We’re just used to it by now, but the title is phrased in a way to make you curious what the author meant by “what’s important in 3D level design”. I wouldn’t call this clickbait, but it’s definitely written in a way that intentionally omits the central conclusion. A better article title would say “Its lack of residents show how important this is for 3D level design”.
I thought the point of it was that it was more durable. The most common break was folding the screen the wrong way and snapping it in half. Is the pic above even a 2DS?
EDIT: That’s a 2DS XL. Looks like it would have all the problems of a 3DS.
I enjoyed Cadence of Hyrule a lot more than Crypt of the Necrodancer for some reason. Maybe I just love the setting of Hyrule that much more. Probably just the overall polish on the game. But that’s an easy recommendation.
Also Smash Bros Melee, Animal Crossing, Pikmin, and Luigi’s Mansion. Sonic Adventure 2: Battle too, but that was a port with added features. Gamecube lineup was STACKED that year.
Playing “RV There Yet” with friends. I’m replaying “DELTARUNE” and that game has me laughing out loud every 5 minutes (same goes for UNDERTALE). Also recently played the demo for “Yapyap” and laughed a bunch.
Yeah, it looks like a multiplayer Dungeon Draft, which is awesome. I hope people don’t just meticulously recreate major cities, but rather use the opportunity to reimagine what our settlements could look like.
So, not a remake, but a throwback. The thing that really stood out to me was how bland the music was though. The HoMM series has such incredible music in every entry (maybe not in 6, haven’t played it), but these songs sound super generic. Still, the games are great and it’s awesome there’s a new entry.
I mean, some production value beyond upscaling would be a start. Deus Ex isn’t some forgotten brand, it definitely warrants something like the System Shock remakes. High poly models, remastered animations, and modern lighting effects would be a reason to actually purchase this over the original.