Such a shame more games don’t use this. It worked for PSO because fights were relatively drawn out/telegraphed, so there was always a chance to build up/slow down the music.
I wonder if AI could get used to dynamically generate a transition between battle/overworld themes. Or at least, if the composer makes one and use AI to make all necessary versions.
BotW exploration with a really wild combat system. Also has incredible music and interesting worldbuilding. Also has a heap of time wasting bullshit and gotcha.
Pick your favorite genre:
What The Golf? - A wild and hilarious mini golf game
Miasmata - A horror/cartography game… you heard me right! You have to use the intuitive in-game triangulation system to create your map and find your way around an island while being stalked by a creature as you search for a cure to your mysterious ailment
Rain World - 2D Metroidvania where you’re a little slugcat in a post-apocalyptic world filled with dangerous predators and lethal rainstorms
Diaries of a Spaceport Janitor - Life sim where you’re a janitor in a bustling Star Wars-esque spaceport living on the edge of poverty and dreaming of more
One Shot - Emotional story-driven game in a similar vein of Undertale
Night in the Woods - Not that hidden, but I absolutely love this one. Narrative life sim about someone returning from college to their Appalachian hometown and mysterious things are going on
Dreamfall Chapters - Adventure game that spans a sci-fi dystopia and fantasy world with many interconnections
Grow Home - 3D platformer where you’re a little robot growing giant beanstalks to return to your spaceship
There Came An Echo - Tactical strategy shooter you control only with your voice
I’d recommend pushing through on Undertale. I have 19 hours played and I did all runs/endings. The first playthrough is probably under 6 hours total. One of the most memorable games I’ve ever played.
Dang 2025? This looks like it has a great deal of polish already. I wonder if all of this is hand-drawn and they’ll need the time for all other assets.
Bit of an odd one, but the “Jump Up, Superstar” sequence from Mario Odyssey. It was just a crash of nostalgia combined with the unapologetic celebration of Mario games in general and a heap of affirmation that you, the player, are awesome. It was so beautiful that I couldn’t help it.
And other givens like the endings to Mother 3 and Undertale.