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lime

@lime@feddit.nu

🐘 @lime

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

lime,
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you don’t really need to be an avid player to have an opinion on the visuals.

lime,
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you know i wasn’t sure why wreckfest needed a sequel, but that perkele really sold me

lime,
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i feel like that was done better in sonic frontiers than in any soulslike

lime,
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i just have a hard time enjoying things linked to david cage

What games have the most toxic communities? angielski

Top ones I know of these days are siege, but some people have made a case that dead by daylight is pretty bad as well. Like if any of you remember the Xbox 360 Halo days. I think those would pass for toxic today. What do you guys think? Is the most toxic community out there in gaming?

lime,
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outer wilds. we basically just want new people play so we can watch them fall in love.

lime, (edited )
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Fares is the one billionaire i respect, since he only just became one (due to hazelight’s value rocketing up). he came to Sweden as a refugee at age ten, spent all his life just making fun movies, got into games, then exploded internationally in just a few years.

he was a guest on a talk show recently, together with the new world champion of the women’s biathlon. when the topic of prize money came up and she mentioned she got 300k SEK for her win, he got pissed at the small amount and wired her another 300k on the spot.

lime,
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the talk show linked in another comment. hazelight studios is valued at 10 billion SEK and he is the owner.

lime,
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correct.

lime,
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huh, that’s a shame. didn’t match my experience at all. my main gripe was with the traveling, but then i went back in a year later and saw that they added a skip button to it.

lime,
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outer wilds outer wilds outer wilds outer wilds

lime,
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if you feel like riving vicariously i highly recommend beccabytes’ playthrough, she made her own supercut. it’s rare to see someone so completely get it and still be very vocal about their thoughts.

also joseph anderson’s one of you want to see someone completely bork the entire thing.

lime,
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i ordered that bundle too! too much waiting…

eelis is a youtube channel that makes supercuts of people playing ow, if you feel like binging :)

also, play obra dinn if you haven’t. not the name thing but similar “whoa” moments

lime,
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the ending of outer wilds, figuring out that the treasure really was the friends we made along the way, will always stand out to me as the most magnificent, joy-filled moment in my 25+ year gaming experience.

that, or getting the cool sunglasses in fez.

Is Half-Life Opposing Force still known to current gamers, or is this a side game that's fallen through the cracks. (lemmy.world) angielski

This game always fascinated me as a companion piece to Half-Life. It cemented some things in the HL lore that have just become accepted, while at the same time existing in Schrodinger’s canon....

lime,
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opposing force will always be cemented in my mind as “where gearbox came up with their final boss”. borderlands was pretty underwhelming as a result.

lime,
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carmageddon got a sequel a few years ago and nobody batted an eye. kinda makes you miss the old days.

Do you have any recommendations for casual games? angielski

After starting work, I feel so tired every day, so I just want to play some casual games. Recently, I’m playing survivor-like games like Vampire Survivors and Darkchaser. They’re simple and fun, but after a while, they get a bit boring. So, I’m looking for other casual game recommendations, preferably single-player games...

lime,
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it gets more complex and fiddly, and your upgrades make you faster and more nimble, but the fundamentals are the same through to the end. did you get to the bigger reactors and cutting coolant lines? because if so you’ve seen more than half of the game and it’s fair to say it didn’t grab you.

also a thought; did you play with or without the time limit? because i feel like the timer helped me stay motivated.

lime,
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i think you don’t get the timer in free play mode. try doing the story or normal and see if that hooks you :)

Day 148 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (lemmy.world) angielski

Today’s game is Oxygen Not Included. Every once and a while i’ll hop into this game and just build a colony. Usually they go to shit real fast though. This one i decided to try scheduling my duplicates, so i have them split between night shifts and day shifts equally....

lime,
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ONI is more like dwarf fortress.

you need to manage your worker’s moods to make sure their tasks and surroundings don’t overwhelm them, or they will become destructive. you also need to make sure they have enough food, water, and air.

where ONi is different is in the simulation; all gasses, liquids, solids and living things have simulated physical reactions to pressure, temperature, and contact with other materials. so:

  • if your water pipes are too cold, they freeze and explode.
  • some animals only breathe chlorine.
  • sometimes you unearth a volcano that melts your walls.
lime,
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it is. i had to restart like fifteen times before i got anywhere. doesn’t help that the simulation is quite janky and you have to understand its anachronisms to really get anywhere.

things like:

  • gases don’t mix with each other, meaning you can have one tile of carbon dioxide block a vent so that oxygen isn’t replenished in a room, or have one errant tile of methane periodically moving over a gas sensor causing a room to overpressurize way over what should be possible from the vent, eventually exploding the walls of the room and filling the base with sour gas (ask me how i know)
  • the same applies to liquids, meaning you can stack a liter of salt water on top of a liter of water to get a solid wall of liquid. this also blocks gas, making it an airlock.
  • doors push gases and liquids away when closing, but only if there’s free space. this means you can set up a series of doors to act as a compressor. if there’s no free space, the material is simply deleted.
  • every process produces heat, but the result of a process is always at a set temperature. for example, there’s a machine that splits water inte oxygen, which you need to breathe, and hydrogen, which you need to get rid of. the gases are always produced at 70°C or so, which means you need to cool it down to make it useful for breathing. you can cool it with a heat exchanger, but heats the area around the heat exchanger instead. so what do? well, you can dump that heat into the water going to the splitting machine. the input being at boiling point doesn’t matter, the output is still the same temperature, meaning you just deleted 30C worth of heat energy from the game. this is crucial for not overheating your base with all the machines you need to run.
  • there’s germs everywhere, but chlorine kills germs, but no mixing means you can’t chlorinate the water and only the tiles in contact with the gas get disinfected. but if you put the water in a tank inside a chlorine atmosphere, somehow all the water touches the chlorine and it gets disinfected very quickly.
  • some solid tiles let gas through but not liquids. if the gas cools enough to become liquid when moving through the tile, the liquid will simply teleport out somewhere

the entire game is like this.

