Yeah I saw the thumbnail and ‘steam game’ and had a moment of confusion. Fantastic background music for D&D, and the animations are simple but endearing. Also, it looks like new lore in the steam app (world map)!! I do like this setting, and I’d like to learn more~
But yeah Blue Turtle doesn’t make the music, which is the highlight of the series. I wonder if the steam app licenses them? Or are they royalty free?
Wise actually worked with OC Remix on the DKC album!
It’s fantastic to see an article like this in the Times. His work continues to be incredible, with more recent works like Yooka Laylee and the Impossible Lair and Gimmick 2.
It’s a spiritual successor to System Shock 2, which was a pleasant surprise. Definitely agree that Neuroshock would have been a more fitting title. Probably publisher or C suite meddling.
Until there’s combat, I don’t think there’s going to be any significant risk/reward choices. Basically you choose the right gear loadout and head to an activity; you can try to optimize by planning a route, trying to keep your inventory from getting full, etc. There’s also low drop rate collectables, so it’s a risk to try to find it vs. spending your time on some guaranteed progression.
But at the end of the day, it’s a super lightweight step tracking game that gives me some cute in-game progress for when I have to run to the grocery store, or I can make sure I queue up something good before I run a 10k.
Your ship computer shows hints and places you haven’t fully explored. Alternatively you could say where you are and helpful internet people can give you a nudge.
Combat is a bit better after the first major patch, it added heavy attacks and some new weapon types. But if you didn’t enjoy the attack-dodge roll kind of gameplay, it doesn’t fundamentally change that.
But the updates did add a lot of little stuff all around the game