This has to be one of the worst designed data visualizations I’ve seen in a long time. God knows social media isn’t wanting for shitty dataviz, but this one is particularly awful. It’s an assault on my senses trying to read it.
I guess I shouldn’t be surprised from a company called “visual capitalist”.
The point is to escape the planet. Its one of the scariest adventure games I’ve played before, super cool. Ive heard some people have gotten over underwater fears playing it too because of how strong the emotional reaction can be.
Haha, Wobbly Life… my kid picked it to spend Nintendo gift card money on. It’s like GTA for kids, big open city map, drive cars around, do little jobs, respawn quickly when you get thrown across the map because you got hit by a train
If you ranked games by revenue, none of these games would be on the list. Candy Crush and Clash of Clans would fire their CEO if their revenue was pathetic as Activision.
Today’s game is Subnautica. After hearing the news about Krafton i was really disappointed. This was a big game to me when i was younger, and i’ve kind of been trying to figure out how to play this without budging on my morals. The answer seems kind of obvious, but it was hard to pull off for me for some reason.
I haven’t kept up with the news. What’s the issue?
Krafton fired the creators to deny them a million-ish dollar bonus that was promised to them, then made a whole bunch of accusations against the creators to try to shift the blame.
It’s pretty complex, especially if you never played another traditional roguelike before. There’s a tutorial which… I’m not fully fond of but it’s good enough. You can see all the controls by pressing ‘?’ at any time, and you can do everything with a mouse only (helpful at first!).
A video might help but keep in mind the game is fairly fast-moving (big updates roughly every half a year) so guides might be a bit outdated.
bin.pol.social
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