I actually cannot figure out where the logic is on this sort of thing (apart from CEOs having big cartoon dollar signs for eyes). You create a product, give it out for free, then get salty when people use your free product and demand payment in retrospect? And not just a ‘commercial licence’ payment, but a cut off the top of every game sold.
I can’t wait for visual effects software companies to start charging James Cameron $0.20 on every ticket sold for Avatar 3.
Or Tesla to start charging their drivers a fee anytime they use their car as a rideshare vehicle… actually I wouldn’t put that one past Emerald Boy.
You know what would be hilarious? If pirated copies would be counted as valid installs. If the setup just phones home “hey I got installed, bill 20 cents to the dev” without any additional DRM. It’s in Unity best (short term) interest to count pirated installs as valid
They claim that repeated installs will not be counted. How do they define repeated installs?
It’s worth clarifying - because it’s easy to imagine some script kiddy that hates a certain dev or just wants to mess around, who does whatever they can to make a botnet of false accounts repeatedly installing some free game or demo.
That’s fine. I still feel like we’re not getting nearly as much out of these machines as we could be, another few years without having to worry about stumping out £500 will be nice.
Completely agree. I feel like the ps/xbox are just now (okay maybe up to 6mo ago) been in stock everywhere and it’s actually possible to pick one up at a store without any fuss. We aren’t huge console gamers and still use the first ps4 but have been looking at both the ps5 and Xbox to see if we should upgrade.
I’ve been so happy with the switch, since I haven’t had to worry about a new gen for years and years and it made me use it more and buy more games for it.
I’m tired of companies building expensive headsets with processors built into them. It makes no sense. They’re too heavy, uncomfortable, and inefficient. Just stream the video. Whether it’s from a local machine or over the internet, I don’t care.
I mean...of course they have a roadmap. They had a roadmap well before the first unit. Their work and investment in Proton wasn't just for desktop Linux users.
There are a lot products from steam that got discontinued like the big predecesor, the steam machine. I think a commitment like that is something good.
True, but they got discontinued because they weren't selling, long after the market itself had given up on the product. It's not exactly like Sega where they came up with a bunch of platforms only to cancel them after a few years.
Steam Machines were more of a collaborative product, not something that Valve really put effort or resources into like Steam Deck. That said, I think a console-PC sold and sponsored primarily by Valve could work.
(After that, I think the initial Steam Machines project - which was imo intelligent - could have some value.)
If you check out The Final Hours of Half-Life: Alyx, you can see a timeline of all the stuff Valve worked on since they started with hardware. Work on Proton started basically immediately after Steam Machines launched, in response to its library problem. So in a way, this is still that same commitment.
To be fair selling (hardware) worldwide is much more than just enabling shipping to every country. Even some very established companies can’t do it. Sure you’ll have some crappy companies offering to just ship you the product and then everything else is on you but that’s not the right way to do it.
Good. I was really worried about the steam deck. On paper it seemed too good to be true, and Valves track record with hardware is abysmal.
I ended up getting one and its honestly one of my best gaming purchases. Pretty tempted to grab an OLED
They still sell the index, they pivoted the link into being sofwltware you can install on anything, and the controller got killed by patents trolls. Steam machines weren’t made by valve so I can’t pin that one on them entirely.
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