lime,
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yeah if you’re not sure whether you’d be into it it’s better to not waste money :)

if you’re interested, check out the contraptions people are building to run steam turbines from geysers, or process oil, or extract metal from volcanoes. it’s crazy complicated stuff but if you’re into that it may win you over.

lime,
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this makes me nostalgic… people were saying this about fallout 3.

lime,
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it was just an example :P

Are there games with real collision detection? angielski

All (action)games I know of don’t have real and proper surface collision detection, except some physics games. Just an example: If my Char hits something or someone the weapon goes straight through without any physical reaction, it just counts the damage I’ve done. Are there any games out there, in which physics are...

lime,
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are you talking specifically about melee combat?

things like beamng, arma, toribash, receiver, poly bridge, are all very much physical

lime,
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i bounced off tunic super hard. i love the puzzle aspects, the cryptic manual pages, and figuring things out, but the combat was way too brutal, even on the easier setting. the bigger white ghost enemies at the very start killed me so many times i no longer want to go back to it.

lime,
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i thought that too, and tried studying their movements, but they attacked faster than i could even press the button.

lime,
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it’s especially wild in a cutesy game like tunic where it just bodies you ten minutes in. it made me feel like i had been tricked.

lime,
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hey i learned to read the language in fez fluently. this is more like they took the wrong lesson from double fines Hack’n’Slash, where the glyphs are absolutely everywhere and look so much alike that the easiest way to decipher them is to replace the font.

lime,
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man, soulslikes ruined metroidvanias.

lime,
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yeah they released one with the same shell but no GC parts, it didn’t have the controller and memory card ports on the top either. i wonder what they filled all that empty space with.

lime,
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interesting perspective, because while i completed subnautica i got tired of pacific drive. mainly because subnautica is open and static. you can make your way around a problem area meaning you get by with less time scavenging, while pacific drive is relentless and random, and will absolutely fuck you up if you don’t have the right ingredients. it sells itself on its driving aesthetic, but you spend so little time actually in the car that it seems pointless. it’s all just digging through trash and crafting.

lime,
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“strand” is swedish for “beach”.

it’s all connected.

lime,
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there’s always armikrog

lime,
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Elite 2: Frontier.

elite dangerous is very close but it doesn’t really capture the seamlessness you get from not having a landing mode or frame shifting. pioneer spaceship sim is a remake in the truest sense of the word, but a remaster would fix the ui issues the original had rather than just rolling with them.

lime,
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no it wasn’t. i backed the kickstarter. it was always an online game, it just had “solo” and “private” modes. and they didn’t get “so much money”, they got like 120% of their target. they were up against the star citizen kickstarter and that got all the hype.

my main issue with ED is that they focused on building a modern Elite rather than a modern Elite 4. Building upon the ideas of Frontier: First Encounters would have made a very different game.

X is more like Freelancer meets Euro Truck Simulator, in my experience.

lime,
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i definitely remember being excited for the possibility to play single player but telling my friends that we could play together if it succeeded. not that the online experience differs significantly from the single player…

lime,
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i harp on it a lot, but Outer Wilds helps me a lot. It teaches the value of exploration, curiosity, friendship, compassion, and patience. it’s a deeply melancholic piece, which can be frustrating and obtuse at times, but just remembering it makes me happy. the soundtrack brings all the memories back every time.

lime,
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it’s less about the details and more about the entirety of the experience for me.

What game of the 2020s do you think that will top the "best games of the decade" lists in 2030? (fedia.io) angielski

According to MetaCritic, Zelda: Breath of the Wild topped "best games of the 2010s" lists, appearing in 1st place in 17 of these lists. In 2030, what game of the 2020s decade will appear on the 1st place in most of these lists? (It should be noted that we are in the middle of the 2020s decade so this may change as new games get...

lime,
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does Echoes of the Eye count?

lime,
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It’s the 2022 expansion for Outer Wilds, which released in 2019. Just as much a masterpiece as the first entry. if you know nothing, you owe it to yourself to play them.

lime,
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that’s a shame. i’m not going to force it on you if you don’t enjoy the experience, but i will say that there are no mechanical progress gates at all in Outer Wilds, no intended order to do things in, and multiple interleaving threads to pull on. if you get stuck in one place, going to another may let you learn how to proceed. if it feels like you’re missing something, you probably are, and going somewhere else may help you find it.

it’s been my game of the year five years running, if that means anything. the dlc only cemented that position even more.

lime,
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explore the island you got stuck on. look around for details. sit down and watch the spectacle until you can continue. there’s no rush, and no such thing as wasted time.

or to be more prosaic, you go back home automatically after a short while anyway. not only that, every island gets thrown around by the storms periodically, launching them clear out of the atmosphere every five minutes or so. it’s just a matter of observing your surroundings, and something will happen.

lime,
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the common understanding of “dedicated server” is a server binary you can download and run yourself. a “private server” is usually still hosted on the company’s hardware.

lime,
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minecraft server binaries are a prime example of a “dedicated server”. tf2 is another. the alternative is a “listen server”, where one player acts as server. note that the term’s use in gaming has very little to do with the concept of a dedicated server in general use, aka a machine dedicated to running a service. in multiplayer games a dedicated server is just the name for a binary that contains no client.

anyway, the important distinction is whether the means for the game to continue existing is in the hands of the players or the company.

lime,
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honestly i think it’s an age range thing.

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