The control scheme in Total Annihilation where you can que up lots of commands for units has largely been ignored by RTS game makers except in Supreme Commander and Spring/Recoil engine games such as Beyond All Reason and Zero-K. I think it is a perfect example of why the RTS genre in many respects died after hyperfocusing on making Starcraft-likes resulting in the stagnation of innovation in a genre that progressively catered more and more only to a very narrow range of brains/players who enjoyed simplistic explicit rock-paper-scissors unit relationships and endless fiddly micro.
Can you explain what you mean? I never played TA, but being able to queue commands is pretty common in RTS games. Did TA have some kind of system to further facilitate that, or was it just taken to an extreme?
In TA you could select a unit factory then issue move orders and set up patrol routes and then any units constructed by that factory would follow those orders. Also, if there was a unit executing a repeating move pattern, you could select it, hold shift and give it a new order. It would execute that order, then when done it would return to its original pattern.
To add to what the other guy said, Supreme commander allowed your units to synchronize shots, for example for the big guns on battleships, useful for punching through shields.
They also allowed you to queue orders, display them and then edit them. So you could set up one big patrol path for 100s of helis and fighters and defend your territory that way, and when you want to expand you can drag the patrol points and all of those 100s of units would automatically adjust.
Also there were heli transports with lift and drop points and you could use that to ferry units quicker than they would walk. So you could set the drop point closely behind the frontlines and advance the drop point with the front line, allowing for quicker resupply of troops.
Quite a bit more advanced than you would see in starcraft or AoE2 overall.
Well know that you have outed yourself as a cool indie dev you must eventually post some sneak previews of your game to a gaming/game development community on lemmy/the fediverse!
I love playing PZ with my friend. We are newbies, but we just moved to Riverside and found a house near the lake so we can settle in there, close to the woods but not too far from the city (by car) to grab what we need.
I have a selection of custom names that I usually choose from depending on genre and the characters appearance. It’s like a mix of self insertion and roleplaying.
Ok serious comment: That’s a damn good review. And a surprisingly good quality device that’s a little ahead of its time.
I’m impressed that you reached out to devs, contrasted with other handhelds, and tried so many different games. That’s almost everything I’d want to know.
What kind of battery life does it get with various games? Sorry if I missed that. I expect ARM is a lot less power hungry than x86.
Thank you so much! It’s always a bit of a nervy experience when I’m sharing a review. Even more so when I linked it in their own Discord, because if anyone will rip through details and point out flaws…its gaming fans. So hearing this? SO kind of you!
I’m lucky that I manage to somehow convince all these people (the devs and other creators!) that they should in fact be friends with me, and that they’re all kind enough to listen to my requests. In fact, the PortMaster team are going to let me interview them soon, so that’s something to look forward to!
Battery depends on settings, like always. But one example was Nier: Automata with high settings across the board, for around 1:25 playing, it took just under 20% of battery. But that’s because I pushed the settings. Emulating PS2 it coasts, but best to limit to to say 2.5x upscale (obviously), unless you’re going for a full 4K in a monitor. And further down, the old systems will go for eons. Android native games gave me 7ish hours at the highest settings I could opt for? While running at 120FPS and not dropping a single frame.
Take this with salt, because I’m hopped up on codeine waiting for Tuesday when I can get tooth pain sorted!
Things like this are why I seriously think the next steam deck may include an ARM based version. Possibly a smaller, lighter, more switch like device alongside something more like a z1e equivalent device.
Steam Frame may do a lot for VR but also for ARM gaming.
My secret hope though is risc-v also somehow gets on the map.
I think that there is a time factor and a complication factor. Like the longer the game lasts and the fewer characters available to name, the more people who will name and customize characters.
I wonder how many people completed Skyrim with the name “Prisoner”, though.
It doesn’t actually appear anywhere in game but Oblivion’s main character has an internal name in the editor. “Bendu Olo”. Very Geoge Lucas kind of name.
In web development, it’s customary to create a user named something like Constantine Constantinovich Constantinopolsky and see that the interface accommodates it everywhere.
Some racing games, and in particular the third-party app Crew Chief, allow the player to either set a name or choose an addressing like ‘dude’. I don’t like using a personal name, so my racing engineer says stuff like “an incident in turn five, mate”.
Shin Megami Tensei games have you rename their protagonist (and often the 3 other central characters too), but most of them don’t have a canonical name. Also most of the time those people are supposed to be Japanese. Every time I am starting a game like that I struggle to choose a name that doesn’t stick out like a sore thumb for them.
If there is a default name, I usually use it. Exceptions are the kind of RPG where the character is a blank slate, whose identity doesn’t matter at all and whose appearance is custom (like Elder Scrolls, Fallout, Xenoblade X for example). And stuff like Pokémon, obviously. When your avatar is going to meet other players, doesn’t look good if everyone has the same name.
I started Xenoblade Chronicles X (Wii U) without even knowing the main character had a canon name (it’s… Cross. Like the X is supposed to be pronounced in the games’s title). But even if know it now I still rename them. They are custom, there is multiplayer, and story-wise they’re the blandest of characters anyway, so…
I struggle to choose a name that doesn’t stick out like a sore thumb
A buddy of mine played many Western fantasy RPGs, and christened the characters with various elegant and dreamy names, until he started ‘World of Warcraft’ and met two guys called ‘Foot in my Mouth’ and ‘Get Yer Hands Off’. After that, his characters were named something like ‘Bitten by a Shark’.
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