When the digital world is cohesive and interesting, it becomes a believable world to exist in. It requires excellent writing and good visual/sound design. Some games I’ve gotten immersed in: World of Warcraft, Skyrim, SOMA, System Shock 2, Prey, Outer Wilds, Breath of the Wild, No Man’s Sky
Game prices are set by their publisher, and prices are consistent across various platforms, regardless of market presence. So, Steam is the same price but a better service generally.
Yup, seconding this. The gameplay is simple enough for a first time gamer and they’re funny. Lego Skywalker Saga and Lego Harry Potter were a blast, and we picked up Lego Voyagers but haven’t played it yet.
It honestly has a decent lineup. Mario Kart World, Donkey Kong Bananza, and Metroid Prime 4 are all solid. I’ve really been enjoying Hyrule Warriors Age of Imprisonment, the co-op has MUCH better performance than the first game. Plus many other Switch games just have better performance on Switch 2, like Pokémon Scarlet/Violet.
202 hours so far, and I recently picked it up again. I really love the worldbuilding with the aliens, and the exploration is very fun. My main gripe is that it’s not very conducive to multiplayer, since you’re constantly on the move with little need to maintain a consistent base. I tried using my friend’s corvette as a main hub but defaulted to my own planetary base after a while.
We’re just used to it by now, but the title is phrased in a way to make you curious what the author meant by “what’s important in 3D level design”. I wouldn’t call this clickbait, but it’s definitely written in a way that intentionally omits the central conclusion. A better article title would say “Its lack of residents show how important this is for 3D level design”.
I thought the point of it was that it was more durable. The most common break was folding the screen the wrong way and snapping it in half. Is the pic above even a 2DS?
EDIT: That’s a 2DS XL. Looks like it would have all the problems of a 3DS.