Infection on Zealot has to be one of the best times in Reach PvP. Your Reach posts have made me very nostalgic, but this one might take the cake. Good job.
I’m 2 hours in and I’m really enjoying it. Visuals and soundtrack are fantastic. Gameplay is mostly classic Metroid Prime so far. Story seems a bit formulaic (Collect X of object Y to escape the planet). Despite what some people have said I don’t find it overly handhold-y, especially for a Nintendo game. The first major NPC you meet, Myles, is a tad annoying but not as bad as some of the previews made it seem.
My favorite was “Halloween” in Halo 2 multiplayer, kind of a knock off “hide-n-seek” but with a twist.
No shields, no radar, the only weapons were a sword and a pistol, and you only had one life. One player was “Michael Meyers”, that player had the sword and chased down everyone else. All the other players hid while Michael picked you off one by one. Once one player was left, that person became Jamie Lee Curtis and could try to take down Michael Meyers. (To be fair that person should be Dr Loomis or Laurie Strode but it was more fun to use the actor’s name than a character.)
The twist was the music. In Halo 2, you could hear enemy team chatter through the tv speakers and it got louder as you got closer to the enemy. Using that, Michael Meyers would have the Halloween theme song playing so you knew when he was close but you didn’t know where he was. It was truly thrilling, you hear the music, you know he’s close, but not where, the music would get louder and louder as he approached….and then he would walk right by your hiding spot. Or, you’re walking around as the music builds so you know he’s close, you think you’re safe because you have an idea where he is, and suddenly he’s right behind you with a sword in your back.
I invented a game called Horse Toss on Minecraft. I don’t know if you can still play it, but it used to be the fishing rod pulled exponentially based on the distance, so at like 60 blocks above the mob you hook, the mob would fly about 90 blocks into the air. From there, knock back would throw mobs at an angle depending on where you were when you hit them. If you’re below them, they fly in an arch.
You go up on a tall platform with a fishing rod enchanted with knockback 5, pay a diamond and it would dispense 8 horses in a pool below you. You hook the horse, yank it into the sky and try to wack it as it comes down. The pool catches it if you miss so you always have 8 tries. If you hit the horse, it lands in an area in the distance with pressure plates that dispense valuables for for score. The horse dies on impact 99% of the time but of it doesn’t it can wonder around and get you a bigger score. At the end, you trade the rod in to get your loot and you can keep the horses if any survive.
Honestly, Minecraft was great for arcade style games. Archery galleries, that snow bock game, staged arenas, roulette, hell my brother made a system that used Shulker boxes and redstone to deal playing cards so you could play poker.
never mind the display, that cockpit is glorious tho. How much of a configuration hell is it with game? Elite (AFAIK) accepts pretty much anything as an input, but what about other games?
Ty! It’s a living hell 🤓 Inputs are rather easy since the usual approaches work okay-ish. That’d be AntiMicroX and MoltenGamepad in my case. Mebbe InputMapper too. The constant fight against Steam’s “everything be gamepad” XInput is a pain in the neck though.
I do this but that’s not all. There are some options that remap especially additional joysticks to SDL XInput Mapping devices automatically. Probably(!) back from the days where games could not deal with more than one joystick anyway. Layers in layers and sometimes it’s detective work to figure out why and where the device stopped working. Again. And this is before the terribly broken input system of some games is even reached.
There are now still 2 entries for the same Model and Vendor id in the Wine reg. One for xinput. And this is e.g. prioritized by some games like Elite so they will only start to listen on xinput here, where nothing ever arrives. In that case references to xinput have to be removed again from the registry. Only to be auto repopulated by the next Proton upgrade in some cases or when the device enumeration changes for some reason. Pain.
Why are people downvoting this daily post? I like it, it’s fun to share with others and it gives life to a community and discussions. Thanks OP for keeping it up!
Some people find it to be repetitive and low effort, which, as much as I love doing these, I can understand their perspective. The last few days have been mostly Halo and Zomboid (and Shadow of Mordor one time) while I finish the move over to CachyOS. So I kind of understand where they’re coming from.
I still enjoy it though, and as long as other people are enjoying it, I’ll probably keep going (or until life requires too much time of me).
Not only playing a game every day, but also writing about it, isn’t low effort by any means. I’m lucky if I get to gaming once every two weeks, let alone write about it.
bin.pol.social
Aktywne