Your ship computer shows hints and places you haven’t fully explored. Alternatively you could say where you are and helpful internet people can give you a nudge.
Combat is a bit better after the first major patch, it added heavy attacks and some new weapon types. But if you didn’t enjoy the attack-dodge roll kind of gameplay, it doesn’t fundamentally change that.
But the updates did add a lot of little stuff all around the game
This could be the first major game to properly implement a truly infinite divergent quest system! There have been plenty of attempts in the past, but this team has a lot of experience with procedural generation. Looking forward to this one.
Probably not exactly what you’re looking for, but Tiny Tina’s Wonderlands was a great campaign that’s technically an FPS with a lot of RPG heaped on top.
Update 26th April 2024: As has been pointed out to me overnight by a thousand helpful, furious strangers, describing a Sega fangame (one with Saturn button prompts, no less) as “SNES-style” is a crime deserving of imprisonment in the deepest depths of the Labyrinth Zone. Speaking as a former Genesis/Mega Drive diehard, I can only hang my head.
Yeah, not much of an emotional reaction from me, beyond a slightly incredulous laugh and an extended wow punctuated by gawking in awe. Definitely should have brought my 'nocs!