,

Oh, you mean the WiiU?

B0NK3RS,
@B0NK3RS@lemmy.world avatar

Yeah I guess I am. Just give it to us in a bigger form…

teawrecks,

Oh you mean a Jumbotron?

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

I would love if Civilization or Crusader Kings implemented this.

Chronographs, do gaming w How do you enjoy the sound of games?

S760D (5.1) from edifier. It punches far above its weight imo. I use a sennheiser pc37x if I need to be in voice chat but as good as headphones sound I don’t necessarily want to be wearing them all day.

BigBrownBeaver, do games w A cool feature/mechanic you want to see in games again

A grapple hook

bridgeenjoyer,

Just cause 2 with infinite distance grapple hook and chuck Norris character model. Too fun

bridgeenjoyer,

Just cause 2 with infinite distance grapple hook and chuck Norris character model. Too fun

SharkAttak,
@SharkAttak@kbin.melroy.org avatar

Palworld has craftable grapple guns that make for easier exploring...
Unless you prefer your fire-breathing flying mount.

Jeffool,
@Jeffool@lemmy.world avatar

there’s a grappling hook in ARC Raiders (called the snap hook) and I have one but have never bothered using it. I should change that some day.

prole,

Sekiro

zod000,

The grappling hook was a common mod in the original QuakeWorld scene and was included in the official Quake II CTF game mod. I’m surprised it didn’t become a mainstay in games afterwards, it was so fun to use. Shogo: Mobile Armor Division had it built in and was one of the most fun FPS games I had ever played until cheaters took over.

tatann, do games w A cool feature/mechanic you want to see in games again

Tanking with shields (force/kinetic shields in sci-fi games, not physical shiekds)

I liked when games let you face-tank damage with your shield (like in Mass Effect, before Andromeda where they made shields weak af anf even removed shield gating) and not having to care for healing (unless you lose all your shields)

I don’t know if it’s due to the souls-like trend, but it feels like game developers need to make punitive games nowadays

BoxOfFeet,
@BoxOfFeet@lemmy.world avatar

Battlezone II had force shields. They used your vehicle’s weapon energy. The shields used energy, and also taking hits would drain your energy. You needed a ship with fast energy regen to make the most use out of them. One ship from the X-Mod mod, the Jade Falcon, could actually regenerate faster than the shields drained. So you could keep them on all the time, and still shoot some. It wasn’t invincible by any means, but that regen speed plus the fact that the radar ping twice as frequently made it my absolute favorite ship.

Flamekebab, do games w A cool feature/mechanic you want to see in games again
@Flamekebab@piefed.social avatar

The vehicle damage modelling from GTA 4. The fact that it hasn’t been surpassed is tremendously disappointing to me.

Psaldorn, do gaming w How do you enjoy the sound of games?
@Psaldorn@lemmy.world avatar

DT-990 Pros. Open backed so I can hear kids if they need me, but lovely sound when it’s quiet.

If I ly my 3080 did t sound like a jet engine

TevTra, do games w Day 500 of posting a Daily Screenshot from the games I've been playing

Too bad this game’s nemesis feature is locked behind WB’s patent…

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I would have loved to see that in so many games. It pisses me off that they have it locked up like that

TevTra,

Patenting a game mechanic should be illegal. Somebody from n*ntendo should be investigated for patenting the summoning gameplay element.

bonusss, do games w Day 500 of posting a Daily Screenshot from the games I've been playing

After many years I finished myself a few weeks ago! Nice gameplay, and funny you mention Arkham which I played for the first time also a month ago and it’s definitely recycled mechanics, which is good!

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Shadow of Mordor is around 2014, right? I wonder if they took inspiration from WB work on Arkham Origins

maltasoron, do games w Day 500 of posting a Daily Screenshot from the games I've been playing

Congrats on the 500! And damn, that Orc looks like he came straight from a goth rave

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

It’s boring work being an Orc. You definitely need some sort of hobby to keep busy. So why not try goth raves?

ripcord, do games w Day 500 of posting a Daily Screenshot from the games I've been playing
@ripcord@lemmy.world avatar

I was going to say congratulations on hitting 500, and how I always enjoy these and I’ve actually learned a number of things. And stuff.

But there’s a ton of well wishers who beat me to it. So, uh, fuck you!

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Thank you! It’s been a lot of fun doing these. I’m just glad I’ve gotten a chance to talk about games I play. I like to help people broaden their horizons, and I think in a way this has helped me broaden mine too. There’s been so many people who have suggested new games and other stuff that it’s helped me try new experiences (ironic considering all the Halo it’s been lately though).

So, uh, I guess what I’m saying is fuck you too!

KurtVonnegut, do games w Day 500 of posting a Daily Screenshot from the games I've been playing

Do we see his buttcrack?

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I think it’s just his undershirt but now that you point out I see it

v4ld1z, do games w Day 500 of posting a Daily Screenshot from the games I've been playing

Shadow of War is even better. Are you planning on playing that at some point too?

perfectduck,

What did you like about it? I ran out of steam when it felt like more of the same

v4ld1z,

It was quite some time ago when I played the game, so I might not remember everything.

  • The story felt like it was a good continuation of the first title and somewhat tied in to the books/movies.
  • The combat was fleshed out more with more moves and weapons
  • more interesting uruks, personalities, afflictions they can developed as a result of the way you killed them first
  • the sieges were a cool addition

It was definitely more of the same in a way but it was executed well. There was that whole controversy around real-money loot boxes to pull good uruks from that you could employ to guard your fort, in a way being pay 2 win if you had money to spend on loot boxes. But at least that was removed and made free.

I just realised the game came out like 7 years ago. Where does the time go…

You didn’t like the game too much, I take it?

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I always hear people praise the Shadow franchise, and not to put Mordor down, but get the feeling War is the one everyone is talking about, so I do plan on playing it. I know a bit about it and it sounds like a lot of fun

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